On Mon, Nov 04, 2002 at 04:34:26PM +0100, Sven Neumann wrote: > well, if you could come up with the detailed specs of these sexy new > graphics cards we could certainly consider to use these features. > However judging from my experience as a DirectFB developer I'd say > there's not much chance that the hardware vendors will give away these > details unless you sign a pile of ugly contracts that effectively > forbid to use the knowledge in an open source project.
Umm... Both ATI and nVidia document their OpenGL extensions quite well. You'd definitely implement a system like this using OpenGL (or D3D if you wanted to do something Windows-only, but most likely you don't :-) ). Hopefully, there will be a unified fragment shader extension quite soon, too -- ATM you'll have to write one backend per card. :-( /* Steinar */ -- Homepage: http://www.sesse.net/ _______________________________________________ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer