kgi-0.9-jmt2 release
This is the second of my series of interim releases of KGI-0.9 while Steffen is away. You can find it at: http://tanuki.dhs.org/kgi-0.9-jmt2.tar.gz New in this one is: * The VGA driver is _almost_ up and running in graphics modes. It now has full I/O, correct(er) mode negotiation, and what should be the correct mode programming for 320x200 8bpp mode, but it blanks my display Also, framebuffer mmapp()ing for both the text16 and pixel framebuffers appears to be working properly. Textmodes work fine as well. * LibKGI is now fully up and running, and all four of Steffen's original demos are ported to it as well. Use the 'master' demo to try to set a 320x200 graphics mode, and the 'text16' demo to set a textmode. * The KGI kernel patchset has been ported to 2.2.14. * Misc odds and ends and cleanups. Now that we have a VGA driver, anyone with a PC should be able to test with it. I would appreciate some bugreports and/or patches. I need help tracking down the last few graphics modesetting bugs so I can get to work on the LibGGI target. I also have a few more patchsets to integrate; Jos' ViRGE work, the Matrox driver that someone out there said they were working on a while back, and my own 2.3 kernel patches. I will release another -jmt tarball with that stuff as soon as I can. In the meantime, please test this release if you can. Jon --- 'Cloning and the reprogramming of DNA is the first serious step in becoming one with God.' - Scientist G. Richard Seed
Status?
Some time ago there was talk about a new libggi (beta) release. What has happened to that? I mean, keeping track of KGI development is really easy with the detailed status reports from Steffen and Jon, but it's been rather quiet regarding libggi lately. What's left to do for the next release? What is being done? What's left to do before 1.0? Christian -- Drive A: not responding...Formatting C: instead
GGL 0.2.0 is out
GGL is a project based on top on GGI, wich will provide a very high level API to game programmers, not only for graphics, but also for devices, sound, AI, real-time video, loading of graphic formats, and more. You can see our web at: http://ceu.fi.udc.es/gpul/proyectos/ggl Unfortunatelly the english version hasn't the news as updated as the spanish one, but the rest is equal. We have updated from 0.1.2 version to 0.2.0, you can download from the web page (if not now, in a few hours, as it must be put on the server by the admin). The most important changes are: * New 2D engine, supporting layers, and more efficient than previous one. It has been proved exporting the display through ethernet from a 486/66 and it seems to be quite fast now (thanks to ggiFlushRegion ;) * The devices support is almost done, there is only a little problem between joystick and keyboard buttons, but some people in this list has said to me how to solve it (Thanks also to them). * We are now 26 developers! * API documentation is almos synchronized with the actual API. * We have now a complete tutorial (complete with the things that we have implemented now, of course) !! (Downloadable from the web) * Network system is completelly specified, now only needs implementation. * Realtime video is in the same state than network :) * Other systems, although quite thought, are still neither implemented nor specified. Thats all. Although there is an example with GGL, it's too much simple. I've made another, it's at ftp://ceu.fi.udc.es/os/linux/gpul/ the name may change as I'm making snapshots quite often, but it starts by "blockout". Have fun! -- "The artifficial intelligence will never exceed the natural stupidity" Santiago Souto _ /_) \/ / / email: mailto:[EMAIL PROTECTED] / \ / (_/ www : http://programacion.mundivia.es/ryu [ GGL developer ] [ IRCore developer ] [ GPUL member ]