Re: ggimesa+multi problem

1999-10-13 Thread Justin Cormack
On Tue, Oct 12, 1999 at 10:30:30AM +0100, Justin Cormack wrote: I don't seem to be able to run ggiMesa on the multi target. Probably because the multi target doesn't provide a directbuffer. Ah yes. ok, I need to save some Mesa images to a file. As multi doesnt work, I tried to use

Re: ggimesa+multi problem

1999-10-15 Thread Justin Cormack
I found the problem - ggiglut never calls ggiClose(), so there is no clean termination (leaves fb in odd state too). Fixed this by adding a close function to glut - there ought to be one anyway, I would count this as a glut bug. Is this with Mesa from CVS ? If it is I will fix it.

Re: Multiple users

1999-11-08 Thread Justin Cormack
Hi ! I've recently gotten a USB mouse and keyboard, and started looking at the Linux USB code. Yesterday I added support in LibGII for USB mice under Linux (use protocol "lnxusb"), and am now using my MouseMan Wheel with mhub. Great ! Works great with all four buttons and the

ggi-glide-mesa

1999-12-01 Thread Justin Cormack
Now that the Glide 3 sources are out, we would like a ggi-glide-mesa 3D accelerated driver for Voodoo graphics cards, but unfortunately I dont have time to write one. However I will send anyone who will write one a Voodoo3 3000 card... might be able to arrange a G400 too. (desperate to get rid

file target problem

2000-01-04 Thread Justin Cormack
The file target in ggi-devel-000103 invariably segfaults if you ask the file target to write a ppm file rather than a raw file (can send more debugging info if you need it). Works fine in 2.0b2.1. The file target code is the same, so must be somewhere else. LibGGI: Disposing "generic-stubs"

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-21 Thread Justin Cormack
Sure, and you could simply draw two or three screens that way instead of drawing six. In fact, if you ever get GL hardware support in GGI, it might be possible to have 3 screens rendered in HARDWARE.. That would just seriously kick ass! Howdy!!! I back from my trip from

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-22 Thread Justin Cormack
There is a GGI Glide target, but it's 2D. What's wanted is accellerated hardware 3D.. Something that CAN render 3 screens of Quake at a decent FPS. = I agree. So where do we start? First voodoo cards like many cards are triangle bases. Any triangle support? The next thing is how to

Re: OpenGL and GGI

2000-02-28 Thread Justin Cormack
On Mon, 28 Feb 2000, James A Simmons wrote: On Sun, 27 Feb 2000, teunis wrote: Heya. Is it possible to do an accelerated 2D driver under OpenGL? Should be, I can't see why not. Yes you can. The 3D stuff would have to be software rendered ontop of the 2D code.

Re: OFFTOPIC: which 3D card to buy

2000-02-29 Thread Justin Cormack
On Tue, Feb 29, 2000 at 09:26:27AM +0100, Erik Thiele wrote: which 3D card should i buy [.. everything boils down to GL or rather mesa ..] Well, you can't go wrong with 3dfx. It's got the most stable highest performance drivers out there. True if you want to run fullscreen, and you

Re: fb-dev, fbdev as display target for GGI, HOWTO ???

2000-03-13 Thread Justin Cormack
Did that /dev/fb0 is "up". Other than that LibGGI should autodetect fbdev and use it. Make sure of course, that the user has rw- permissions on the fb device in question. Hmm. When I changed GGI_DISPLAY to 'fbdev', under X, the screen goes black and looks very rudely

embedded qt

2000-03-21 Thread Justin Cormack
http://www.trolltech.com/announce/embeddedqt.html Trolltech are producing a version of Qt that doesnt require X, running directly on the Linux framebuffer. Anyone know anything about it? It claims to offer acceleration. Justin

Re: XGGI as a nested X server

2000-05-18 Thread Justin Cormack
How is a nested X server established technically? Is the window for the the nested X server a normal X client as viewed by the hosting root X server? And what's the trick to enabling window managers within this=20 virtual X root server? Yes, the window is a normal X client. To run a

Re: on Mesa, glide, and GGI :)

2000-06-14 Thread Justin Cormack
All right, bringing this up again :) I've got a working glide2x for 3dfx/banshee and 3dfx/3+ (afaik) under FB/dev. (patches available on official mailing list archive for glide-devel) I do -not- have a working OpenGL.. (any ideas?) Or, last I checked, a working GGI... but that's

Re: on Mesa, glide, and GGI :)

2000-06-15 Thread Justin Cormack
winterlion wrote: PS: anyone know of any embedded hardware that includes a 3D accel? :) No. I guess you will have to build something. Does it have to be low power or just small or what? low power *sigh*. I'm working with umm palmtop-style stuff. Need OpenGL :) and accelerated.

Re: someone mentioned a GL-target for GGI?

2000-06-15 Thread Justin Cormack
winterlion [EMAIL PROTECTED] writes: Has this happened? It wouldn't be hard - not a big jump from glide-target anyways. It is impossible to write an OpenGL target, as you can't set modes or even open something to render on with the OpenGL API. You could write a GLX target, which

Re: Pomp for the page.

2000-06-19 Thread Justin Cormack
I was just here sitting trying to work on the pages when it dawned on me that what we need is a really impressive show of what ggi can do right there on the front of the web site. Some sort of plug-in would be cool. Is anyone working on a streaming media plug-in for netscape or any

Re: evdev configuration

2001-04-01 Thread Justin Cormack
Justin Cormack wrote: All the info should be in /dev/input/event. The mouse devices are in addition and just provide emulated ps/2 or similar interfaces. As far as I remember you should get X and Y events too (evtest at the beginning should list all the types of event that can

Re: More on DirectFB

2001-04-10 Thread Justin Cormack
yeah, rather than use DirectFB as a target why not port DirectFB to use ggi as the rendering engine. That seems to be more worthwhile. DirectGGI. Make sense? er isnt the point that DirectFB does accels on fb, which is why you want it as a target??? Justin