Hi,
I would like to know which opengl version(s) are supported by gem ? (on
linux, if that make difference)
thanks,
pierre
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hello,
Gem is sync with pd data processing.
gemhead send something only between audio bloc processing.
using pd -noaudio will help fps stabilisation.
i don't know how does realFPS works, did it measure time between last 2 frame,
or did it average data on more frames?
c
Le 21/11/2011 19:53,
hello,
it depend what you want to do.
glsl need opengl version 2, otherwise, version 1.1 or 1.3 should be fine.
c
Le 25/11/2011 12:26, pie...@314r.net a écrit :
Hi,
I would like to know which opengl version(s) are supported by gem ? (on linux,
if that make difference)
thanks,
pierre
Le 25/11/2011 13:34, cyrille henry a écrit :
hello,
Gem is sync with pd data processing.
gemhead send something only between audio bloc processing.
using pd -noaudio will help fps stabilisation.
Hello Cyrille,
Hmm, I have already tried with -noaudio on MacOSX but still get a
changing frame
hello,
yes, it look like my programming style.
data are filtered, so small jitter introduce by audio computation should not be
visible.
I've got a solid 50fps even when synchronize with a 60Hz screen. (on linux)
c
Le 25/11/2011 16:54, Jack a écrit :
Le 25/11/2011 13:34, cyrille henry a
hello,
here I got stable 50 fps on Mac OS X with PdExtended 42.5 (Gem ver: 0.92.3)
and also with Pd Vanilla 0.43 and Gem ver: 0.93.git ddca887 (build on
11.11.11 at 11:11)
Mac OS X 10.6.8 on an unibody macbook pro 13 (intel core 2 duo 2,53 GHz)
and Nvidia Geforce 9400M
Hope this helps
Antoine