On 4 Nov 2002, Sven Neumann wrote: > well, if you could come up with the detailed specs of these sexy new > graphics cards we could certainly consider to use these features.
The fragment shaders is a part of the OpenGL extensions for these boxes and are fully documented. For nVidia hardware, you program them in a C-like language called 'Cg'. However, it would probably be wiser to wait for the release of OpenGL 2.0 which will have a portable C-like shader language. > However judging from my experience as a DirectFB developer I'd say > there's not much chance that the hardware vendors will give away these > details unless you sign a pile of ugly contracts that effectively > forbid to use the knowledge in an open source project. That is not a problem in this case...although some of the other issues mentioned earlier might be. ---- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: [EMAIL PROTECTED] http://www.link.com Home: [EMAIL PROTECTED] http://www.sjbaker.org _______________________________________________ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer