Hello all! To usher in the new millenium, I present to you a nice
fat chunk of updates that I have made to KGI-0.9 over the last two weeks,
which I had on vacation. Steffen is a very very busy man recently with
all his Ph.D work, so I thought I'd do some housecleaning and fixing-up of
Marcus' GGI QuakeForge target is simply AMAZING (for a software renderer
naturally---I'll stick with using Mesa+Glide personally..)
The test system is pretty big, but not too big that measurable performance
differences cannot be realized:
PIII-450 (512k cache)
128 Meg RAM
On Sun, Jan 02, 2000 at 05:00:01PM +0100, Mads Bondo Dydensborg wrote:
Our goals are to fix the known (and perhaps some of the unknown) bugs in
Quake and QuakeWorld first, then begin extending and enhancing the Quake
engine while maintaining 100% gameplay compatibility when used with