lasm [EMAIL PROTECTED] writes:
Thanks for your explanation. I am not familiar with the
algorithm.. but just curious, would there be any difference
if the Depth takes in negative integer (currently only positive
accepted) ? Can you comment on this ?
It wouldn't make any difference. The
"Steinar H. Gunderson" [EMAIL PROTECTED] writes:
The question is: Does it use 255-bm or just -bm? And would that make any
difference?
It wouldn't change anything. The local differences that are used to
compute the surface normal would be exactly the same.
Dude, follow the math! Read the
lasm [EMAIL PROTECTED] writes:
Thanks for your explanation. I am not familiar with the
algorithm.. but just curious, would there be any difference
if the Depth takes in negative integer (currently only positive
accepted) ? Can you comment on this ?
NO. the bm plugin takes the intensity of
On Tue, Jan 30, 2001 at 12:53:59PM +0100, Jens Lautenbacher wrote:
Thanks for your explanation. I am not familiar with the
algorithm.. but just curious, would there be any difference
if the Depth takes in negative integer (currently only positive
accepted) ? Can you comment on this ?
NO.
On 28 Jan 2001 17:20:39 +0100, Rebecca J. Walter wrote:
what if you color invert the one you use as the bump map?
if you use same layer, then duplicate, color invert, and use the
inverted to bump the regular.
Sorry?
I still don't see what this is about. the bumpmap layer used internally
in
What he is suggesting is to invert the color value, so white
becomes black, and black areas become white, so that the bumpmap
will take a different height field to achieve the "inverse" effect..
I have tried it before but do not quite like the result..
IMHO, the PS Lighting effects did it
[EMAIL PROTECTED] writes:
What he is suggesting is to invert the color value, so white
becomes black, and black areas become white, so that the bumpmap
will take a different height field to achieve the "inverse" effect..
I have tried it before but do not quite like the result..
Thanks for your explanation. I am not familiar with the
algorithm.. but just curious, would there be any difference
if the Depth takes in negative integer (currently only positive
accepted) ? Can you comment on this ?
If the bumpmap can be improved, many other scripts/plugins
which calls
[EMAIL PROTECTED] writes:
Nope, that is not it.. Unfortunately, the Invert Bumpmap
option works just like the Azimuth, it changes the direction
of light 180 degrees, e.g. from NE to SW. That doesn't
do much to create the "carved in" effect.
??? what is carved in supposed to mean, then?
lasm wrote:
Hi All,
snipped...I was trying to look for an engraved effect, the opposite
of emboss, i.e. to make the thing look caved in, instead of
popped out.
Short answer: "Invert bumpmap"
Long answer: Beware the sneaky qualities of human perception.
Make a grey "altitude map" of
Hi All,
I have been using the bumpmap plugin quite a lot lately.
It produces some very good embossy effects and I am very happy with the
results, thanks to the effort of the programmer.
I was trying to look for an engraved effect, the opposite
of emboss, i.e. to make the thing look caved
On Thu, Jan 25, 2001 at 10:10:40PM -0800, lasm wrote:
Hi All,
I have been using the bumpmap plugin quite a lot lately.
It produces some very good embossy effects and I am very happy with the
results, thanks to the effort of the programmer.
I was trying to look for an engraved
lasm wrote:
I was trying to look for an engraved effect, the opposite
of emboss, i.e. to make the thing look caved in, instead of
popped out. While I couldn't find any plugin that does this,
I thought of an idea, if the bumpmap can be changed to accept
negative depth, in addition to
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