Re: [Gimp-developer] LGM 2007 - Press Release - Spanish translation help
Hello. I'll start to translate it here: http://create.freedesktop.org/wiki/index.php/Conferencia_2007_-_Bolet%C3%ADn_de_prensa And anyone is welcome and encouraged to help. manuq 2007/2/1, Louis Desjardins [EMAIL PROTECTED]: Hello all, We are a bit in an empasse with respect to the Spanish translation of our press release (http://create.freedesktop.org/wiki/index.php/Conference_2007_Press_Release) I want to ask if someone has the time to translate the first part of the press release (not the second with the descriptions of the programs). It would be even better if we had a list of Spanish computer and graphic art magazines (email addresses) to send the translations to. We want to fire up the press release on sunday night, after the official LGM website is online. I really apologise for asking that lately, but I really thought someone else had taken care of it. If you don't have the time, please don't mind. We are the beggars here :) Many thanks! Louis LGM 2007 organiser p.s. Sorry for sending this twice to the Create list. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Drawing zones
2007/1/18, Thorsten Wilms [EMAIL PROTECTED]: On Thu, Jan 18, 2007 at 02:57:30AM -0300, Manuel Quiñones wrote: I've had a similar idea than yours, and implemented it right away. But instead of changing zones with keystrokes, the zone can be selected using the crosspoint of two perpendicular guides. I know this is ugly, and maybe your idea about changing to next/previous zone is better. Here it is: (...) http://wiki.gimp.org/gimp/DrawingZones I like the idea of using a layer and a palette to draw the zones. Even though I talked about hard edges, I (and everyone else drawing) need anti-aliased ones in almost all cases :} You are right. It's trivial to add anti-aliasing zones, and I'll add them for the next release. Also it will be better to get rid of the palette, but I found no method to automatically get the basic colors from a layer. This can be done interactively using Import Palette with an image, and setting number of colors option to the number of zones. Doing that I get a palette with the basic colors of the layer. Anyone knows a scriptable method for this? The selection via 2 guides isn't practical, of course. I understand why you do it for now, lets hope there will be a solution. Yes. However, I'm planning to add functions to go to the next/previous zone as Joao and David said. PD: I know this kind of discussion may bother developers, and I understand you are leading to a major release for us all. So, why not open a mailing list dedicated to gimp-scripting? I ask questions about scripting in the gimp-users mailing list, but they may sound too technical for normal users. Regards, Manuel - Ocultar texto citado - -- Thorsten Wilms Thorwil's Creature Illustrations: http://www.printfection.com/thorwil ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Drawing zones
I've had a similar idea than yours, and implemented it right away. But instead of changing zones with keystrokes, the zone can be selected using the crosspoint of two perpendicular guides. I know this is ugly, and maybe your idea about changing to next/previous zone is better. Here it is: http://www.box.net/public/arhs7a3h9m I'm sorry but not direct link. I cannot register it to the gimp registry, because of http errors. And a fine tutorial: http://wiki.gimp.org/gimp/DrawingZones Regards, Manuel 2007/1/17, Joao S. O. Bueno Calligaris [EMAIL PROTECTED]: Ok - I've read the request and got the idea. I have the followwing proposal: what if one had a set of pre-loaded selections, and could switch back and forth among then with a single keystroke - Do you (and others) think it could be as usefull/more usefull/just the same as these proposed drawing zones? Why do I ask this? Because implementing what you are asking requires some fiddling in the core, and will complicate the interface with another kind of object, besides selections, channels, layers, masks, guides, sample points and the grid... Ok, you can imagine that what it brings of convenience for some it brings of complication to certain user groups. The idea I propose, instead, would use already existing objects, like this: one would store his drawing zones as a set of selections, each in a separate image channel, and a simple script, with no imput parameters, would replace the current selection with a selection in the channel stack. Todo this manually, one would have to: 1) select the channel tab in the layers/channels dock 2) select the apropriate channel 3) click on channel to selection 4) change back to the layers tab on the dock 5) select the actyual layer where one is drawing back 6) start painting. Looking at this, it si a lot of work, and the drawing zones seems a better idea. However, a script fu can perform steps 1-5 with a single keystroke (if one will select the next/same/previous channel on the stack that has been previusly used). so it becomes: 1) hit key that changes teh selection until the desired selection is set 2) start painting Which seems as practical as the drawing zones proposal. There is a final advantage in this proposal: it is ready for serving _now_,a s writing such a script would take less than 30min. What do you say? js -- On Tuesday 16 January 2007 20:54, David Gowers wrote: On 1/17/07, Thorsten Wilms [EMAIL PROTECTED] wrote: Hi! So I was asked to suggest new features on the mailing-list and only file bug report after they have been discussed there ... and it seems theres a misunderstanding to be resolved and i wouldn't mind more exposure for this ... :) My proposal is about an alternative to using either layers or saved selections to draw on areas of an image with sharp edges between them. http://bugzilla.gnome.org/attachment.cgi?id=80388 Shows a typical case, ignoring the background we have two such areas: body and hand. Drawing zones are about dividing the image into 2 or more (non-overlapping) regions. These zones would be a bit like multiple selections. If you start drawing in one zone, you can't draw over another zone without releasing the mouse-button / lifting the pen (same effect as drawing outside of the current selection). Such a feature would remove the need for using layers and moving between them or constantly changing selections in cases where adjacent areas need sharp edges between them. Using layers would mean constant switching between them. Same for selections. Long mouse-ways in both cases. Zones, once setup could be left active for long durations. This has nothing to do with split-views, Sven, as the image is shown the same way, not in parts. You would just need marching ants or similar for the zone extents and the ability to hide them. If it's still unclear, I'll provide graphical explanation. http://bugzilla.gnome.org/show_bug.cgi?id=397237 This would be wonderfully useful to me for CGing. You would need to be able to define zones per-layer - It would only greatly reduce the need for layers, not obviate them completely, for example when I'm making an alternate coloration or remake of something, I like to paste it over the original as a new layer, and use the enter key to toggle it's visibility. I think you would have to use saved selections rather than layers, to avoid the strange 'sibling-effects-sibling' behaviour (ie one layer is real, other is zonemasks, but they're both in the same list). If you specified a rule such as 'zonemasks are always the layer immediately above the layer they apply to, if the layer has zonemasks at all' you could probably manage layer based zonemasks (of course they're better cause they can be in color.)
Re: [Gimp-developer] Drawing zones
I've had a similar idea than yours, and implemented it right away. But instead of changing zones with keystrokes, the zone can be selected using the crosspoint of two perpendicular guides. I know this is ugly, and maybe your idea about changing to next/previous zone is better. Here it is: http://www.box.net/public/arhs7a3h9m I'm sorry but not direct link. I cannot register it to the gimp registry, because of http errors. And a fine tutorial: http://wiki.gimp.org/gimp/DrawingZones Regards, Manuel 2007/1/17, David Gowers [EMAIL PROTECTED]: On 1/18/07, Joao S. O. Bueno Calligaris [EMAIL PROTECTED] wrote: Ok - I've read the request and got the idea. I have the followwing proposal: what if one had a set of pre-loaded selections, and could switch back and forth among then with a single keystroke - Do you (and others) think it could be as usefull/more usefull/just the same as these proposed drawing zones? Why do I ask this? Because implementing what you are asking requires some fiddling in the core, and will complicate the interface with another kind of object, besides selections, channels, layers, masks, guides, sample points and the grid... Ok, you can imagine that what it brings of convenience for some it brings of complication to certain user groups. The idea I propose, instead, would use already existing objects, like this: one would store his drawing zones as a set of selections, each in a separate image channel, and a simple script, with no imput parameters, would replace the current selection with a selection in the channel stack. Todo this manually, one would have to: 1) select the channel tab in the layers/channels dock 2) select the apropriate channel 3) click on channel to selection 4) change back to the layers tab on the dock 5) select the actyual layer where one is drawing back 6) start painting. Looking at this, it si a lot of work, and the drawing zones seems a better idea. However, a script fu can perform steps 1-5 with a single keystroke (if one will select the next/same/previous channel on the stack that has been previusly used). so it becomes: 1) hit key that changes teh selection until the desired selection is set 2) start painting Which seems as practical as the drawing zones proposal. There is a final advantage in this proposal: it is ready for serving _now_,a s writing such a script would take less than 30min. What do you say? js -- That sounds good. It allows some sort of status display (make the active zone the only visible channel) and is flexible. It misses one of the values of binary, mutually-exclusive selections, though -- they can all be stored in one channel, and if you decide a certain area should belong to a different zone, you only have to fill that area on one channel. In Python, this is fairly simple to implement: * Name the channel like 10-Zonemap; Current: AA (layertattoo-Zonemap; current: XX) * The cycle op extracts the 'current' specifier (ranging 00-ff -- ie a pixel intensity in hex) and chooses the next unique value found in the channel. It loads the zonemap into the selection and thresholds it accordingly. Then it updates the channel name: 10-Zonemap; Current: CC I want this, so I'll implement it today. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer