Re: Bumpmap with negative Depth ??
lasm [EMAIL PROTECTED] writes: Thanks for your explanation. I am not familiar with the algorithm.. but just curious, would there be any difference if the Depth takes in negative integer (currently only positive accepted) ? Can you comment on this ? It wouldn't make any difference. The surface normal vectors would just point in the other direction, which is what you already get with "invert bumpmap". Federico
Re: Bumpmap with negative Depth ??
"Steinar H. Gunderson" [EMAIL PROTECTED] writes: The question is: Does it use 255-bm or just -bm? And would that make any difference? It wouldn't change anything. The local differences that are used to compute the surface normal would be exactly the same. Dude, follow the math! Read the source! Federico
Re: Bumpmap with negative Depth ??
lasm [EMAIL PROTECTED] writes: Thanks for your explanation. I am not familiar with the algorithm.. but just curious, would there be any difference if the Depth takes in negative integer (currently only positive accepted) ? Can you comment on this ? NO. the bm plugin takes the intensity of the bm. "invert bumpmap" just inverts the bm aka: the depth values are used as if they were negative.
Re: Bumpmap with negative Depth ??
On Tue, Jan 30, 2001 at 12:53:59PM +0100, Jens Lautenbacher wrote: Thanks for your explanation. I am not familiar with the algorithm.. but just curious, would there be any difference if the Depth takes in negative integer (currently only positive accepted) ? Can you comment on this ? NO. the bm plugin takes the intensity of the bm. "invert bumpmap" just inverts the bm aka: the depth values are used as if they were negative. The question is: Does it use 255-bm or just -bm? And would that make any difference? /* Steinar */ -- Homepage: http://members.xoom.com/sneeze/
Re: Bumpmap with negative Depth ??
On 28 Jan 2001 17:20:39 +0100, Rebecca J. Walter wrote: what if you color invert the one you use as the bump map? if you use same layer, then duplicate, color invert, and use the inverted to bump the regular. Sorry? I still don't see what this is about. the bumpmap layer used internally in the case of a non graya layer is still only the grayscale value of the layer. color inverting the bm-layer and using this result as the bm may produce something, but why should this be more correct than using the "invert" button in the bm plugin? but maybe I just don't understand what you want to do correctly. jtl
Re: Bumpmap with negative Depth ??
What he is suggesting is to invert the color value, so white becomes black, and black areas become white, so that the bumpmap will take a different height field to achieve the "inverse" effect.. I have tried it before but do not quite like the result.. IMHO, the PS Lighting effects did it more "politically correct". If you press the "inverse bumpmap" there, the effect is different from the "Invert" Bump Map in Gimp.. Just try it out yourself and see if you agree... don't ask me to explain, I can't .. ;-) re, lasm gallery - http://gug.sunsite.dk/gallery.php?artist=41 --- In [EMAIL PROTECTED], Jens Lautenbacher [EMAIL PROTECTED] wrote: On 28 Jan 2001 17:20:39 +0100, Rebecca J. Walter wrote: what if you color invert the one you use as the bump map? if you use same layer, then duplicate, color invert, and use the inverted to bump the regular. Sorry? I still don't see what this is about. the bumpmap layer used internally in the case of a non graya layer is still only the grayscale value of the layer. color inverting the bm-layer and using this result as the bm may produce something, but why should this be more correct than using the "invert" button in the bm plugin? but maybe I just don't understand what you want to do correctly. jtl
Re: Bumpmap with negative Depth ??
[EMAIL PROTECTED] writes: What he is suggesting is to invert the color value, so white becomes black, and black areas become white, so that the bumpmap will take a different height field to achieve the "inverse" effect.. I have tried it before but do not quite like the result.. IMHO, the PS Lighting effects did it more "politically correct". If you press the "inverse bumpmap" there, the effect is different from the "Invert" Bump Map in Gimp.. Just try it out yourself and see if you agree... don't ask me to explain, I can't .. ;-) The Bumpmap plug-in works by taking the intensity values to be height values and computing the surface normal at each point. Then it does simple Gouraud-like shading on the destination image. Inverting the bumpmap source is exactly the same as using the "invert" button on the plug-in's dialog box; the intensity values are inverted and the surface normals will point in the opposite direction. I.e. it is essentially a cheap embossing effect. Photoshop's Lighting Effects produces much better results because it actually does Phong shading of the image, and it general it has better lighting models that you can choose. You can do this in the GIMP with Tom Bech's plug-in of the same name. Federico
Re: Bumpmap with negative Depth ??
Thanks for your explanation. I am not familiar with the algorithm.. but just curious, would there be any difference if the Depth takes in negative integer (currently only positive accepted) ? Can you comment on this ? If the bumpmap can be improved, many other scripts/plugins which calls this will benefit from it.. re, lasm gallery- http://gug.sunsite.dk/gallery.php?artist=41 --- Federico Mena Quintero [EMAIL PROTECTED] wrote: The Bumpmap plug-in works by taking the intensity values to be height values and computing the surface normal at each point. Then it does simple Gouraud-like shading on the destination image. Inverting the bumpmap source is exactly the same as using the "invert" button on the plug-in's dialog box; the intensity values are inverted and the surface normals will point in the opposite direction. I.e. it is essentially a cheap embossing effect. Photoshop's Lighting Effects produces much better results because it actually does Phong shading of the image, and it general it has better lighting models that you can choose. You can do this in the GIMP with Tom Bech's plug-in of the same name. Federico = Master's New Millennium Lecture Tour in Asia 2000 !!! see http://www.godsimmediatecontact.com visit these great web sites at http://www.GodsImmediateContact.com/INTRODUCTION_video.html http://members.xoom.com/meditations/ __ Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/
Re: Bumpmap with negative Depth ??
[EMAIL PROTECTED] writes: Nope, that is not it.. Unfortunately, the Invert Bumpmap option works just like the Azimuth, it changes the direction of light 180 degrees, e.g. from NE to SW. That doesn't do much to create the "carved in" effect. ??? what is carved in supposed to mean, then? the impression of height in bumpmap is only achieved by the gradient ("the direction of light"). In fact it is a bit redundant as you can always tweak the Azimuth value to achieve the "Invert Bumpmap" thing, unless of course, there is a bug in the way "Invert Bumpmap" is supposed to works... invert bumpmap means what it says: invert the mode of operation. otherwise in theory at least, a negative depth value will creat a sinking crater instead of a raised emboss... ?? yes. but that's what invert means. change the gradient so one has the impression of a sunken (or raised, depending on the bumpmap) "crater". This kind of thing is being done probably dozens of time for any single project and it should be made simple and easy to do... In PS there is a layers effect which can apply emboss/carve in a jiffy. Short of that one will have to create endless repetitive highlights and shadows just to carve in, and I am a bit too lazy to do that..;-) a layer mode is nice of course, but invert still does the right thing. no need for experiments. jtl
Re: Bumpmap with negative Depth ??
lasm wrote: Hi All, snipped...I was trying to look for an engraved effect, the opposite of emboss, i.e. to make the thing look caved in, instead of popped out. Short answer: "Invert bumpmap" Long answer: Beware the sneaky qualities of human perception. Make a grey "altitude map" of a cone (white means "high", black means "low") 0. Grey field. R = G= B= 127. 1. Foreground color white, background color black 2. Blend tool. Options: Mode - Lighten Only. Gradient - Radial All other options default 3. Make a fuzzy white circle - the altitude map of a cone. 4. Filters-Map-BumpMap. Assuming default settings. Manipulate the preview until you find your cone. Now, one person perceives "light" streaming in from the northwest, highlighting a raised conical hill. But, not knowing the settings, another person perceives "light" streaming in from the southeast, lighting the northwest rim of a conical depression. Same bitmap. Different perceptions. You can flip the perceptions in your own head with a little practice, so one person's emboss is another person's intaglio. This arises from the simple, straightforward interpretation of the first derivative of the altitude map as a kind of "light". Unlike real light, there is an absence of other cues to give a sense of "real" height or depth. Given this phenomenon of dual perception, it is hard to "improve" the bump map plugin with "absolute" embossing or intaglio properties. Be good, be well Garry
Bumpmap with negative Depth ??
Hi All, I have been using the bumpmap plugin quite a lot lately. It produces some very good embossy effects and I am very happy with the results, thanks to the effort of the programmer. I was trying to look for an engraved effect, the opposite of emboss, i.e. to make the thing look caved in, instead of popped out. While I couldn't find any plugin that does this, I thought of an idea, if the bumpmap can be changed to accept negative depth, in addition to positive integers, would it then achieve the "engraved" effect ? Could the maintainer of the plugin comment on this idea ? Feasible ? Easy to do ? best regards, lasm gallery -http://gug.sunsite.dk/gallery.php?artist=41 = Master's New Millennium Lecture Tour in Asia 2000 !!! see http://www.godsimmediatecontact.com visit these great web sites at http://www.GodsImmediateContact.com/INTRODUCTION_video.html http://members.xoom.com/meditations/ __ Do You Yahoo!? Yahoo! Auctions - Buy the things you want at great prices. http://auctions.yahoo.com/
Re: Bumpmap with negative Depth ??
On Thu, Jan 25, 2001 at 10:10:40PM -0800, lasm wrote: Hi All, I have been using the bumpmap plugin quite a lot lately. It produces some very good embossy effects and I am very happy with the results, thanks to the effort of the programmer. I was trying to look for an engraved effect, the opposite of emboss, i.e. to make the thing look caved in, instead of popped out. While I couldn't find any plugin that does this, I thought of an idea, if the bumpmap can be changed to accept negative depth, in addition to positive integers, would it then achieve the "engraved" effect ? I think the "reverse" option is what you are looking for. Also play around with azmuth. - Tal -- -- -- | Tal Danzig | Libranet Linux | | [EMAIL PROTECTED] | The TOP Desktop! | | http://tal.thepenismightier.net/ | http://www.libranet.com/ | -- -- Beneath the rule of men entirely great, the pen is mightier than the sword. -- Edward G Bulwer
Re: Bumpmap with negative Depth ??
lasm wrote: I was trying to look for an engraved effect, the opposite of emboss, i.e. to make the thing look caved in, instead of popped out. While I couldn't find any plugin that does this, I thought of an idea, if the bumpmap can be changed to accept negative depth, in addition to positive integers, would it then achieve the "engraved" effect ? I think the effect you are talking about is called 'Carve-It'. Cheers! Kevin. (http://www.interlog.com/~kcozens/) Internet:kcozens at interlog.com |"What are we going to do today, Borg?" or:ve3syb at rac.ca |"Same thing we always do, Pinkutus: Packet:ve3syb@va3bbs.#scon.on.ca.na| Try to assimilate the world!" #include disclaimer/favourite| -Pinkutus the Borg