On Sat, 11 Mar 2000, Jon M. Taylor wrote:
On Fri, 10 Mar 2000, Andreas Beck wrote:
int ggiStrechCrossBlit(ggi_visual *src, int sx, int sy, int sw,
int sh, ggi_visual *dst, int dx, int dy, int dw, int dh);
It should does the same as ggiCrossBlit, except it also performs
Rodolphe Ortalo [EMAIL PROTECTED] writes:
I'm still interested in libxmi, it _may_ save you some time if it can
provide the software-only rendering routines for free. But, of course, a
fully new 2D library would be perfect also (but maybe it's a lot of work
to do the software emulation).
On 13 Mar 2000, Thomas Mittelstaedt wrote:
Rodolphe Ortalo [EMAIL PROTECTED] writes:
I'm still interested in libxmi, it _may_ save you some time if it can
provide the software-only rendering routines for free. But, of course, a
fully new 2D library would be perfect also (but maybe
On Sun, 12 Mar 2000, Rodolphe Ortalo wrote:
On Sat, 11 Mar 2000, Jon M. Taylor wrote:
Sure. I'll try to collect all the ideas from the mailing list
archives and come up with a proposal over the weekend. Is there still any
interest in the LibXMI idea, or should I assume that we
On Sat, 11 Mar 2000, Jon M. Taylor wrote:
Sure. I'll try to collect all the ideas from the mailing list
archives and come up with a proposal over the weekend. Is there still any
interest in the LibXMI idea, or should I assume that we are trying to
design the ideal 2D library from
On Sat, 11 Mar 2000, teunis wrote:
[on reimplementation of libGGI2D]
On Fri, 10 Mar 2000, Andreas Beck wrote:
[clip]
- There is an urgent need for 2D drawing functionality by several groups.
- LibGGI2D is unmaintained and doesn't carry the usual GGI License.
So please - those who
"Jon M. Taylor" [EMAIL PROTECTED] writes:
Sure. I'll try to collect all the ideas from the mailing list
archives and come up with a proposal over the weekend. Is there still any
interest in the LibXMI idea, or should I assume that we are trying to
design the ideal 2D library from the
- triangles,
All flat, no perspective stuff?
trapezoids (PM2 can accelerate aligned trapezoids)
So can Trio64 and up.
polygons,
Should this be different from triangles? We'll have to decompose
the polygons into triangles or triangle fans in many cases