> > - triangles, > > All flat, no perspective stuff? > > > trapezoids (PM2 can accelerate aligned trapezoids) > > So can Trio64 and up. > > > polygons, > > Should this be different from triangles? We'll have to decompose > the polygons into triangles or triangle fans in many cases anyway, in > order to accelerate them efficiently with some hardware. DrawPolygon(vis, > triangle, ...) is just a degenerate case of this. Same for triangle strips. ATI 128 cards support these. > > - spline/bezier shapes ? > > What hardware accelerates these? Infinite Reality engines. I think SGI visual workstations did as well. Can't remember.
- LibGGI2D - Was: ggi2dDrawArc, ggi2dFillArc Andreas Beck
- Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillArc teunis
- Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillAr... Jon M. Taylor
- Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillArc Jon M. Taylor
- Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillAr... Marcus Sundberg
- Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillAr... James Simmons
- Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillArc Rodolphe Ortalo
- Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillAr... Jon M. Taylor
- Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillArc Thomas Mittelstaedt
- Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillAr... Jon M. Taylor
- Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillArc teunis
- Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillArc Jon M. Taylor