> > There is a GGI Glide target, but it's 2D. What's wanted is accellerated > > hardware 3D.. Something that CAN render 3 screens of Quake at a decent > > FPS. => > > I agree. So where do we start? First voodoo cards like many cards are > triangle bases. Any triangle support? The next thing is how to program > the libggi target to use things like textures, alpha blending and depth > buffering. What is the future of Glide in the 3dfx plan of things? Given that there are (some) Glide programs that could run directly on a GGI Glide 3D target, and there is a Mesa-glide target, this would perhaps be the easiest way to go. It keeps the 3Dfx development rather apart from other Linux 3D development, and while it provides a demonstration of principle for GGI 3D it doesnt help support other cards, and now with full scpecs glide is not necessary. Justin
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