Re: [gentoo-dev] official games repository

2013-10-22 Thread Sergey Popov
20.10.2013 18:31, hasufell пишет:
 Gamerlay is not related to the games team

I am sorry, but it is games team not related to gamerlay. No offense,
but gamerlay guys sometims just do their job.

So, MAKE it related to Games team and fix stuff, considered broken.

 gamerlay which is a project that has failed.

Please, do not throw such sentences without objective clarification, thanks.

 I have zero interest to work on gamerlay.

So, this is your personal attitude to be against of gamerlay. We have
got this, thanks.



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Re: [gentoo-dev] official games repository

2013-10-22 Thread Sergey Popov
20.10.2013 19:22, hasufell пишет:
 I am not sure if you have read my list of arguments in the first post.
 Sunrise is based on that very concept. No user has direct commit
 access to the reviewed repository, for good reason (not sure what you
 mean with developer-only).
 

So, what's the problem about adding such reviewed repo(more specifically
- a branch) to gamerlay except your personal negative attitude to whole
project itself?

-- 
Best regards, Sergey Popov
Gentoo developer
Gentoo Desktop Effects project lead
Gentoo Qt project lead
Gentoo Proxy maintainers project lead



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Re: [gentoo-dev] official games repository

2013-10-22 Thread Sergey Popov
20.10.2013 20:12, hasufell пишет:
 This thread is derailed and I have no further interest in discussing here.
 

And again, no offense, but it is not the first time when you are jumped,
said, Everything in X is wrong! and then said I have lost interest.
It is very mature position to propose enhancement and then - hides, do
not you think?

Sorry if i am saying harsh words, just talking how it looks like from
side view.

-- 
Best regards, Sergey Popov
Gentoo developer
Gentoo Desktop Effects project lead
Gentoo Qt project lead
Gentoo Proxy maintainers project lead



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Re: [gentoo-dev] official games repository

2013-10-22 Thread Tom Wijsman
On Tue, 22 Oct 2013 04:10:36 +0200
Peter Stuge pe...@stuge.se wrote:

 Tom Wijsman wrote:
  There is an alternative solution here; and that is to bring reviewed
  versions of them to the Portage tree or official games repository,
  and honor their contributions. That is a win-win situation for both
  of you.
 
 I'm afraid that's too naive. :\

Why? I'm afraid you have misread what I wrote; or, maybe we're not
thinking on the same wave length about this.

Gentoo Developers already do this work constantly; when they bring in
new ebuilds from Bugzilla, review proxied maintainer's work, ...

 I have significant experience from contributors in several other
 projects who aren't interested in higher quality standards than
 their own. They will infallably find a way to continue their work
 as they see fit, with the case in point being gamerlay.

I do not state that they are or should be interested.

My alternative solution doesn't have to involve contributor interaction.

 Someone interested in maintaining higher standards will need to
 maintain such higher standards on their own, experience shows that
 zero percent of that effort is absorbed by those contributors who are
 content with lower standards - they more or less explicitly state
 that they do not want to learn how to attain higher quality.

That's what I was suggesting: Use their work honoring them; but, do not
give them back reviews or feedback as they don't want that.

 Unless one has actually been in this position I think it may be
 difficult to understand how extremely demotivating it is to keep
 cleaning up after people who do not want to learn. It is neither
 sustainable for a single person nor for a team.

I feel the opposite, it is often easier to start from ebuilds that
already work than to start from those that don't; as at that point you
only need to apply testing and QA practices.

Whereas otherwise you would need to reinvent the wheel, what others
have already done before you.

This is at least how others and I handle ebuilds and patches that are
provided; but yes, I also see people that rather start from scratch.
It's kind of a personal opinion thing, and I believe both approaches
are a good way; the existence of one shouldn't exclude the other...

 If there's infrastructure to support it I'm strongly in favor of
 letting everyone do what they like to do, a sort of live and let
 live.

There's always going to be so; eg. GitHub, but even with the existence
of such infrastructure we actually won't need it, because the gamerlay
project is backed by Gentoo Developers so I doubt there will be
deprecation of it any time soon. Indeed, let it live.

 The question is why high quality would matter.

It does for the Portage tree or official overlays that intend to deal
with quite a large audience, it doesn't have to be so for gamerlay.

-- 
With kind regards,

Tom Wijsman (TomWij)
Gentoo Developer

E-mail address  : tom...@gentoo.org
GPG Public Key  : 6D34E57D
GPG Fingerprint : C165 AF18 AB4C 400B C3D2  ABF0 95B2 1FCD 6D34 E57D


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Re: [gentoo-dev] official games repository

2013-10-22 Thread Markos Chandras
On 10/22/2013 09:54 AM, Sergey Popov wrote:
 20.10.2013 20:12, hasufell пишет:
 This thread is derailed and I have no further interest in discussing here.

 
 And again, no offense, but it is not the first time when you are jumped,
 said, Everything in X is wrong! and then said I have lost interest.
 It is very mature position to propose enhancement and then - hides, do
 not you think?
 
 Sorry if i am saying harsh words, just talking how it looks like from
 side view.
 

No need to escallate this further. People can form their own opinions on
the subject.

-- 
Regards,
Markos Chandras



Re: [gentoo-dev] official games repository

2013-10-22 Thread Markos Chandras
On 10/22/2013 09:48 AM, Sergey Popov wrote:
 20.10.2013 18:31, hasufell пишет:
 Gamerlay is not related to the games team
 
 I am sorry, but it is games team not related to gamerlay. No offense,
 but gamerlay guys sometims just do their job.
 
 So, MAKE it related to Games team and fix stuff, considered broken.
 
 gamerlay which is a project that has failed.
 
 Please, do not throw such sentences without objective clarification, thanks.
 
 I have zero interest to work on gamerlay.
 
 So, this is your personal attitude to be against of gamerlay. We have
 got this, thanks.
 

Again, lets stop here please. I think we proved that the Gentoo dev
community as a whole is not hostile to user community overlays/projects.

-- 
Regards,
Markos Chandras



Re: [gentoo-dev] official games repository

2013-10-21 Thread Peter Stuge
Markos,

Markos Chandras wrote:
 This is not a great way to invite more users to participate. If you
 intend to make the game overlay and team a developer-only thing you
 are doing a great work.

Everything in the Gentoo project is per definition strictly
developer-only. I suppose that it's a function of having the
project centered around a foundation.

I understand that it is very easy to get tunnel vision once one
is in, but please do remember that Gentoo is quite explicitly
exclusionist.

In some ways I think this is a really good thing. In other ways it's
mind-numbingly restrictive. I do not pretend to have a solution to
the problem that would make everyone happy. I don't think that such
a solution can be found actually :) because different people require
diametrically opposed things in order to be happy.

Anyway, don't forget how the project works. Users can make themselves
heard on mailing lists and in (most) IRC channels, but that is it.

We are absolutely second-class citizens in the Gentoo community and
transcending that class divide is anything but quick and easy.


//Peter



Re: [gentoo-dev] official games repository

2013-10-21 Thread Peter Stuge
Tom Wijsman wrote:
 There is an alternative solution here; and that is to bring reviewed
 versions of them to the Portage tree or official games repository, and
 honor their contributions. That is a win-win situation for both of you.

I'm afraid that's too naive. :\

I have significant experience from contributors in several other
projects who aren't interested in higher quality standards than
their own. They will infallably find a way to continue their work
as they see fit, with the case in point being gamerlay.

Someone interested in maintaining higher standards will need to
maintain such higher standards on their own, experience shows that
zero percent of that effort is absorbed by those contributors who are
content with lower standards - they more or less explicitly state
that they do not want to learn how to attain higher quality.

Unless one has actually been in this position I think it may be
difficult to understand how extremely demotivating it is to keep
cleaning up after people who do not want to learn. It is neither
sustainable for a single person nor for a team.

If there's infrastructure to support it I'm strongly in favor of
letting everyone do what they like to do, a sort of live and let
live.

The question is why high quality would matter. If there is a use
case then I think it may be quite worthwhile to have an official,
high quality, games overlay being worked on. I wouldn't spend a
second on it personally, but that's just because I don't play games. :)


//Peter



Re: [gentoo-dev] official games repository

2013-10-21 Thread Rich Freeman
On Mon, Oct 21, 2013 at 9:53 PM, Peter Stuge pe...@stuge.se wrote:
 Markos,

 Markos Chandras wrote:
 This is not a great way to invite more users to participate. If you
 intend to make the game overlay and team a developer-only thing you
 are doing a great work.

 Everything in the Gentoo project is per definition strictly
 developer-only. I suppose that it's a function of having the
 project centered around a foundation.

I can't think of any reason that the Foundation would have anything to
do with who can and cannot participate in anything related to Gentoo.

Gentoo projects have involved non-developers from time to time.  The
documentation project even gives commit access to non-developers, and
arch testers have elevated privileges in bugzilla.

The way our current portage tree is set up basically forces us into an
all-or-nothing security model for commit access - we don't have layers
of integration testing to protect users from errors or abuses.

Proxy maintainership is one way around this.  I think there are many
here who would love to see more non-developer contribution.
Suggestions are always welcome, and those willing to put in effort to
make the suggestions happen are probably even more welcome.  Moving to
git certainly won't hurt, but that won't automatically change anything
either.

Rich



Re: [gentoo-dev] official games repository

2013-10-21 Thread Peter Stuge
Rich Freeman wrote:
  This is not a great way to invite more users to participate. If you
  intend to make the game overlay and team a developer-only thing you
  are doing a great work.
 
  Everything in the Gentoo project is per definition strictly
  developer-only. I suppose that it's a function of having the
  project centered around a foundation.
 
 I can't think of any reason that the Foundation would have anything to
 do with who can and cannot participate in anything related to Gentoo.

The reason I had in mind is indeed the all-or-nothing security model
for the publications (ebuilds is what I had in mind, I should have
written Everything I know in the Gentoo project..., sorry about that!)
where even Copyright seems to have to be assigned to the foundation.


 Gentoo projects have involved non-developers from time to time.  The
 documentation project even gives commit access to non-developers,

Awesome! I'm really glad that I was wrong about that - but at the
same time documentation tends to serve a bootstrapping function,
and thus matter less over time.


 and arch testers have elevated privileges in bugzilla.

I should have included bugzilla among mailing lists+IRC, users can
indeed also have elevated privileges on IRC, but never equal to
developers. It is radical exclusion and I'm reminded of it every
time the #gentoo-dev channel mode catches my eye, painfully so if
there's a discussion I could perhaps contribute to. Most of the time
it is easy enough to say something privately to a relevant developer,
but that's still very different from actual participation.


 The way our current portage tree is set up basically forces us into an
 all-or-nothing security model for commit access - we don't have layers
 of integration testing to protect users from errors or abuses.
 
 Proxy maintainership is one way around this.

I considered mentioning it but I didn't because I think it's clear to
everyone that it is indeed a workaround.


 I think there are many here who would love to see more non-developer
 contribution.

Yes, I am absolutely sure that this is the case!

But even though my blanket statement was incorrect, I guess the fact
that I was wrong about this even after using Gentoo fairly actively
for nearly 10 years means that it is not so clear to users if they
can actually contribute in easy ways, and partially hostile
documentation of course doesn't help.


 Suggestions are always welcome, and those willing to put in effort
 to make the suggestions happen are probably even more welcome.

I for one consider the portage tree and the tools around it to be
Gentoo's core value so I think writes to it becoming more accessible
is the number one suggestion.


 Moving to git certainly won't hurt, but that won't automatically
 change anything either.

I disagree there - it automatically changes what is effortlessly
doable thanks to existence of helpful tooling and it also changes
intuitive expectations as far as workflow goes.

I do think that a world-writable Gerrit instance in front of a
portage git tree will actually suffice to dramatically increase
user participation - and of course bring significant developer
review workload along with it! :)

Everyone knows I'd like to see that happen, and I know that it is
being worked on - I'm not in a hurry, but even so you're right that
it still does not change the fact that only developers can submit
commits from Gerrit into portage.

As I already wrote I think there are both significant pros and cons
to the developer-only approach, and because of how powerful and
flexible Gentoo is there's no easy solution.

As a case in point, TomWij made a mistake for an arch he rarely if
ever uses. Gentoo is complex and also wonderful, and that means that
contributing in the general case is not very easy.

Simplifying the common case of x86/amd64 revbump (a world-writable Gerrit)
will lead to more contribution, but what about the corner cases - it's
impossible to know if I've actually tested my new ebuild on hppa if I
just copypaste the old ebuild. I shouldn't need to communicate my
testing out-of-band in a bugzilla or whatever and a thought I just
had is that KEYWORDS may perhaps need higher temporal resolution than
existing once per file.ebuild.. OTOH I don't think it's a good idea
to require post-processing of the entire gentoo-x86 worktree to make
it usable for portage. Tricky.


//Peter



Re: [gentoo-dev] official games repository

2013-10-20 Thread Michał Górny
Dnia 2013-10-20, o godz. 14:09:29
hasufell hasuf...@gentoo.org napisał(a):

 what does the games team think of an official games repository?

$ layman -i games

 * games
 * ~
 * Source  : svn://overlays.gentoo.org/proj/games
 * Contact : ga...@gentoo.org
 * Type: Subversion; Priority: 50
 * Quality : experimental
 * 
 * Description:
 *   A collection of work-in-progress ebuilds and ebuilds which require testing.
 * 
 * Link:
 *   http://games.gentoo.org/
 * 
 * Feed:
 *   http://overlays.gentoo.org/proj/games/timeline
 * 

-- 
Best regards,
Michał Górny


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Re: [gentoo-dev] official games repository

2013-10-20 Thread hasufell
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Hash: SHA1

On 10/20/2013 02:15 PM, Michał Górny wrote:
 Dnia 2013-10-20, o godz. 14:09:29 hasufell hasuf...@gentoo.org
 napisał(a):
 
 what does the games team think of an official games repository?
 
 $ layman -i games
 
 * games * ~ * Source  : svn://overlays.gentoo.org/proj/games *
 Contact : ga...@gentoo.org * Type: Subversion; Priority: 50 *
 Quality : experimental * * Description: *   A collection of
 work-in-progress ebuilds and ebuilds which require testing. * *
 Link: *   http://games.gentoo.org/ * * Feed: *
 http://overlays.gentoo.org/proj/games/timeline *
 

Go ahead and clone it.

Also, try to send a pull request.
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Re: [gentoo-dev] official games repository

2013-10-20 Thread Мисбах-Соловьёв Вадим
Why not use gamerlay then? :D

20.10.2013, 19:17, hasufell hasuf...@gentoo.org:
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 Hash: SHA1

 On 10/20/2013 02:15 PM, Michał Górny wrote:

  Dnia 2013-10-20, o godz. 14:09:29 hasufell hasuf...@gentoo.org
  napisał(a):
  what does the games team think of an official games repository?
  $ layman -i games

  * games * ~ * Source  : svn://overlays.gentoo.org/proj/games *
  Contact : ga...@gentoo.org * Type    : Subversion; Priority: 50 *
  Quality : experimental * * Description: *   A collection of
  work-in-progress ebuilds and ebuilds which require testing. * *
  Link: *   http://games.gentoo.org/ * * Feed: *
  http://overlays.gentoo.org/proj/games/timeline *

 Go ahead and clone it.

 Also, try to send a pull request.
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Re: [gentoo-dev] official games repository

2013-10-20 Thread hasufell
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On 10/20/2013 02:19 PM, Мисбах-Соловьёв Вадим wrote:
 Why not use gamerlay then? :D
 

* not related to the games team
* no review whatsoever from any dev on ebuilds that get pushed there
* low quality
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Re: [gentoo-dev] official games repository

2013-10-20 Thread Мисбах-Соловьёв Вадим
 * not related to the games team
 * no review whatsoever from any dev on ebuilds that get pushed there

It is easy-fixable. It is enough to gentoo-games team to back to work on it 
together with community.

 * low quality
low quality of what? ebuilds? I bet, it is many lower-quality ebuilds in the 
tree. Or do you mean low quality of something else?
Anyway, it is fixable too. Just let's start work on it.



Re: [gentoo-dev] official games repository

2013-10-20 Thread Markos Chandras
On 10/20/2013 01:26 PM, Мисбах-Соловьёв Вадим wrote:
 * not related to the games team
 * no review whatsoever from any dev on ebuilds that get pushed there
 
 It is easy-fixable. It is enough to gentoo-games team to back to work on it 
 together with community.
 
 * low quality
 low quality of what? ebuilds? I bet, it is many lower-quality ebuilds in the 
 tree. Or do you mean low quality of something else?
 Anyway, it is fixable too. Just let's start work on it.
 
I agree.

It's better to work with the user community and join efforts than having
yet-another-shiny overlay.

-- 
Regards,
Markos Chandras - Gentoo Linux Developer
http://dev.gentoo.org/~hwoarang



Re: [gentoo-dev] official games repository

2013-10-20 Thread Kent Fredric
On 21 October 2013 01:09, hasufell hasuf...@gentoo.org wrote:

 what does the games team think of an official games repository?

 These are some arguments for such a repo:
 * sunrise does not allow ebuilds when any version is already in the
 tree (so no live or beta ebuilds for existing in-tree-games), so that
 is not always a real alternative
 * easier contribution and reviews
 * let people contribute proprietary games ebuilds here which cannot be
 added to the tree, because no dev owns the game
 * let people contribute alpha/beta/live/experimental ebuilds here
 * deprecate repositories like gamerlay which do not undergo any kind
 of review and have low quality
 * some of the work here can directly flow into the tree
 * less decentralization of games ebuilds when there is a central
 overlay for contribution and testing
 * a lot of other herds already practice this workflow with success


 Yes, overlays suck. But bugzilla as a review platform sucks more and
 IRC is also not the first place people look for.


I feel most these concerns can be solved by simply migrating the existing
SVN based games overlay to git.

Branches are much less troublesome under git, and ebuilds can be segregated
into branches by relative quality, with mandatory review to escalate the
branch an ebuild is in.

IME, gitifying things greatly reduces barriers to contribution, and the
games svn repo doesn't have the same burdens to migration that gx86 does.

So given that, why not just propose a git migration, and then we can work
on improving the workflow afterwards.


-- 
Kent


Re: [gentoo-dev] official games repository

2013-10-20 Thread hasufell
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Hash: SHA1

On 10/20/2013 04:13 PM, Markos Chandras wrote:
 On 10/20/2013 01:26 PM, Мисбах-Соловьёв Вадим wrote:
 * not related to the games team * no review whatsoever from any
 dev on ebuilds that get pushed there
 
 It is easy-fixable. It is enough to gentoo-games team to back to
 work on it together with community.
 
 * low quality
 low quality of what? ebuilds? I bet, it is many lower-quality
 ebuilds in the tree. Or do you mean low quality of something
 else? Anyway, it is fixable too. Just let's start work on it.
 
 I agree.
 
 It's better to work with the user community and join efforts than
 having yet-another-shiny overlay.
 

Gamerlay is not related to the games team and this thread is not about
gamerlay which is a project that has failed.
I have zero interest to work on gamerlay. It would have to start with
removing direct commit access of users.

This is a question directed to the games team to revive their overlay
and improve workflow (e.g. I have some games ebuilds myself which are
still very experimental/alpha in my personal overlay... I'd migrate
them there).
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Re: [gentoo-dev] official games repository

2013-10-20 Thread Markos Chandras
On 10/20/2013 03:31 PM, hasufell wrote:
 On 10/20/2013 04:13 PM, Markos Chandras wrote:
 On 10/20/2013 01:26 PM, Мисбах-Соловьёв Вадим wrote:
 * not related to the games team * no review whatsoever from any
 dev on ebuilds that get pushed there

 It is easy-fixable. It is enough to gentoo-games team to back to
 work on it together with community.

 * low quality
 low quality of what? ebuilds? I bet, it is many lower-quality
 ebuilds in the tree. Or do you mean low quality of something
 else? Anyway, it is fixable too. Just let's start work on it.

 I agree.
 
 It's better to work with the user community and join efforts than
 having yet-another-shiny overlay.
 
 
 Gamerlay is not related to the games team and this thread is not about
 gamerlay which is a project that has failed.
 I have zero interest to work on gamerlay. It would have to start with
 removing direct commit access of users.

This is not a great way to invite more users to participate. If you
intend to make the game overlay and team a developer-only thing you are
doing a great work.

 
 This is a question directed to the games team to revive their overlay
 and improve workflow (e.g. I have some games ebuilds myself which are
 still very experimental/alpha in my personal overlay... I'd migrate
 them there).

Then you shouldn't have CC'd the gentoo-dev if you are not interested in
oppinion of the community


-- 
Regards,
Markos Chandras - Gentoo Linux Developer
http://dev.gentoo.org/~hwoarang



Re: [gentoo-dev] official games repository

2013-10-20 Thread Mike Gilbert
On Sun, Oct 20, 2013 at 8:09 AM, hasufell hasuf...@gentoo.org wrote:
 what does the games team think of an official games repository?
 ...
 Yes, overlays suck. But bugzilla as a review platform sucks more and
 IRC is also not the first place people look for.

I think having an overlay which is reviewed for quality is a good
idea. What would the workflow (for both reviewers and contributors)
look like?



Re: [gentoo-dev] official games repository

2013-10-20 Thread hasufell
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 10/20/2013 04:40 PM, Markos Chandras wrote:
 On 10/20/2013 03:31 PM, hasufell wrote:
 On 10/20/2013 04:13 PM, Markos Chandras wrote:
 On 10/20/2013 01:26 PM, Мисбах-Соловьёв Вадим wrote:
 * not related to the games team * no review whatsoever from
 any dev on ebuilds that get pushed there
 
 It is easy-fixable. It is enough to gentoo-games team to back
 to work on it together with community.
 
 * low quality
 low quality of what? ebuilds? I bet, it is many
 lower-quality ebuilds in the tree. Or do you mean low quality
 of something else? Anyway, it is fixable too. Just let's
 start work on it.
 
 I agree.
 
 It's better to work with the user community and join efforts
 than having yet-another-shiny overlay.
 
 
 Gamerlay is not related to the games team and this thread is not
 about gamerlay which is a project that has failed. I have zero
 interest to work on gamerlay. It would have to start with 
 removing direct commit access of users.
 
 This is not a great way to invite more users to participate. If
 you intend to make the game overlay and team a developer-only thing
 you are doing a great work.
 

I am not sure if you have read my list of arguments in the first post.
Sunrise is based on that very concept. No user has direct commit
access to the reviewed repository, for good reason (not sure what you
mean with developer-only).
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Re: [gentoo-dev] official games repository

2013-10-20 Thread hasufell
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Hash: SHA1

On 10/20/2013 05:00 PM, Mike Gilbert wrote:
 On Sun, Oct 20, 2013 at 8:09 AM, hasufell hasuf...@gentoo.org
 wrote:
 what does the games team think of an official games repository? 
 ... Yes, overlays suck. But bugzilla as a review platform sucks
 more and IRC is also not the first place people look for.
 
 I think having an overlay which is reviewed for quality is a good 
 idea. What would the workflow (for both reviewers and
 contributors) look like?
 

I personally would propose the standard github way.

The only thing that still bothers me about that is that there is no
automatic way of doing a repoman full check, like the travis hooks
on github.

A lot of people get trivial things wrong and automizing a reject with
links to devmanual/wiki etc. on how to get it right would make things
easier.

An alternative would probably be gerrit which vapier seems to be a fan
of. But we don't even have an ebuild.
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Re: [gentoo-dev] official games repository

2013-10-20 Thread Markos Chandras
On 10/20/2013 04:22 PM, hasufell wrote:
 On 10/20/2013 04:40 PM, Markos Chandras wrote:
 On 10/20/2013 03:31 PM, hasufell wrote:
 On 10/20/2013 04:13 PM, Markos Chandras wrote:
 On 10/20/2013 01:26 PM, Мисбах-Соловьёв Вадим wrote:
 * not related to the games team * no review whatsoever from
 any dev on ebuilds that get pushed there

 It is easy-fixable. It is enough to gentoo-games team to back
 to work on it together with community.

 * low quality
 low quality of what? ebuilds? I bet, it is many
 lower-quality ebuilds in the tree. Or do you mean low quality
 of something else? Anyway, it is fixable too. Just let's
 start work on it.

 I agree.

 It's better to work with the user community and join efforts
 than having yet-another-shiny overlay.


 Gamerlay is not related to the games team and this thread is not
 about gamerlay which is a project that has failed. I have zero
 interest to work on gamerlay. It would have to start with 
 removing direct commit access of users.
 
 This is not a great way to invite more users to participate. If
 you intend to make the game overlay and team a developer-only thing
 you are doing a great work.
 
 
 I am not sure if you have read my list of arguments in the first post.
 Sunrise is based on that very concept. No user has direct commit
 access to the reviewed repository, for good reason (not sure what you
 mean with developer-only).


I was mainly referring to your way to exluding this community which is
already working on the gaming side of Gentoo. You shouldn't ignore
active contributors because their ebuilds happen to be of lower quality.
It would be nice if you could try to actually talk to them and find a
way to make them contribute to your new overlay otherwise you may end up
actually be the only maintainer of it.

-- 
Regards,
Markos Chandras



Re: [gentoo-dev] official games repository

2013-10-20 Thread hasufell
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 10/20/2013 05:26 PM, Markos Chandras wrote:
 On 10/20/2013 04:22 PM, hasufell wrote:
 On 10/20/2013 04:40 PM, Markos Chandras wrote:
 On 10/20/2013 03:31 PM, hasufell wrote:
 On 10/20/2013 04:13 PM, Markos Chandras wrote:
 On 10/20/2013 01:26 PM, Мисбах-Соловьёв Вадим wrote:
 * not related to the games team * no review whatsoever
 from any dev on ebuilds that get pushed there
 
 It is easy-fixable. It is enough to gentoo-games team to
 back to work on it together with community.
 
 * low quality
 low quality of what? ebuilds? I bet, it is many 
 lower-quality ebuilds in the tree. Or do you mean low
 quality of something else? Anyway, it is fixable too.
 Just let's start work on it.
 
 I agree.
 
 It's better to work with the user community and join
 efforts than having yet-another-shiny overlay.
 
 
 Gamerlay is not related to the games team and this thread is
 not about gamerlay which is a project that has failed. I have
 zero interest to work on gamerlay. It would have to start
 with removing direct commit access of users.
 
 This is not a great way to invite more users to participate.
 If you intend to make the game overlay and team a
 developer-only thing you are doing a great work.
 
 
 I am not sure if you have read my list of arguments in the first
 post. Sunrise is based on that very concept. No user has direct
 commit access to the reviewed repository, for good reason (not
 sure what you mean with developer-only).
 
 
 I was mainly referring to your way to exluding this community which
 is already working on the gaming side of Gentoo. You shouldn't
 ignore active contributors because their ebuilds happen to be of
 lower quality.


Thanks for your opinion on this. It's nice to see that my efforts of
(unrequested) reviews on bugzilla, overlays, forums and sunrise makes
you say that I ignore contributors. Especially those contributors who
respond to or even request reviews (many don't even respond to
unrequested reviews).

Some people from gamerlay have made clear that they are not really
interested in reviews, yet you want me to waste time on that?

I don't think this discussion leads anywhere.
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Re: [gentoo-dev] official games repository

2013-10-20 Thread Mike Gilbert
On Sun, Oct 20, 2013 at 11:40 AM, hasufell hasuf...@gentoo.org wrote:
 On 10/20/2013 05:26 PM, Markos Chandras wrote:
 On 10/20/2013 04:22 PM, hasufell wrote:
 On 10/20/2013 04:40 PM, Markos Chandras wrote:
 On 10/20/2013 03:31 PM, hasufell wrote:
 On 10/20/2013 04:13 PM, Markos Chandras wrote:
 On 10/20/2013 01:26 PM, Мисбах-Соловьёв Вадим wrote:
 * not related to the games team * no review whatsoever
 from any dev on ebuilds that get pushed there

 It is easy-fixable. It is enough to gentoo-games team to
 back to work on it together with community.

 * low quality
 low quality of what? ebuilds? I bet, it is many
 lower-quality ebuilds in the tree. Or do you mean low
 quality of something else? Anyway, it is fixable too.
 Just let's start work on it.

 I agree.

 It's better to work with the user community and join
 efforts than having yet-another-shiny overlay.


 Gamerlay is not related to the games team and this thread is
 not about gamerlay which is a project that has failed. I have
 zero interest to work on gamerlay. It would have to start
 with removing direct commit access of users.

 This is not a great way to invite more users to participate.
 If you intend to make the game overlay and team a
 developer-only thing you are doing a great work.


 I am not sure if you have read my list of arguments in the first
 post. Sunrise is based on that very concept. No user has direct
 commit access to the reviewed repository, for good reason (not
 sure what you mean with developer-only).


 I was mainly referring to your way to exluding this community which
 is already working on the gaming side of Gentoo. You shouldn't
 ignore active contributors because their ebuilds happen to be of
 lower quality.


 Thanks for your opinion on this. It's nice to see that my efforts of
 (unrequested) reviews on bugzilla, overlays, forums and sunrise makes
 you say that I ignore contributors. Especially those contributors who
 respond to or even request reviews (many don't even respond to
 unrequested reviews).

 Some people from gamerlay have made clear that they are not really
 interested in reviews, yet you want me to waste time on that?

 I don't think this discussion leads anywhere.

He's just warning you not to ignore the existing community in your
attempt to create a new community project. It is good advice; take it
that way instead of responding to it as negative criticism.

I think it might be a tough sell to get existing gamerlay contributors
to switch to this new official contribution process. If you started
working within that community, you may have better luck persuading
people to get on board. If you have no interest in doing that, just be
aware that you are excluding a significant base of contributors.



Re: [gentoo-dev] official games repository

2013-10-20 Thread Markos Chandras
On 10/20/2013 04:40 PM, hasufell wrote:
 
 Some people from gamerlay have made clear that they are not really
 interested in reviews, yet you want me to waste time on that?

A guy asked you why you don't work in the gamerlay. All you said was
that gamerlay was a failed attemp and that you have zero interest in
working in it. No futher explanations. And now, finally, after 4 e-mails
you decided to tell us that you have actually talked to them and they
are not interested in ebuild reviewing. Ok then...

 
 I don't think this discussion leads anywhere.
 
I am not sure why you even open that thread. Your e-mail basically
requests the games@ team opinion. Again, if you didn't want others to
comment on this, you shouldn't have CC'd gentoo-dev.

-- 
Regards,
Markos Chandras



Re: [gentoo-dev] official games repository

2013-10-20 Thread Markos Chandras
On 10/20/2013 05:04 PM, Mike Gilbert wrote:
 On Sun, Oct 20, 2013 at 11:40 AM, hasufell hasuf...@gentoo.org wrote:
 On 10/20/2013 05:26 PM, Markos Chandras wrote:
 On 10/20/2013 04:22 PM, hasufell wrote:
 On 10/20/2013 04:40 PM, Markos Chandras wrote:
 On 10/20/2013 03:31 PM, hasufell wrote:
 On 10/20/2013 04:13 PM, Markos Chandras wrote:
 On 10/20/2013 01:26 PM, Мисбах-Соловьёв Вадим wrote:
 * not related to the games team * no review whatsoever
 from any dev on ebuilds that get pushed there

 It is easy-fixable. It is enough to gentoo-games team to
 back to work on it together with community.

 * low quality
 low quality of what? ebuilds? I bet, it is many
 lower-quality ebuilds in the tree. Or do you mean low
 quality of something else? Anyway, it is fixable too.
 Just let's start work on it.

 I agree.

 It's better to work with the user community and join
 efforts than having yet-another-shiny overlay.


 Gamerlay is not related to the games team and this thread is
 not about gamerlay which is a project that has failed. I have
 zero interest to work on gamerlay. It would have to start
 with removing direct commit access of users.

 This is not a great way to invite more users to participate.
 If you intend to make the game overlay and team a
 developer-only thing you are doing a great work.


 I am not sure if you have read my list of arguments in the first
 post. Sunrise is based on that very concept. No user has direct
 commit access to the reviewed repository, for good reason (not
 sure what you mean with developer-only).


 I was mainly referring to your way to exluding this community which
 is already working on the gaming side of Gentoo. You shouldn't
 ignore active contributors because their ebuilds happen to be of
 lower quality.


 Thanks for your opinion on this. It's nice to see that my efforts of
 (unrequested) reviews on bugzilla, overlays, forums and sunrise makes
 you say that I ignore contributors. Especially those contributors who
 respond to or even request reviews (many don't even respond to
 unrequested reviews).

 Some people from gamerlay have made clear that they are not really
 interested in reviews, yet you want me to waste time on that?

 I don't think this discussion leads anywhere.
 
 He's just warning you not to ignore the existing community in your
 attempt to create a new community project. It is good advice; take it
 that way instead of responding to it as negative criticism.
 
 I think it might be a tough sell to get existing gamerlay contributors
 to switch to this new official contribution process. If you started
 working within that community, you may have better luck persuading
 people to get on board. If you have no interest in doing that, just be
 aware that you are excluding a significant base of contributors.
 
Thanks for explaining what I was trying to say :) Seems like there are
people who understand what I am saying and I am not talking nonsense :)

-- 
Regards,
Markos Chandras



Re: [gentoo-dev] official games repository

2013-10-20 Thread Мисбах-Соловьёв Вадим
 Some people from gamerlay have made clear that they are not really
 interested in reviews, yet you want me to waste time on that?

I bet, you misunderstand that position. It is a big difference between «users 
is not interested in review» and «users is not interested to follow the way 
like «some gentoo developers» maintain their projects.

Actually, I told many times already: let's discuss the suggestions to change 
the policy to work on gamerlay. Make suggestions. Make discussions.

I personally too very like github-like model. I personally very like an idea to 
review idea to review commits. But let's don't forget, that we're community. 
Let's use Do-cracy.

But on the other hand I don't even have time to finish ebuild quiz, no mention 
to change gamerlay behaviour in single person right now.

Also, back to that conversation: Despite I like an idea of reviewing commits to 
gamerlay, I disagree with that you proposition that all stuff should go to the 
sunrise.

And also, as I already mentioned, I keep all the staff (including games) that I 
don't want to be reviewed in my own overlay (btw, despite of that, sometimes I 
find my ebuilds commited to the tree with little changes). And I even position 
it (my overlay) like the sandbox, not the workplace.

And I also suggested to make gamerlay to be a community-sandbox for games, 
where developers can get game ebuilds to commit them to the tree (maybe, after 
some refinement). And that way worked some time. But then I noticed that you 
have become negative about gamerlay as the essence.


So, once again: sugesst! discuss! let's do!

P.S. Also, actually, that conversation (which, I guess, makes you talking about 
refusing reviews by gamerlay people) was under the impression of maintenance of 
some other (non-game-related) part, so, may be you took on your accoun some 
arguments not directed to you, but for some unnamed somebody.



Re: [gentoo-dev] official games repository

2013-10-20 Thread hasufell
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

This thread is derailed and I have no further interest in discussing here.
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Re: [gentoo-dev] official games repository

2013-10-20 Thread Andreas K. Huettel
Am Sonntag, 20. Oktober 2013, 18:12:39 schrieb hasufell:
 This thread is derailed and I have no further interest in discussing here.

Well maybe others do now?

http://cdn.meme.li/i/p77qn.jpg

-- 

Andreas K. Huettel
Gentoo Linux developer 
dilfri...@gentoo.org
http://www.akhuettel.de/




Re: [gentoo-dev] official games repository

2013-10-20 Thread hasufell
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 10/20/2013 06:52 PM, Andreas K. Huettel wrote:
 Am Sonntag, 20. Oktober 2013, 18:12:39 schrieb hasufell:
 This thread is derailed and I have no further interest in
 discussing here.
 
 Well maybe others do now?
 
 http://cdn.meme.li/i/p77qn.jpg
 

https://wiki.gentoo.org/wiki/Project:Council/Code_of_conduct
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Re: [gentoo-dev] official games repository

2013-10-20 Thread Tom Wijsman
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On Sun, 20 Oct 2013 18:12:39 +0200
hasufell hasuf...@gentoo.org wrote:

 This thread is derailed ...

The argument  deprecate repositories like gamerlay which do not
undergo any kind of review and have low quality  you gave causes a sub
thread that tests the reality of that argument, that is to be expected.

It however is in no way derailing the thread; because you effectively
propose to deprecate it as well as highlight certain aspects to it,
if you drop your position we can all agree and no further discuss it.

Since this is a repository with 41 contributors of which 6 Gentoo
Developers, there are definitely people whom have spend a lot of work
there [1] and there are users whom use this work on a daily or weekly.

If these people want to commit and not uphold high quality standards;
just let them do that, there is no need for review in that repository.

There is an alternative solution here; and that is to bring reviewed
versions of them to the Portage tree or official games repository, and
honor their contributions. That is a win-win situation for both of you.

Don't fight overlays, but use them in the community's favor.

 [1]: Top 10 contributors and count of commits.

169 Author: Azamat H. Hackimov azamat.hacki...@gmail.com
150 Author: Marcel Unbehaun frostwo...@gmx.de
123 Author: Christian Schmitt ch...@ilovelinux.de
 99 Author: Marcel Unbehaun mar...@frostworx.de
 85 Author: Vadim A. Misbakh-Soloviov m...@mva.name
 80 Author: Locke Shinseiko wizzl...@gmail.com
 45 Author: Nikoli nik...@lavabit.com
 32 Author: krytzz kry...@soylent.eu
 29 Author: Mario Kicherer d...@kicherer.org
 20 Author: Romain Perier mrpo...@gentoo.org

Please consider that some of these people contribute in other places,
want to become Gentoo Developers or actually do want to receive review.

- -- 
With kind regards,

Tom Wijsman (TomWij)
Gentoo Developer

E-mail address  : tom...@gentoo.org
GPG Public Key  : 6D34E57D
GPG Fingerprint : C165 AF18 AB4C 400B C3D2  ABF0 95B2 1FCD 6D34 E57D
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Re: [gentoo-dev] official games repository

2013-10-20 Thread Tom Wijsman
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On Sun, 20 Oct 2013 17:22:24 +0200
hasufell hasuf...@gentoo.org wrote:

 I personally would propose the standard github way.
 
 The only thing that still bothers me about that is that there is no
 automatic way of doing a repoman full check, like the travis hooks
 on github.

If you want this to happen; I have previously wrote something which
posts issues, pull requests and commits to an IRC channel, this uses the
GitHub API and can be adapted into running `git ... ; repoman full`
upon a pull request being made.

The only thing left to do is posting the result back; I'm not sure if
commenting on GitHub can be automated, but if we can't do that then a
webpage which gives an overview of it is an alternative solution.

 A lot of people get trivial things wrong and automizing a reject with
 links to devmanual/wiki etc. on how to get it right would make things
 easier.

+1

Should we bring this to repoman under the form of a --learn parameter?

 An alternative would probably be gerrit which vapier seems to be a fan
 of. But we don't even have an ebuild.

Since I have just noticed this is Java, CC-ed us on the bug and this is
on my list; but given its size, I can't make any promises as to when we
will have the whole ebuild set made. I hope for it to be maintainable...

- -- 
With kind regards,

Tom Wijsman (TomWij)
Gentoo Developer

E-mail address  : tom...@gentoo.org
GPG Public Key  : 6D34E57D
GPG Fingerprint : C165 AF18 AB4C 400B C3D2  ABF0 95B2 1FCD 6D34 E57D
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