Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel?

2001-02-24 Thread egger
On 23 Feb, Nick Lamb wrote: Does this mean that you agree to ditching all the special code for the 3 and 1 byte case as well? I'd really love to see this changes although as already stated this might introduce a bit memory overhead in case the user didn't use the alpha channel at all.

Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel?

2001-02-23 Thread egger
On 22 Feb, Sven Neumann wrote: We'll face one problem if we decide to make alpha the default for all images: A lot of fileformats do not understand alpha and you actually don't want to save the alpha channel with the image at all if you never touched it. One way to solve this would be to

Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel?

2001-02-22 Thread Seth Burgess
Zach, I know you're trying to make a point, but I'd actually agree with that assessment too, if for slightly different reasons. The user has no way of knowing what shade of gray they are about to place on the image. I don't think this is used anywhere near as commonly as layers/transparency,