> > There is a GGI Glide target, but it's 2D.  What's wanted is accellerated
> > hardware 3D..  Something that CAN render 3 screens of Quake at a decent
> > FPS.  =>
> 
> I agree. So where do we start? First voodoo cards like many cards are
> triangle bases. Any triangle support? The next thing is how to program
> the libggi target to use things like textures, alpha blending and depth
> buffering.  

What is the future of Glide in the 3dfx plan of things? Given that there
are (some) Glide programs that could run directly on a GGI Glide 3D target,
and there is a Mesa-glide target, this would perhaps be the easiest way
to go. It keeps the 3Dfx development rather apart from other Linux 3D
development, and while it provides a demonstration of principle for GGI 3D
it doesnt help support other cards, and now with full scpecs glide is not
necessary.

Justin

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