On Mon, Nov 04, 2002 at 07:52:05AM -0600, Stephen J Baker wrote:
It might be interesting to consider doing some of the work of compositing
in the graphics card - where the hardware supports it.
The latest generations of nVidia and ATI cards have support for full
floating point pixel
On Mon, Nov 04, 2002 at 04:34:26PM +0100, Sven Neumann wrote:
well, if you could come up with the detailed specs of these sexy new
graphics cards we could certainly consider to use these features.
However judging from my experience as a DirectFB developer I'd say
there's not much chance that
Hi,
Steinar H. Gunderson [EMAIL PROTECTED] writes:
Hopefully, there will be a unified fragment shader extension quite soon,
too -- ATM you'll have to write one backend per card. :-(
a unified extension to what?
Salut, Sven
___
Gimp-developer
On Mon, Nov 04, 2002 at 04:51:01PM +0100, Sven Neumann wrote:
Hopefully, there will be a unified fragment shader extension quite soon,
too -- ATM you'll have to write one backend per card. :-(
a unified extension to what?
To OpenGL.
/* Steinar */
--
Homepage: http://www.sesse.net/
On 4 Nov 2002, Sven Neumann wrote:
well, if you could come up with the detailed specs of these sexy new
graphics cards we could certainly consider to use these features.
The fragment shaders is a part of the OpenGL extensions for these
boxes and are fully documented. For nVidia hardware, you
On 4 Nov 2002, Sven Neumann wrote:
Hi,
Steinar H. Gunderson [EMAIL PROTECTED] writes:
Hopefully, there will be a unified fragment shader extension quite soon,
too -- ATM you'll have to write one backend per card. :-(
a unified extension to what?
...to OpenGL.
Steve Baker