Re: [Gimp-developer] app icon update proposal

2006-03-28 Thread Sven Neumann
Hi,

Jakub Steiner <[EMAIL PROTECTED]> writes:

> I have refreshed the look of GIMP's mascot as an app icon and propose
> this to be included upstream. The icon follows the Tango Style
> Guidelines [1] (to a great extent) but is mostly based on the original
> shape and colors originally crafted by Tuomas Kuosmanen [2]. 

The problem with desktop files is that, as far as I know one can only
specify a single application icon. So if we can agree that we want to
use these icons, I would replace that the 48x48 icon in the gimp
source tree with the 48x48 icon you proposed.

We should probably also replace the icons we use as window icons, but
we would need them at 16, 32, 48 and 64 pixels then.

Do we also want to replace the question / warning / error icons with
the ones from http://jimmac.musichall.cz/i.php?i=Tango-GIMP ? That
would make sense if GTK+ would also adapt the Tango style for their
icons.


Sven
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Re: [Gimp-developer] Re: [Gimp-user] `Bucket fill' ..

2006-03-28 Thread Sven Neumann
Hi,

"Nathan Summers" <[EMAIL PROTECTED]> writes:

> Maybe I'm not understanding what's wanted here, but I get the
> impression that they're talking about a tool that you could use to
> e.g. change the color of a shirt someone is wearing without loosing
> the lighting and shading.  That would be a pretty cool tool to have,
> and I can imagine a decent algorithm for doing it, but I can't think
> of a reasonable way to do it with the existing tools.

Select the shirt, then use the Colorize tool on the selection?

> Again, yes, a useful tool.  But I think that before we go about
> making more tools, we finally implement pluggable tools.  To avoid
> the problems we had last time, I suggest that we come up with a sane
> tool API, implement it in the core, port several tools over to it,
> and then after it's fairly stable worry about finding a way to do
> things out-of-process.

Coming up with a sane tool API is the hard part. The current core API
is far from being sane.


Sven
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Re: [Gimp-developer] Re: [Gimp-user] `Bucket fill' ..

2006-03-28 Thread Nathan Summers
On 3/27/06, Sven Neumann <[EMAIL PROTECTED]> wrote:
> Hi,
>
> "Gerald Friedland" <[EMAIL PROTECTED]> writes:
>
> > True. As long as you have got an appropiate selection too, you could
> > select the object, fill it, and you are done. A "natural" bucket fill
> > would just be a short cut to this process.
>
> Do we really need the overhead in code and complexity to achieve
> something that can be easily done in two steps? I think that using the
> selection tools followed by a fill is the natural way to achieve the
> desired effect and it is also a lot more flexible than a dedicated
> tool.

Maybe I'm not understanding what's wanted here, but I get the
impression that they're talking about a tool that you could use to
e.g. change the color of a shirt someone is wearing without loosing
the lighting and shading.  That would be a pretty cool tool to have,
and I can imagine a decent algorithm for doing it, but I can't think
of a reasonable way to do it with the existing tools.

> If someone wants to put effort into a specialised tool, maybe it could
> be a red-eye-removal tool because that is really an often requested
> feature and it is not easily achievable using a combination of the
> existing tools.

Again, yes, a useful tool.  But I think that before we go about making
more tools, we finally implement pluggable tools.  To avoid the
problems we had last time, I suggest that we come up with a sane tool
API, implement it in the core, port several tools over to it, and then
after it's fairly stable worry about finding a way to do things
out-of-process.

Nathan
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