[GEM-dev] opengl version

2011-11-25 Thread pierre
Hi, I would like to know which opengl version(s) are supported by gem ? (on linux, if that make difference) thanks, pierre ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev

Re: [GEM-dev] Frame rate on MacOsX

2011-11-25 Thread cyrille henry
hello, Gem is sync with pd data processing. gemhead send something only between audio bloc processing. using pd -noaudio will help fps stabilisation. i don't know how does realFPS works, did it measure time between last 2 frame, or did it average data on more frames? c Le 21/11/2011 19:53,

Re: [GEM-dev] opengl version

2011-11-25 Thread cyrille henry
hello, it depend what you want to do. glsl need opengl version 2, otherwise, version 1.1 or 1.3 should be fine. c Le 25/11/2011 12:26, pie...@314r.net a écrit : Hi, I would like to know which opengl version(s) are supported by gem ? (on linux, if that make difference) thanks, pierre

Re: [GEM-dev] Frame rate on MacOsX

2011-11-25 Thread Jack
Le 25/11/2011 13:34, cyrille henry a écrit : hello, Gem is sync with pd data processing. gemhead send something only between audio bloc processing. using pd -noaudio will help fps stabilisation. Hello Cyrille, Hmm, I have already tried with -noaudio on MacOSX but still get a changing frame

Re: [GEM-dev] Frame rate on MacOsX

2011-11-25 Thread cyrille henry
hello, yes, it look like my programming style. data are filtered, so small jitter introduce by audio computation should not be visible. I've got a solid 50fps even when synchronize with a 60Hz screen. (on linux) c Le 25/11/2011 16:54, Jack a écrit : Le 25/11/2011 13:34, cyrille henry a

Re: [GEM-dev] Frame rate on MacOsX

2011-11-25 Thread Antoine Villeret
hello, here I got stable 50 fps on Mac OS X with PdExtended 42.5 (Gem ver: 0.92.3) and also with Pd Vanilla 0.43 and Gem ver: 0.93.git ddca887 (build on 11.11.11 at 11:11) Mac OS X 10.6.8 on an unibody macbook pro 13 (intel core 2 duo 2,53 GHz) and Nvidia Geforce 9400M Hope this helps Antoine