Re: [FilmGimp] Re: [Gimp-developer] Film Gimp and GIMP

2002-12-10 Thread Sven Neumann
Hi, Stephen J Baker [EMAIL PROTECTED] writes: So, I was pointing out that floating point imagery is soon going to be important to many other user communities outside of the film industry and it follows that floating point images ought to be loadable, editable and save-able from within

Re: [FilmGimp] Re: [Gimp-developer] Film Gimp and GIMP

2002-12-10 Thread Patrick McFarland
On 10-Dec-2002, Sven Neumann wrote: the plan is not to have 16 bit or 32 bit or floats but to offer a framework that allows to handle image data more or less independently of its representation. GEGL is the framework and it already supports floating point, 8bit and 16bit integer. Adding more

Re: [FilmGimp] Re: [Gimp-developer] Film Gimp and GIMP

2002-12-09 Thread Stephen J Baker
On Fri, 29 Nov 2002, Sam Richards wrote: I would like to stress that some of the film-industry interest in filmgimp is as much for the floating point as the 16 bit. The need for floating point is for High Dynamic Range imagery which is used as a lighting tool, and not for final delivery. So

Re: [FilmGimp] Re: [Gimp-developer] Film Gimp and GIMP

2002-12-09 Thread Patrick McFarland
On 09-Dec-2002, Stephen J Baker wrote: On Fri, 29 Nov 2002, Sam Richards wrote: I would like to stress that some of the film-industry interest in filmgimp is as much for the floating point as the 16 bit. The need for floating point is for High Dynamic Range imagery which is used as a

Re: [FilmGimp] Re: [Gimp-developer] Film Gimp and GIMP

2002-12-09 Thread Patrick McFarland
On 09-Dec-2002, Stephen J Baker wrote: I'm not suggesting that this would be useful to GIMP - but that other developers who are working in 3D using modern rendering hardware will soon need support for 32 bit floating point texture maps. So, I was pointing out that floating point imagery is

Re: [FilmGimp] Re: [Gimp-developer] Film Gimp and GIMP

2002-12-02 Thread Sven Neumann
Hi, Sam Richards [EMAIL PROTECTED] writes: I would like to know what the roadmap for gimp is after 1.4? When is the merge for GEGL? Are you planning 16 bit support as a separate thing to GEGL? Are there any design docs for 1.3? How much work was it porting to GTK2.0? This document is

Re: [FilmGimp] Re: [Gimp-developer] Film Gimp and GIMP

2002-11-29 Thread Sam Richards
Hi, I am one of the developers of filmgimp, although really I am mostly bug-fixing and packaging it at the moment. While I'm not going to comment on accuracies of the web site, thats Robins area, but I would like to address some of the other issues raised... Firstly, like everybody else, I