On Tue, 5 Oct 1999, Andreas Beck wrote:
struct kgi_3dtriangle {int x0,y0,z0,x1,y1,z1,x2,y2,z2};
Comments please !
I don't like this kind of 3dtriangle at all, it needs 9 copies of
data to draw a triangle, maybe it's insignificant when you must call later
ioctl, which surely
Jay wrote:
I don't know why they do it. I personaly agree, it shouldn't be done. I also think
bumpmapping shouldn't be done (it should also be done in geomerty), but I guess we
really couldn't call it a "texture" then :-) Lets start a trend. Lets make up a name
for "textures" that doesn't
struct kgi_3dtriangle {int x0,y0,z0,x1,y1,z1,x2,y2,z2};
What about the exta fields (W, specular/diffuse color, texture
coords, vertex fog)?
Extra commands (i.e. DRAW3DTRIANGLE_TEXTURED, *_GORAUD). We'd need to take
up too much bandwidth on PingPong or similar, if we always