Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace!

1999-10-06 Thread Jos Hulzink
On Tue, 5 Oct 1999, Andreas Beck wrote: struct kgi_3dtriangle {int x0,y0,z0,x1,y1,z1,x2,y2,z2}; Comments please ! I don't like this kind of 3dtriangle at all, it needs 9 copies of data to draw a triangle, maybe it's insignificant when you must call later ioctl, which surely

Re: GGI game programming

1999-10-06 Thread Club Neon
Jay wrote: I don't know why they do it. I personaly agree, it shouldn't be done. I also think bumpmapping shouldn't be done (it should also be done in geomerty), but I guess we really couldn't call it a "texture" then :-) Lets start a trend. Lets make up a name for "textures" that doesn't

Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace!

1999-10-06 Thread Andreas Beck
struct kgi_3dtriangle {int x0,y0,z0,x1,y1,z1,x2,y2,z2}; What about the exta fields (W, specular/diffuse color, texture coords, vertex fog)? Extra commands (i.e. DRAW3DTRIANGLE_TEXTURED, *_GORAUD). We'd need to take up too much bandwidth on PingPong or similar, if we always