Yep, you fixed it good!
However, some artefacts appear when blurring near the edge of the
image. It seems to blur/spread even further:
http://schalken.wubbles.net/gimpblurnearedge.ogg
On 28/04/07, Sven Neumann <[EMAIL PROTECTED]> wrote:
> Hi,
>
> On Fri, 2007-04-27 at 22:06 +1000, Jasper Schalke
On Sat, 28 Apr 2007 09:43:45 +0200, Jasper Schalken
<[EMAIL PROTECTED]> wrote:
> It seems to blur/spread even further:
I presume you are saying that there is some difference with the new
version. Perhaps a more explicit description would be helpful if a couple
of sentences could save us dow
> I presume you are saying that there is some difference with the new
> version.
No this was present in the previous version, however trivial in
comparison to the darkening bug.
> Perhaps a more explicit description would be helpful if a couple
> of sentences could save us downloading a movie. It
On Sat, 28 Apr 2007 13:56:33 +0200, Jasper Schalken
<[EMAIL PROTECTED]> wrote:
>> I presume you are saying that there is some difference with the new
>> version.
>
> No this was present in the previous version, however trivial in
> comparison to the darkening bug.
>
>> Perhaps a more explicit de
Isn't it possible for the code to simply disregard pixels outside the
image? That is, instead of pretending they actually exist and have a
colour (if it works as I described above, that colour being the
average of all the other pixel's colours), just don't include them in
the blur at all. Only blu
On Sat, 28 Apr 2007 18:42:50 +0200, Jasper Schalken
<[EMAIL PROTECTED]> wrote:
> Isn't it possible for the code to simply disregard pixels outside the
> image? That is, instead of pretending they actually exist and have a
> colour (if it works as I described above, that colour being the
> avera
For info on different technics of handling the edge you could always
have a look at :
http://www.cs.cornell.edu/Courses/cs465/2003fa/lectures/04filt-resamp/
Geert
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> You could have a look at the matrix convolution filter code. (Be warned
> there are some minor bugs concerning edge effects IIRC) but it will serve
> as an introduction to the different ways of treating edge data.
Is that "void convolve_region(...) {...}" in
/gimp/trunk/app/paint-funcs/paint-fun
The bug report: http://bugzilla.gnome.org/show_bug.cgi?id=434279
On 29/04/07, Jasper Schalken <[EMAIL PROTECTED]> wrote:
> > You could have a look at the matrix convolution filter code. (Be warned
> > there are some minor bugs concerning edge effects IIRC) but it will serve
> > as an introduction