> > - triangles, 
> 
>       All flat, no perspective stuff?
> 
> > trapezoids (PM2 can accelerate aligned trapezoids) 
> 
>       So can Trio64 and up.
> 
> >   polygons,
> 
>       Should this be different from triangles?  We'll have to decompose
> the polygons into triangles or triangle fans in many cases anyway, in
> order to accelerate them efficiently with some hardware. DrawPolygon(vis,
> triangle, ...) is just a degenerate case of this.

Same for triangle strips. ATI 128 cards support these. 

> > - spline/bezier shapes ?
> 
>       What hardware accelerates these?

Infinite Reality engines. I think SGI visual workstations did as well.
Can't remember. 

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