Re: [Gimp-developer] New Colors toplevel menu

2005-08-04 Thread Kevin Cozens

On Monday 01 August 2005 13:01, Akkana Peck wrote:


Joao S. O. Bueno Calligaris writes:


I am not so sure about Image-Modes , unless tehre is a ubmenu
Colors-Image to indicate taht thos ewill operate ont eh whole
image instead of a drawable. But then, they could just stay were
they are.


How about calling it Image Mode rather than just Mode?


While Image Mode affects the colours of the image I would probably wind up 
looking for it under the Image submenu rather than the colours menu. If it was 
called Colour Mode then I would expect to be looking for it in the Colours menu.


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Cheers!

Kevin.

http://www.interlog.com/~kcozens/ |What are we going to do today, Borg?
Owner of Elecraft K2 #2172|Same thing we always do, Pinkutus:
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Re: [Gimp-developer] New Colors toplevel menu

2005-08-04 Thread [EMAIL PROTECTED]
Perhaps mode isn't the most descriptive word for the feature. 
A word like Gamut might be more appropriate.

_-T


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Re: [Gimp-developer] New Colors toplevel menu

2005-08-04 Thread Bill Kendrick
On Thu, Aug 04, 2005 at 08:16:56PM +, [EMAIL PROTECTED] wrote:
 Perhaps mode isn't the most descriptive word for the feature. 
 A word like Gamut might be more appropriate.

(coming out of lurk)

Heh, while we're at it, can we get palettes with  256 colors? ;^)

(going back into lurk)

-bill!
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[Gimp-developer] Question about the plug-in system.

2005-08-04 Thread Axel Philipsenburg
Hello folks!

I've just now joined this mailing list, looking for some info from people who
know the internals of the Gimp's plug-in system. 

The reason is, that I have a project in mind that I'd like to try to write as 
an Gimp plug-in, but I am not sure if it can be done.

So before diving headlong into the source I though I'd rather ask if it's even 
doable. If so, then I'll start digging through docs and code. :)

What I'd like to do is to write a plug-in that would make the Gimp a nice tool 
for 3D artists by showing a 3D object in a seperate window with the currently 
selected Gimp image as UV mapped texture.

The 3D object would be loaded from a Wavefront OBJ file with all UV mapping 
coordinates and been displayed by using OpenGL.

The only thing that gives me worries about this, is if the Gimp plug-in system 
would allow a seperate window to be constantly displayed and updated whenever 
a tool operation is finished so that the artist can practically see each 
brush stroke (or other tool usage) instantly on the 3D object once the tool 
has been used.

If that is the case, then the only real work for the plug-in in would be to 
make a flattened copy of the currently edited image and send it as texture to 
the OpenGL part of the plug-in.

Any comments on the idea or if this possible with using the Gimp's plug-in 
system?

Thanks a lot in advance.

Bye Bye

Axel
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Re: [Gimp-developer] Question about the plug-in system.

2005-08-04 Thread Joao S. O. Bueno Calligaris
On Thursday 04 August 2005 18:43, Axel Philipsenburg wrote:
 Hello folks!

 I've just now joined this mailing list, looking for some info from
 people who know the internals of the Gimp's plug-in system.

 The reason is, that I have a project in mind that I'd like to try
 to write as an Gimp plug-in, but I am not sure if it can be done.

 So before diving headlong into the source I though I'd rather ask
 if it's even doable. If so, then I'll start digging through docs
 and code. :)

 What I'd like to do is to write a plug-in that would make the Gimp
 a nice tool for 3D artists by showing a 3D object in a seperate
 window with the currently selected Gimp image as UV mapped texture.

 The 3D object would be loaded from a Wavefront OBJ file with all UV
 mapping coordinates and been displayed by using OpenGL.

 The only thing that gives me worries about this, is if the Gimp
 plug-in system would allow a seperate window to be constantly
 displayed and updated whenever a tool operation is finished so that
 the artist can practically see each brush stroke (or other tool
 usage) instantly on the 3D object once the tool has been used.

 If that is the case, then the only real work for the plug-in in
 would be to make a flattened copy of the currently edited image and
 send it as texture to the OpenGL part of the plug-in.

 Any comments on the idea or if this possible with using the Gimp's
 plug-in system?


Hi!

Offically it is not possible.

That is: there is no way for the GIMP to call back your plug-in 
whenever an action is performed.

However nothing but the extreme deselegance of it can stop your 
plug-in of pooling the GIMP for image data every few seconds.

So, I'd say it is feasible. It won't be perfect, but would be 
functional enough.

Are you writing the 3D part? 
Maybe it is even possible to use blender for it. I do not know exactly 
how Python works with Blender - but it may be possible to write a 
script that is _both_ a blender script and a GIMP plug-in and get 
this working with less than 200 lines of code.

JS
--
 Thanks a lot in advance.

 Bye Bye

 Axel
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