Re: [Gimp-developer] Dreamworks, Shrek, and the need for 16 Bit

2002-11-03 Thread Piotr Legiecki
Sven Neumann wrote: we are aware of the need and will turn to it as soon as 1.4 is out of the door. Until then, here's an idea that would probably help: What if we improve the file plug-ins that read file types that support higher color depths (like TIFF) in such a way that they allow to do

Re: [Gimp-developer] Dreamworks, Shrek, and the need for 16 Bit

2002-11-01 Thread Sven Neumann
Hi, David Hodson [EMAIL PROTECTED] writes: What if we improve the file plug-ins that read file types that support higher color depths (like TIFF) in such a way that they allow to do simple adjustments before the data is propagated down to 8bit? My Cineon/DPX plugin does exactly this.

Re: [Gimp-developer] Dreamworks, Shrek, and the need for 16 Bit

2002-11-01 Thread Robert L Krawitz
On another note about 16 bits, I've been thinking about writing a standalone version of the Print plugin that could interactively print a file outside of the GIMP. I had this in mind more for Macintosh OS X, but would this be of more general use? -- Robert Krawitz

Re: [Gimp-developer] Dreamworks, Shrek, and the need for 16 Bit

2002-11-01 Thread RW Hawkins
That might not be a bad interim solution. My workflow goes something like this: Scan with little to no adjustments Level correct, possible minor overall color correct Convert to 8 bit Create dodge/burn masks etc. Sharpen Output So I could do most of my 16 bit work with a histogram. Of course I

Re: [Gimp-developer] Dreamworks, Shrek, and the need for 16 Bit

2002-11-01 Thread Stephen J Baker
On Fri, 1 Nov 2002, Marc wrote: Just FYI (I have no specific goal with this mail ;): I met some guy from Dreamworks (Shrek) at the LWE in Frankfurt, and he told me that their whole rendering infrastructure is 8 bit, including intermediate results (so the whole of Shrek was done at 8 bits,

[Gimp-developer] Dreamworks, Shrek, and the need for 16 Bit

2002-10-31 Thread pcg
Just FYI (I have no specific goal with this mail ;): I met some guy from Dreamworks (Shrek) at the LWE in Frankfurt, and he told me that their whole rendering infrastructure is 8 bit, including intermediate results (so the whole of Shrek was done at 8 bits, with a later dynamic adjustment of the

Re: [Gimp-developer] Dreamworks, Shrek, and the need for 16 Bit

2002-10-31 Thread Sven Neumann
Hi, RW Hawkins [EMAIL PROTECTED] writes: True, 8 bit is OK for animation work (like Shrek) but for live action it just does not cut it. This is why film gimp supports 16 bit. Any house doing live action work is likely long switched over to 16 bit. As a photographer my results are