[Gimp-developer] GIMP on Gaming Platforms

2005-08-17 Thread Gottfried Zojer
Hallo Michael, >Write a GIMP plug-in, have it use the PhysX SDK API and make sure that >it can be compiled an linked. Well when I found the glue in which form GIMP is connected with XML /python I will start writing a plug-in (www. collada.org ) > 5)Any suggestion welcomed how to impro

[Gimp-developer] PhysX

2005-08-07 Thread Gottfried Zojer
Hallo to all, First the requested more details about the AGEIA PhysX chip ( SDK ) Unfortunately the first two links are in german 1)http://www.heise.de/newsticker/result.xhtml?url=/newsticker/meldung/57232 2)http://www.heise.de/newsticker/result.xhtml?url=/newsticker/meldung/62391 But for all

[Gimp-developer] AGEIA PhysX chip physX SDK(NovodeX v2.2 SDK) AGEIA PhysX chip physX SDK

2005-08-06 Thread Gottfried Zojer
Hallo to all, Maybe a bit a off topic question. But is anybody aware if there is somebody working on a project to bring Gimp to run with the AGEIA PhysX chip ( is there any documentation about how to use the NovodeX v2.2 SDK in combination with a Gimp plugin Thanks for any feedback Rgds Gottfr

Re: [Gimp-developer] Gimp/Blender/python integration

2005-01-09 Thread Gottfried Zojer
least with a similar interface it would also help to make the steep learning curve a bit lower for blender.So that it is also a chance for any sort of 3D programming for everybody Cheers Gottfried > On Tuesday 28 December 2004 18:14, Gottfried Zojer wrote: > > Hello all, > > >

[Gimp-developer] Gimp/Blender/python integration

2004-12-28 Thread Gottfried Zojer
Hello all, I m new to gimp in some aspect.Is there anybody working on a integration of blender and gimp to use it it also for scientific visualizations like in astronomy etc. Thanks for any feedback.(The most welcomed language would be python) Cheers Gottfried __