[GEM-dev] [ pd-gem-Bugs-2887417 ] missing QTCF.DLL

2009-11-28 Thread SourceForge.net
Bugs item #2887417, was opened at 2009-10-27 20:46 Message generated for change (Settings changed) made by zmoelnig You can respond by visiting: https://sourceforge.net/tracker/?func=detailatid=507079aid=2887417group_id=64325 Please note that this message will contain a full copy of the comment

[GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Hi, Now, I don't know if this is possible at all. Suppose I have a [rectangle] (or whatever primitive indeed) with a texture, and something behind the rectangle. Is it possible to have the rectangle blend with the background with some blending mode (such as add, multiply, etc)? (without

Re: [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Jack
Is it what you are looking for ? ++ Jack Le samedi 28 novembre 2009 à 17:53 +0100, Matteo Sisti Sette a écrit : Hi, Now, I don't know if this is possible at all. Suppose I have a [rectangle] (or whatever primitive indeed) with a texture, and something behind the rectangle. Is it

Re: [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Jack escribió: Is it what you are looking for ? Well, since I use Windows pix_share_write and read don't work, but I guess I could do the same without those objects. Yes, this is one approach. I was looking for another approach that wouldn't involve taking snapshots of the scene and adding

Re: [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Matteo Sisti Sette escribió: A) Use several [rectangle]s on a plane, get a snapshot of the framebuffer and put it into a texture B) manipulate the camera input as pix, or as texture, and compose a bigger pix, so only at the very end, for displaying, you would use a rectangle ? H I

[GEM-dev] error: invalid conversion from 'GLint*' to 'long int*'

2009-11-28 Thread Hans-Christoph Steiner
This 10.4 build issue seems to be fixed in trunk (pd-devel builds include Gem from trunk) but not for the 0.92 branch (pd-extended builds use the 0.92 branch). .hc Begin forwarded message: -- Message: 1 Date: Sat, 28

[GEM-dev] [ pd-gem-Bugs-2905446 ] [DOCUMENTATION] pix_mask documentation error

2009-11-28 Thread SourceForge.net
Bugs item #2905446, was opened at 2009-11-28 21:26 Message generated for change (Tracker Item Submitted) made by sistisette You can respond by visiting: https://sourceforge.net/tracker/?func=detailatid=507079aid=2905446group_id=64325 Please note that this message will contain a full copy of the

Re: [GEM-dev] getting a texture into pix???

2009-11-28 Thread Matteo Sisti Sette
Oh s...@#*, [pix_snap] seems to be the answer, isn't it!!! Matteo Sisti Sette escribió: Hi, I realized that a recent thread was about something very similar to what I need to do right now (the thread was way to get gemframebuffer back onto main memory for pix_operations)... The ultimate

Re: [GEM-dev] getting a texture into pix???

2009-11-28 Thread jack
Hi, I realized that a recent thread was about something very similar to what I need to do right now (the thread was way to get gemframebuffer back onto main memory for pix_operations)... The ultimate question for me is: how do I take a [pix_texture] and get the image again into a pix so I

Re: [GEM-dev] [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matteo Sisti Sette wrote: Hi, Now, I don't know if this is possible at all. Suppose I have a [rectangle] (or whatever primitive indeed) with a texture, and something behind the rectangle. Is it possible to have the rectangle blend with the

Re: [GEM-dev] [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matteo Sisti Sette wrote: (without having to render all the rest of the scene except the rectangle into a texture via gemframebuffer, and then blending the two textures with pix_add and friends)??? and don't do that if you can avoid it. uses

Re: [GEM-dev] error: invalid conversion from 'GLint*' to 'long int*'

2009-11-28 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hans-Christoph Steiner wrote: This 10.4 build issue seems to be fixed in trunk (pd-devel builds include Gem from trunk) but not for the 0.92 branch (pd-extended builds use the 0.92 branch). well yes. half true. i prefer to not backport fixes

[GEM-dev] [ pd-gem-Bugs-2905446 ] [DOCUMENTATION] pix_mask documentation error

2009-11-28 Thread SourceForge.net
Bugs item #2905446, was opened at 2009-11-28 21:26 Message generated for change (Settings changed) made by zmoelnig You can respond by visiting: https://sourceforge.net/tracker/?func=detailatid=507079aid=2905446group_id=64325 Please note that this message will contain a full copy of the comment

Re: [GEM-dev] [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
IOhannes m zmölnig escribió: there's [env $1( (with $1=0..5 or so) to [pix_texture] which will give you a number of different blending modes. I have tried, but I see no difference between values 0,1,2,4,5, a part a one-pixel white border in some case; and with 3 I get an all-white image (or

Re: [GEM-dev] [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
I wasn't completely compensating for the bug, but even now that I am, I can obtain - normal blending (i.e. no blending) - all white (dunnwo what this is supposed to be) - inverted opaque texture (still no blending) No additive nor subtractive nor any kind of blending at all Matteo Sisti

Re: [GEM-dev] [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Btw now I see in the documentation it says env is for texture environment mode and I don't know what it means but the options don't sound like blending modes the way I understand them (i.e. ways of blending with the background)... Matteo Sisti Sette escribió: I wasn't completely

Re: [GEM-dev] [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Ohhh, ok!!! [env ( is the way the texture blends with the color of the survace (i.e. the one set by [color])!!! That's useless to my purpose: by blending mode I meant the way the object (with its resulting color however it results from its color and rexture) blends with its background

Re: [GEM-dev] [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread Jack
Send us the patch ! ;) ++ Jack Le dimanche 29 novembre 2009 à 02:01 +0100, Matteo Sisti Sette a écrit : Ohhh, ok!!! [env ( is the way the texture blends with the color of the survace (i.e. the one set by [color])!!! That's useless to my purpose: by blending mode I meant the way the