I wrote some docs about the undo system's operation; try looking around
in the doc/ subdirectory.
I can't vouch for how accurate they are now, but I don't think the
system has changed much since I added the "undo history" feature.
Austin
___
Gimp-deve
Hi,
"Austin Donnelly" <[EMAIL PROTECTED]> writes:
> I wrote some docs about the undo system's operation; try looking around
> in the doc/ subdirectory.
>
> I can't vouch for how accurate they are now, but I don't think the
> system has changed much since I added the "undo history" feature.
no,
Hi,
David Hodson <[EMAIL PROTECTED]> writes:
> > What if
> > we improve the file plug-ins that read file types that support higher
> > color depths (like TIFF) in such a way that they allow to do simple
> > adjustments before the data is propagated down to 8bit?
>
> My Cineon/DPX plugin does ex
On another note about 16 bits, I've been thinking about writing a
standalone version of the Print plugin that could interactively print
a file outside of the GIMP. I had this in mind more for Macintosh OS
X, but would this be of more general use?
--
Robert Krawitz
That might not be a bad interim solution. My workflow goes something
like this:
Scan with little to no adjustments
Level correct, possible minor overall color correct
Convert to 8 bit
Create dodge/burn masks etc.
Sharpen
Output
So I could do most of my 16 bit work with a histogram. Of course I kn
[EMAIL PROTECTED] (2002-11-01 at 0211.09 +0100):
> adjustments before the data is propagated down to 8bit? I was thinking
> of something like the levels tool. Do you think it would be possible
> to perform a reasonable first color adjustment only by looking at a
> histogram? In that case it should
[EMAIL PROTECTED] (2002-11-01 at 0136.10 +0100):
> Just FYI (I have no specific goal with this mail ;): I met some guy from
> Dreamworks ("Shrek") at the LWE in Frankfurt, and he told me that their
> whole rendering infrastructure is 8 bit, including intermediate results
> (so the whole of Shrek wa
On Fri, 1 Nov 2002, Guillermo S. Romero / Familia Romero wrote:
> I think it should be visual, a window with the image in 8 bit, and
> controls that decide how to get that 8 bit from the original 16 or 32.
> Basically black & white points and a curve. I say visual, cos it could
> mean what one does
[EMAIL PROTECTED] (2002-11-01 at 0938.03 -0800):
> Would error-diffusing dithering be an option people would like?
Yes. Niklas should know a lot. :]
He gave me a case in which it was really bad, and no need of import,
it was possible to get it with current tools (gradient and proper
colours). I m
On Fri, 1 Nov 2002, Marc wrote:
> Just FYI (I have no specific goal with this mail ;): I met some guy from
> Dreamworks ("Shrek") at the LWE in Frankfurt, and he told me that their
> whole rendering infrastructure is 8 bit, including intermediate results
> (so the whole of Shrek was done at 8 bits
Steinar H. Gunderson writes:
> Does GIMP use the X clipboard at all, BTW? I think the Windows version uses
> its internal clipboard, at least (which is quite annoying :-)
For text or images? Annoying that it does, or doesn't? It uses the
Windows clipboard for text when you use the normal Control
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