Re: [Gimp-developer] New Colors toplevel menu
On Monday 01 August 2005 13:01, Akkana Peck wrote: Joao S. O. Bueno Calligaris writes: I am not so sure about Image-Modes , unless tehre is a ubmenu Colors-Image to indicate taht thos ewill operate ont eh whole image instead of a drawable. But then, they could just stay were they are. How about calling it Image Mode rather than just Mode? While Image Mode affects the colours of the image I would probably wind up looking for it under the Image submenu rather than the colours menu. If it was called Colour Mode then I would expect to be looking for it in the Colours menu. -- Cheers! Kevin. http://www.interlog.com/~kcozens/ |What are we going to do today, Borg? Owner of Elecraft K2 #2172|Same thing we always do, Pinkutus: | Try to assimilate the world! #include disclaimer/favourite | -Pinkutus the Borg ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] New Colors toplevel menu
Perhaps mode isn't the most descriptive word for the feature. A word like Gamut might be more appropriate. _-T ___ Try Juno Platinum for Free! Then, only $9.95/month! Unlimited Internet Access with 250MB of Email Storage. Visit http://www.juno.com/value to sign up today! ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] New Colors toplevel menu
On Thu, Aug 04, 2005 at 08:16:56PM +, [EMAIL PROTECTED] wrote: Perhaps mode isn't the most descriptive word for the feature. A word like Gamut might be more appropriate. (coming out of lurk) Heh, while we're at it, can we get palettes with 256 colors? ;^) (going back into lurk) -bill! ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
[Gimp-developer] Question about the plug-in system.
Hello folks! I've just now joined this mailing list, looking for some info from people who know the internals of the Gimp's plug-in system. The reason is, that I have a project in mind that I'd like to try to write as an Gimp plug-in, but I am not sure if it can be done. So before diving headlong into the source I though I'd rather ask if it's even doable. If so, then I'll start digging through docs and code. :) What I'd like to do is to write a plug-in that would make the Gimp a nice tool for 3D artists by showing a 3D object in a seperate window with the currently selected Gimp image as UV mapped texture. The 3D object would be loaded from a Wavefront OBJ file with all UV mapping coordinates and been displayed by using OpenGL. The only thing that gives me worries about this, is if the Gimp plug-in system would allow a seperate window to be constantly displayed and updated whenever a tool operation is finished so that the artist can practically see each brush stroke (or other tool usage) instantly on the 3D object once the tool has been used. If that is the case, then the only real work for the plug-in in would be to make a flattened copy of the currently edited image and send it as texture to the OpenGL part of the plug-in. Any comments on the idea or if this possible with using the Gimp's plug-in system? Thanks a lot in advance. Bye Bye Axel ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Question about the plug-in system.
On Thursday 04 August 2005 18:43, Axel Philipsenburg wrote: Hello folks! I've just now joined this mailing list, looking for some info from people who know the internals of the Gimp's plug-in system. The reason is, that I have a project in mind that I'd like to try to write as an Gimp plug-in, but I am not sure if it can be done. So before diving headlong into the source I though I'd rather ask if it's even doable. If so, then I'll start digging through docs and code. :) What I'd like to do is to write a plug-in that would make the Gimp a nice tool for 3D artists by showing a 3D object in a seperate window with the currently selected Gimp image as UV mapped texture. The 3D object would be loaded from a Wavefront OBJ file with all UV mapping coordinates and been displayed by using OpenGL. The only thing that gives me worries about this, is if the Gimp plug-in system would allow a seperate window to be constantly displayed and updated whenever a tool operation is finished so that the artist can practically see each brush stroke (or other tool usage) instantly on the 3D object once the tool has been used. If that is the case, then the only real work for the plug-in in would be to make a flattened copy of the currently edited image and send it as texture to the OpenGL part of the plug-in. Any comments on the idea or if this possible with using the Gimp's plug-in system? Hi! Offically it is not possible. That is: there is no way for the GIMP to call back your plug-in whenever an action is performed. However nothing but the extreme deselegance of it can stop your plug-in of pooling the GIMP for image data every few seconds. So, I'd say it is feasible. It won't be perfect, but would be functional enough. Are you writing the 3D part? Maybe it is even possible to use blender for it. I do not know exactly how Python works with Blender - but it may be possible to write a script that is _both_ a blender script and a GIMP plug-in and get this working with less than 200 lines of code. JS -- Thanks a lot in advance. Bye Bye Axel ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer