Re: [Gimp-developer] LGM 2007 - Press Release - Spanish translation help

2007-02-01 Thread Manuel Quiñones
Hello.

I'll start to translate it here:

http://create.freedesktop.org/wiki/index.php/Conferencia_2007_-_Bolet%C3%ADn_de_prensa

And anyone is welcome and encouraged to help.

manuq

2007/2/1, Louis Desjardins [EMAIL PROTECTED]:
 Hello all,

 We are a bit in an empasse with respect to the Spanish translation of
 our press release
 (http://create.freedesktop.org/wiki/index.php/Conference_2007_Press_Release)

 I want to ask if someone has the time to translate the first part of the
 press release (not the second with the descriptions of the programs).

 It would be even better if we had a list of Spanish computer and graphic
 art magazines (email addresses) to send the translations to.

 We want to fire up the press release on sunday night, after the official
 LGM website is online.

 I really apologise for asking that lately, but I really thought someone
 else had taken care of it.

 If you don't have the time, please don't mind. We are the beggars here :)

 Many thanks!

 Louis
 LGM 2007 organiser

 p.s. Sorry for sending this twice to the Create list.
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Re: [Gimp-developer] Drawing zones

2007-01-19 Thread Manuel Quiñones
2007/1/18, Thorsten Wilms [EMAIL PROTECTED]:
 On Thu, Jan 18, 2007 at 02:57:30AM -0300, Manuel Quiñones wrote:
  I've had a similar idea than yours, and implemented it right away. But
  instead of changing zones with keystrokes, the zone can be selected
  using the crosspoint of two perpendicular guides. I know this is ugly,
  and maybe your idea about changing to next/previous zone is better.
  Here it is:
 (...)
  http://wiki.gimp.org/gimp/DrawingZones

 I like the idea of using a layer and a palette to draw the zones.
 Even though I talked about hard edges, I (and everyone else drawing)
 need anti-aliased ones in almost all cases :}

You are right. It's trivial to add anti-aliasing zones, and I'll add
them for the next release.

Also it will be better to get rid of the palette, but I found no
method to automatically get the basic colors from a layer. This can be
done interactively using Import Palette with an image, and setting
number of colors option to the number of zones. Doing that I get a
palette with the basic colors of the layer. Anyone knows a scriptable
method for this?


 The selection via 2 guides isn't practical, of course. I understand why
 you do it for now, lets hope there will be a solution.

Yes. However, I'm planning to add functions to go to the next/previous
zone as Joao and David said.

PD: I know this kind of discussion may bother developers, and I
understand you are leading to a major release for us all. So, why not
open a mailing list dedicated to gimp-scripting? I ask questions about
scripting in the gimp-users mailing list, but they may sound too
technical for normal users.

Regards,
Manuel
- Ocultar texto citado -



 --
 Thorsten Wilms

 Thorwil's Creature Illustrations:
 http://www.printfection.com/thorwil

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Re: [Gimp-developer] Drawing zones

2007-01-18 Thread Manuel Quiñones
I've had a similar idea than yours, and implemented it right away. But
instead of changing zones with keystrokes, the zone can be selected
using the crosspoint of two perpendicular guides. I know this is ugly,
and maybe your idea about changing to next/previous zone is better.
Here it is:

http://www.box.net/public/arhs7a3h9m

I'm sorry but not direct link. I cannot register it to the gimp
registry, because of http errors. And a fine tutorial:

http://wiki.gimp.org/gimp/DrawingZones

Regards,
Manuel

2007/1/17, Joao S. O. Bueno Calligaris [EMAIL PROTECTED]:
 Ok - I've read the request and got the idea.

 I have the followwing proposal:
 what if one had a set of pre-loaded selections, and could switch back
 and forth among then with a single keystroke - Do you (and others)
 think it could  be as usefull/more usefull/just the same as these
 proposed drawing zones?

 Why do I ask this?
 Because implementing what you are asking requires some fiddling in the
 core, and will complicate the interface with another kind of object,
 besides selections, channels, layers, masks, guides, sample points
 and the grid...

 Ok, you can imagine that what it brings of convenience for some it
 brings of complication to certain user groups.

 The idea I propose, instead, would use already existing objects, like
 this: one would store his drawing zones as a set of selections, each
 in a separate image channel, and a simple script, with no imput
 parameters, would replace the current selection with a selection in
 the channel stack.

 Todo this manually, one would have to:
 1) select the channel tab in the layers/channels dock
 2) select the apropriate channel
 3) click on channel to selection
 4) change back to the layers tab on the dock
 5) select the actyual layer where one is drawing back
 6) start painting.

 Looking at this, it si a lot of work, and the drawing zones seems a
 better idea.
 However, a script fu can perform steps 1-5 with a single keystroke (if
 one will select the next/same/previous channel on the stack that has
 been previusly used). so it becomes:
 1) hit key that changes teh selection until the desired selection is
 set
 2) start painting

 Which seems as practical as the drawing zones proposal.

 There is a final advantage in this proposal: it is ready for serving
 _now_,a s writing such a script would take less than 30min.

 What do you say?

 js
 --


 On Tuesday 16 January 2007 20:54, David Gowers wrote:
  On 1/17/07, Thorsten Wilms [EMAIL PROTECTED] wrote:
   Hi!
  
   So I was asked to suggest new features on the mailing-list and
   only file bug report after they have been discussed there ... and
   it seems theres a misunderstanding to be resolved and i wouldn't
   mind more exposure for this ... :)
  
  
   My proposal is about an alternative to using either layers
   or saved selections to draw on areas of an image with sharp
   edges between them.
  
   http://bugzilla.gnome.org/attachment.cgi?id=80388
  
   Shows a typical case, ignoring the background we have
   two such areas: body and hand.
  
   Drawing zones are about dividing the image into 2 or more
   (non-overlapping) regions. These zones would be a bit like
   multiple selections. If you start drawing in one zone, you can't
   draw over another zone without releasing the mouse-button /
   lifting the pen (same effect as drawing outside of the current
   selection).
  
   Such a feature would remove the need for using layers and moving
   between them
   or constantly changing selections in cases where adjacent areas
   need sharp edges between them.
  
   Using layers would mean constant switching between them. Same for
   selections. Long mouse-ways in both cases. Zones, once setup
   could be left active for long durations.
  
   This has nothing to do with split-views, Sven, as the image is
   shown the same way, not in parts. You would just need marching
   ants or similar for the zone extents and the ability to hide
   them.
  
   If it's still unclear, I'll provide graphical explanation.
  
  
   http://bugzilla.gnome.org/show_bug.cgi?id=397237
 
  This would be wonderfully useful to me for CGing. You would need to
  be able to define zones per-layer - It would only greatly reduce
  the need for layers, not obviate them completely, for example when
  I'm making an alternate coloration or remake of something, I like
  to paste it over the original as a new layer, and use the enter key
  to toggle it's visibility.
 
  I think you would have to use saved selections rather than layers,
  to avoid the strange 'sibling-effects-sibling' behaviour (ie one
  layer is real, other is zonemasks, but they're both in the same
  list). If you specified a rule such as 'zonemasks are always the
  layer immediately above the layer they apply to, if the layer has
  zonemasks at all' you could probably manage layer based zonemasks
  (of course they're better cause they can be in color.)
 

Re: [Gimp-developer] Drawing zones

2007-01-18 Thread Manuel Quiñones
I've had a similar idea than yours, and implemented it right away. But
instead of changing zones with keystrokes, the zone can be selected
using the crosspoint of two perpendicular guides. I know this is ugly,
and maybe your idea about changing to next/previous zone is better.
Here it is:

http://www.box.net/public/arhs7a3h9m

I'm sorry but not direct link. I cannot register it to the gimp
registry, because of http errors. And a fine tutorial:

http://wiki.gimp.org/gimp/DrawingZones

Regards,
Manuel


2007/1/17, David Gowers [EMAIL PROTECTED]:



 On 1/18/07, Joao S. O. Bueno Calligaris [EMAIL PROTECTED] wrote:
  Ok - I've read the request and got the idea.
 
  I have the followwing proposal:
  what if one had a set of pre-loaded selections, and could switch back
  and forth among then with a single keystroke - Do you (and others)
  think it could  be as usefull/more usefull/just the same as these
  proposed drawing zones?
 
  Why do I ask this?
  Because implementing what you are asking requires some fiddling in the
  core, and will complicate the interface with another kind of object,
  besides selections, channels, layers, masks, guides, sample points
  and the grid...
 
  Ok, you can imagine that what it brings of convenience for some it
  brings of complication to certain user groups.
 
  The idea I propose, instead, would use already existing objects, like
  this: one would store his drawing zones as a set of selections, each
  in a separate image channel, and a simple script, with no imput
  parameters, would replace the current selection with a selection in
  the channel stack.
 
  Todo this manually, one would have to:
  1) select the channel tab in the layers/channels dock
  2) select the apropriate channel
  3) click on channel to selection
  4) change back to the layers tab on the dock
  5) select the actyual layer where one is drawing back
  6) start painting.
 
  Looking at this, it si a lot of work, and the drawing zones seems a
  better idea.
  However, a script fu can perform steps 1-5 with a single keystroke (if
  one will select the next/same/previous channel on the stack that has
  been previusly used). so it becomes:
  1) hit key that changes teh selection until the desired selection is
  set
  2) start painting
 
  Which seems as practical as the drawing zones proposal.
 
  There is a final advantage in this proposal: it is ready for serving
  _now_,a s writing such a script would take less than 30min.
 
  What do you say?
 
  js
  --

 That sounds good. It allows some sort of status display (make the active
 zone the only visible channel) and is flexible.
 It misses one of the values of binary, mutually-exclusive selections, though
 -- they can all be stored in
 one channel, and if you decide a certain area should belong to a different
 zone, you only have to fill that area on one channel.

 In Python, this is fairly simple to implement:
  * Name the channel like 10-Zonemap; Current: AA
(layertattoo-Zonemap; current: XX)

  * The cycle op extracts the 'current' specifier (ranging 00-ff -- ie a
 pixel intensity in hex) and chooses the next unique value found in the
 channel. It loads the zonemap into the selection and thresholds it
 accordingly.
 Then it updates the channel name: 10-Zonemap; Current: CC

 I want this, so I'll implement it today.

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