On Tue, Oct 12, 1999 at 10:30:30AM +0100, Justin Cormack wrote:
I don't seem to be able to run ggiMesa on the multi target.
Probably because the multi target doesn't provide a directbuffer.
Ah yes.
ok, I need to save some Mesa images to a file. As multi doesnt work,
I tried to use
I found the problem - ggiglut never calls ggiClose(), so there is no
clean termination (leaves fb in odd state too). Fixed this by adding
a close function to glut - there ought to be one anyway, I would
count this as a glut bug.
Is this with Mesa from CVS ? If it is I will fix it.
Hi !
I've recently gotten a USB mouse and keyboard, and started looking
at the Linux USB code. Yesterday I added support in LibGII for USB
mice under Linux (use protocol "lnxusb"), and am now using my
MouseMan Wheel with mhub.
Great !
Works great with all four buttons and the
Now that the Glide 3 sources are out, we would like a ggi-glide-mesa 3D
accelerated driver for Voodoo graphics cards, but unfortunately I dont
have time to write one. However I will send anyone who will write one
a Voodoo3 3000 card... might be able to arrange a G400 too.
(desperate to get rid
The file target in ggi-devel-000103 invariably segfaults
if you ask the file target to write a ppm file rather
than a raw file (can send more debugging info if you need
it). Works fine in 2.0b2.1. The file target code is the
same, so must be somewhere else.
LibGGI: Disposing "generic-stubs"
Sure, and you could simply draw two or three screens that way instead of
drawing six. In fact, if you ever get GL hardware support in GGI, it
might be possible to have 3 screens rendered in HARDWARE.. That would
just seriously kick ass!
Howdy!!!
I back from my trip from
There is a GGI Glide target, but it's 2D. What's wanted is accellerated
hardware 3D.. Something that CAN render 3 screens of Quake at a decent
FPS. =
I agree. So where do we start? First voodoo cards like many cards are
triangle bases. Any triangle support? The next thing is how to
On Mon, 28 Feb 2000, James A Simmons wrote:
On Sun, 27 Feb 2000, teunis wrote:
Heya.
Is it possible to do an accelerated 2D driver under OpenGL?
Should be, I can't see why not.
Yes you can. The 3D stuff would have to be software rendered ontop of the
2D code.
On Tue, Feb 29, 2000 at 09:26:27AM +0100, Erik Thiele wrote:
which 3D card should i buy
[.. everything boils down to GL or rather mesa ..]
Well, you can't go wrong with 3dfx. It's got the most stable highest
performance drivers out there.
True if you want to run fullscreen, and you
Did that /dev/fb0 is "up".
Other than that LibGGI should autodetect fbdev and use it. Make sure of
course, that the user has rw- permissions on the fb device in question.
Hmm. When I changed GGI_DISPLAY to 'fbdev', under X, the screen goes black
and looks very rudely
http://www.trolltech.com/announce/embeddedqt.html
Trolltech are producing a version of Qt that doesnt require
X, running directly on the Linux framebuffer. Anyone know
anything about it? It claims to offer acceleration.
Justin
How is a nested X server established technically? Is the window for the
the nested X server a normal X client as viewed by the hosting root X
server? And what's the trick to enabling window managers within this=20
virtual X root server?
Yes, the window is a normal X client. To run a
All right, bringing this up again :)
I've got a working glide2x for 3dfx/banshee and 3dfx/3+ (afaik) under
FB/dev.
(patches available on official mailing list archive for glide-devel)
I do -not- have a working OpenGL.. (any ideas?)
Or, last I checked, a working GGI... but that's
winterlion wrote:
PS: anyone know of any embedded hardware that includes a 3D accel? :)
No. I guess you will have to build something. Does it have to be low
power or just small or what?
low power *sigh*.
I'm working with umm palmtop-style stuff. Need OpenGL :)
and accelerated.
winterlion [EMAIL PROTECTED] writes:
Has this happened?
It wouldn't be hard - not a big jump from glide-target anyways.
It is impossible to write an OpenGL target, as you can't set modes
or even open something to render on with the OpenGL API. You could
write a GLX target, which
I was just here sitting trying to work on the pages when it dawned on me
that what we need is a really impressive show of what ggi can do right
there on the front of the web site.
Some sort of plug-in would be cool. Is anyone working on a streaming media
plug-in for netscape or any
Justin Cormack wrote:
All the info should be in /dev/input/event. The mouse devices are in
addition and just provide emulated ps/2 or similar interfaces. As far as
I remember you should get X and Y events too (evtest at the beginning should
list all the types of event that can
yeah, rather than use DirectFB as a target why not port DirectFB to use
ggi as the rendering engine. That seems to be more worthwhile. DirectGGI.
Make sense?
er isnt the point that DirectFB does accels on fb, which is why you want
it as a target???
Justin
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