Re: [gentoo-dev] new category: games-adventure/

2013-07-16 Thread Luca Barbato
On 07/14/2013 07:47 PM, Diego Elio Pettenò wrote:
 On 14/07/2013 18:42, Peter Stuge wrote:
 I bet you a tasty beverage that it will grow over time! :)
 
 I don't believe in the future until I can see it. I'm pretty sure that's
 the same thing that they said about app-antivirus at some point (can
 somebody _kill_ that category please?!)

Or maybe populate it by adding few more. I guess there isn't much
interest or clamav is really that good.

lu




Re: [gentoo-dev] new category: games-adventure/

2013-07-15 Thread Donnie Berkholz
On 17:26 Sun 14 Jul , Diego Elio Pettenò wrote:
 I would object... 10 games are wa too few for a new category and 
 especially pkg moves..

I wrote a script years ago to make recommendations for this. I just 
updated it to do things a little smarter. It bases its suggestions on 
percentiles of existing category sizes.

http://dev.gentoo.org/~dberkholz/scripts/category-size

$ category-size

Statistics for /usr/portage:
Median packages per category = 51
Suggested category size (25%–75%): 18 to 91
Split categories with more than 91 packages, and do not create categories with 
fewer than 18 packages.

-- 
Thanks,
Donnie

Donnie Berkholz
Council Member / Sr. Developer, Gentoo Linux http://dberkholz.com
Analyst, RedMonk http://redmonk.com/dberkholz/


pgpOocMKQ8ulN.pgp
Description: PGP signature


Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Diego Elio Pettenò
I would object... 10 games are wa too few for a new category and
especially pkg moves..


Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread hasufell
On 07/14/2013 06:26 PM, Diego Elio Pettenò wrote:
 I would object... 10 games are wa too few for a new category and
 especially pkg moves..
 

1   app-antivirus/
3   net-zope/
5   x11-base/
7   gpe-utils/
8   app-officeext/
11  net-voip/
12  games-kids/
12  gnustep-libs/
13  mail-mta/
13  dev-ada/



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Diego Elio Pettenò
And? Two wrongs don't make a right.

And I've said the same for any other proposed category like that.


Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Peter Stuge
Diego,

hasufell wrote:
  I would object... 10 games are wa too few for a new category and
  especially pkg moves..
 
 1 app-antivirus/
 3 net-zope/
 5 x11-base/
 7 gpe-utils/
 8 app-officeext/
 11net-voip/
 12games-kids/
 12gnustep-libs/
 13mail-mta/
 13dev-ada/

Diego Elio Pettenò wrote:
 And? Two wrongs don't make a right.

What do you mean by And? - it doesn't make much sense as a reply. :\

I think you need to become much more specific in order to participate
in the discussion.

Two wrongs don't make a right. implies that you can not imagine any
exception to the (whose?) rule for how many packages are the minimum
allowed in a category.

It suggests a lack of fingerspitzgefühl needed to detect when a
particular rule is actually wrong, which I think is the case here,
if x11-base and the other above categories are all wrong.

Sometimes it is the rule that needs to change, you know?


//Peter



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Rich Freeman
On Sun, Jul 14, 2013 at 1:02 PM, Diego Elio Pettenò
flamee...@flameeyes.eu wrote:
 And? Two wrongs don't make a right.

 And I've said the same for any other proposed category like that.

I agree that precedence alone isn't really a good basis for this.  I
don't really have concerns with the initial category size so much as
the general lack of a definition for this category.

Just what do wumpus (talk about a blast from the past), a game in the
spirit of nethack, and a Leisure Suit Larry spinoff have in common?
I imagine most games have some kind of adventure sense to them.

If somebody can outline some kind of organizational strategy here it
would probably make sense.

Rich



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Matt Turner
On Sun, Jul 14, 2013 at 10:15 AM, Peter Stuge pe...@stuge.se wrote:
 Diego,

 hasufell wrote:
  I would object... 10 games are wa too few for a new category and
  especially pkg moves..

 1 app-antivirus/
 3 net-zope/
 5 x11-base/
 7 gpe-utils/
 8 app-officeext/
 11net-voip/
 12games-kids/
 12gnustep-libs/
 13mail-mta/
 13dev-ada/

 Diego Elio Pettenò wrote:
 And? Two wrongs don't make a right.

 What do you mean by And? - it doesn't make much sense as a reply. :\

He means that none of those provide justification. Are you being
intentionally obtuse?



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Ulrich Mueller
 On Sun, 14 Jul 2013, hasufell  wrote:

 On 07/14/2013 06:26 PM, Diego Elio Pettenò wrote:
 I would object... 10 games are wa too few for a new category and
 especially pkg moves..

 1 app-antivirus/
 3 net-zope/
 5 x11-base/
 7 gpe-utils/
 8 app-officeext/
 11net-voip/
 12games-kids/
 12gnustep-libs/
 13mail-mta/
 13dev-ada/

I tend to agree with Diego.

If you want to split games-misc, then moving the 42 fortune-mod*
packages into their own category would make more sense. That would
leave 31 packages in games-misc which really isn't overcrowded.

Ulrich



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Peter Stuge
Rich Freeman wrote:
 Just what do wumpus (talk about a blast from the past), a game in the
 spirit of nethack, and a Leisure Suit Larry spinoff have in common?

I'd say it's that they focus on exploration.


 I imagine most games have some kind of adventure sense to them.

Puzzles and 52-card games maybe not so much, but I think a good
metric is how much the gameplay focuses on the adventure/exploration
compared to other elements.

But - deciding whether a game is an adventure game or not is
fortunately nothing that Gentoo needs to concern itself with,
this is already done by the publisher, and I think that everybody
interested in a game (dunno if Diego is one?) already knows what
category they consider it to belong to. Gentoo should where possible
not introduce elements of surprise, but simply model categories
according to how the world *already* organizes them.

I don't think anyone can dispute that there exists a genre called
adventure games..

(Much like there exists a software genre called X11 window managers..)


//Peter



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Diego Elio Pettenò
On 14/07/2013 18:26, Peter Stuge wrote:
 I don't think anyone can dispute that there exists a genre called
 adventure games..

How comes scummvm is not in the list then? Just saying.

Seriously, a category for 10 games is *not* a good idea. There is at
least one (scummvm) who could fit there. Not sure if we have rainslick
still in tree but it would fit as well.

Maybe consider adding a few more, and if we reach the 20 games I
wouldn't object.

But 10 are way too few, and a roguelike would *not* fit in the genre to
begin with.

-- 
Diego Elio Pettenò — Flameeyes
flamee...@flameeyes.eu — http://blog.flameeyes.eu/



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Peter Stuge
Matt Turner wrote:
  And? Two wrongs don't make a right.
 
  What do you mean by And? - it doesn't make much sense as a reply. :\
 
 He means that none of those provide justification.

It seemed that the main argument was that there are too few packages
and then then I do think that other categories with few(er!) packages
provide lots of justification. But in any case I too feel that number
of packages is secondary to what makes sense AKA a correct model..


 Are you being intentionally obtuse?

Why would I? I'm making an effort to understand what was intended
to be communicated, because what was actually communicated makes
no sense to me. :\


//Peter



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Rich Freeman
On Sun, Jul 14, 2013 at 1:29 PM, Diego Elio Pettenò
flamee...@flameeyes.eu wrote:
 On 14/07/2013 18:26, Peter Stuge wrote:
 I don't think anyone can dispute that there exists a genre called
 adventure games..

 How comes scummvm is not in the list then? Just saying.

 Seriously, a category for 10 games is *not* a good idea. There is at
 least one (scummvm) who could fit there. Not sure if we have rainslick
 still in tree but it would fit as well.

Makes sense.

If somebody wants to clean up the games categories I think a better
place to start is to just list all the games and assign every one to a
logical category, rather than just doing it piecemeal.  Obviously we
could give some weight to the status quo, but I think that dramatic
change that at least makes sense would get us to a better place than
just picking a dozen packages here and there and moving them.

I have nothing against an adventure category - I guess I'm just more
concerned with how we're populating it.  One of the advantages of
planning ahead is that for all we know just having one general
adventure category might put too many packages in it.

Rich



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Damien Levac
As a user, I have always wondered what was the rational for the current
game categories and thought it should splitted in a more standard way.
What immediately comes to mind as a decent way to split games is the
wikipedia page for video game genres:

http://en.wikipedia.org/wiki/Video_game_genres

That would make 7 categories and the game description could include the
subcategory if necessary.
If a subcategory grows too large, it could justify making it its own
category.

Then, the maintainers only needs to follow the description of each genre
to place the game in the appropriate category.

But this is just a suggestion, the games-adventure category makes sense
by itself IMHO.

Damien

On 07/14/13 13:23, Ulrich Mueller wrote:
 On Sun, 14 Jul 2013, hasufell  wrote:
 On 07/14/2013 06:26 PM, Diego Elio Pettenò wrote:
 I would object... 10 games are wa too few for a new category and
 especially pkg moves..
 1app-antivirus/
 3net-zope/
 5x11-base/
 7gpe-utils/
 8app-officeext/
 11   net-voip/
 12   games-kids/
 12   gnustep-libs/
 13   mail-mta/
 13   dev-ada/
 I tend to agree with Diego.

 If you want to split games-misc, then moving the 42 fortune-mod*
 packages into their own category would make more sense. That would
 leave 31 packages in games-misc which really isn't overcrowded.

 Ulrich





Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Rich Freeman
On Sun, Jul 14, 2013 at 1:33 PM, Peter Stuge pe...@stuge.se wrote:
 Matt Turner wrote:
  And? Two wrongs don't make a right.
 
  What do you mean by And? - it doesn't make much sense as a reply. :\

 He means that none of those provide justification.

 It seemed that the main argument was that there are too few packages
 and then then I do think that other categories with few(er!) packages
 provide lots of justification.

I think it is a data point.  However, decisions need to make sense on
their own, not merely in the sense that they're similar to past
decisions.  I think continuity has some value, but not on its own.

In any case, I consider a small number of packages in a category as a
warning that something is probably wrong, not really an end-reason for
rejecting a course of action.  If the category is just immature and
likely to grow then a small number of packages isn't a big deal.  If
the number is small because the category isn't well-defined or adds
little value, then that is a reason to stop.

Rich



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread hasufell
On 07/14/2013 07:29 PM, Diego Elio Pettenò wrote:
 On 14/07/2013 18:26, Peter Stuge wrote:
 I don't think anyone can dispute that there exists a genre called
 adventure games..
 
 How comes scummvm is not in the list then? Just saying.

Because it's an engine.

Scummvm games are already in the list I provided.

 
 Maybe consider adding a few more, and if we reach the 20 games I
 wouldn't object.

I don't see the point in that, but I have no interest in bikeshedding
and this thread is already drifting in that direction.

 
 But 10 are way too few, and a roguelike would *not* fit in the genre to
 begin with.

Right, egoboo does not fit.


On 07/14/2013 07:17 PM, Rich Freeman wrote: If somebody can outline
some kind of organizational strategy here it
 would probably make sense.


https://en.wikipedia.org/wiki/Adventure_game

The description would be pretty similar to the first section of that link.



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Peter Stuge
Diego Elio Pettenò wrote:
  I don't think anyone can dispute that there exists a genre called
  adventure games..
 
 How comes scummvm is not in the list then? Just saying.

Yep, it could also be included! OTOH the VM itself isn't technically
a game.


 Seriously, a category for 10 games is *not* a good idea.

I bet you a tasty beverage that it will grow over time! :)


 Maybe consider adding a few more, and if we reach the 20 games I
 wouldn't object.
 
 But 10 are way too few,

So your number is 20. My number and the number of at least one other
is lower.


 and a roguelike would *not* fit in the genre to begin with.

Says you, while I and at least one other say that such a game does
have strong focus on adventure/exploration.

Wikipedia says Rogue is a dungeon crawling video game and, well,
dungeon crawling seems like an adventure to me..


//Peter



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Diego Elio Pettenò
On 14/07/2013 18:42, Peter Stuge wrote:
 I bet you a tasty beverage that it will grow over time! :)

I don't believe in the future until I can see it. I'm pretty sure that's
the same thing that they said about app-antivirus at some point (can
somebody _kill_ that category please?!)

 So your number is 20. My number and the number of at least one other
 is lower.

Yes, but unlike you, I'm a developer that needs to pick up the pieces.

 and a roguelike would *not* fit in the genre to begin with.
 
 Says you, while I and at least one other say that such a game does
 have strong focus on adventure/exploration.

So either Matt is right or you should really refrain to posting without
having a clue about what is being discussed.

**We have a frigging games-roguelike category!**

-- 
Diego Elio Pettenò — Flameeyes
flamee...@flameeyes.eu — http://blog.flameeyes.eu/



Re: [gentoo-dev] new category: games-adventure/

2013-07-14 Thread Peter Stuge
Diego Elio Pettenò wrote:
  I bet you a tasty beverage that it will grow over time! :)
 
 I don't believe in the future until I can see it.

Huh - what does that mean?

Obviously neither of us can say with certainty what will happen in
the future and that's also not the point - making a friendly bet that
nobody suffers from losing is an easy way for both sides to approach
each other (helps if working in the same project) while at the same
time stating their respective points.


 I'm pretty sure that's the same thing that they said about
 app-antivirus at some point

Maybe, but there are a lot more games than there are antivirus apps.


  So your number is 20. My number and the number of at least one other
  is lower.
 
 Yes, but unlike you, I'm a developer that needs to pick up the pieces.

I don't buy that. If someone else makes b0rk then they need to pick
up the pieces themselves, not you do it for them.


  and a roguelike would *not* fit in the genre to begin with.
  
  Says you, while I and at least one other say that such a game does
  have strong focus on adventure/exploration.
 
 So either Matt is right or you should really refrain to posting
 without having a clue about what is being discussed.

Have a look at this:

http://www.netbooknews.com/wp-content/2011/07/the-pyramid-of-debate-550x417.jpg

The central point in the above snippet is where roguelike games belong.

It seems that Diego fell down the pyramid to an Ad Hominem. :\ It's
super easy, I know - I've fallen often enough myself, but please do
stick with talking about the point instead of talking about me.


 **We have a frigging games-roguelike category!**

Several posters already pointed out that such a category probably
isn't a very good model. I'm guessing that most if not all of the
games in there would fit great in games-adventure instead.


Thanks

//Peter