Re: [Gimp-developer] Re: [FilmGimp] Which Gimp

2002-12-16 Thread Raphaël Quinet
On 16 Dec 2002 12:33:39 +0100, Sven Neumann <[EMAIL PROTECTED]> wrote:
> RaphaXl Quinet <[EMAIL PROTECTED]> writes:
> > This is wrong.  The plan was that Film Gimp and GIMP would merge
> > around version 2.0 (you can check the gimp-dev mailing list archives
> > from 2000 for some statements about that).  This did not mean that any
> > project would cease to exist, but rather that one tool (or at least a
> > common codebase) would support the features that are necessary for
> > both projects.
> 
> actually there was no plan to merge the two projects. Instead the idea
> was to provide a framework for image manipulation that fits the needs
> of both still image and movie editors. [...]

Well, this is more or less what I meant when I wrote the statements
above.  I knew that the old Gimp16 (Film Gimp) core would not be
merged into the current GIMP because the work had already started on
GEGL.  The "merge" that I had in mind would have involved the
migration of the Film Gimp frame manager and film-specific plug-ins to
the new GIMP core based on GEGL.  And as I wrote above, this did not
mean that any project would cease to exist.

But as I have already explained in a previous message, the exact plans
for Film Gimp and GEGL were not discussed on the mailing list.  They
were mentioned by non-developers, but not by those working on GEGL and
Film Gimp (except for the mentions on the film.gimp.org home page in
2000).  So I would have to check with Calvin Williamson or Caroline
Dahllof and ask them what they had in mind for Film Gimp and the
film-specific code and plug-ins when they started working on GEGL.
But I doubt that they intended to drop all film-specific stuff once
GEGL and GIMP 2.x would be ready, so they probably planned some kind
of merge later.

> This idea is however very different from the approach taken by the
> current Film GIMP developers which seem to prefer to work on a
> stone-old code base.

In the first message that I posted to the filmgimp mailing list, I saw
a great opportunity for Film Gimp to get closer to the current code
base when I noticed that one of the top goals for Film Gimp was "Bring
the codebase up from 1.0.4 to rendezvous with Gimp 1.2.3".  I
suggested to aim for 1.3.x instead of 1.2.3, because 1.2.3 is already
a bit old and 1.3.x has a much cleaner code (more object-oriented,
cleaner separation between user inteface and core, etc.) and has
better support for multiple platforms thanks to the new GTK 2.0.

Unfortunately, the result of this proposal and the discussion that
followed was that the goal of bringing Film Gimp closer to GIMP was
removed from the Film Gimp home page and some rather negative
statements about the GIMP were posted on the public web site and on
the mailing lists.  This is exactly the opposite of what I was hoping
for and I feel rather bad about this although I do not know how this
mess could have been avoided.  I am still hoping, though...  There
would be so much to gain for the Film Gimp users and developers by
porting it to GTK+ 2.0 and aligning its core to GIMP 1.3.x or by
aiming directly for GEGL and GIMP 2.x.

-Raphaël
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Re: [Gimp-developer] Re: [FilmGimp] Which Gimp

2002-12-16 Thread Sven Neumann
Hi,

RaphaXl Quinet <[EMAIL PROTECTED]> writes:

> This is wrong.  The plan was that Film Gimp and GIMP would merge
> around version 2.0 (you can check the gimp-dev mailing list archives
> from 2000 for some statements about that).  This did not mean that any
> project would cease to exist, but rather that one tool (or at least a
> common codebase) would support the features that are necessary for
> both projects.

actually there was no plan to merge the two projects. Instead the idea
was to provide a framework for image manipulation that fits the needs
of both still image and movie editors. The basis for this framework is
supposed to be GEGL and the Pupus rendering pipeline. A rich set of
widgets to build a user interface from should be provided as well as a
plug-in architecture and other useful things. Several applications
could be built on top of this architecture. Perhaps there would be one
large customizable GIMP application, but I can imagine that some
people might prefer to create a more specialized user interface and
call it Film GIMP, Video GIMP or Icon GIMP. There's nothing wrong with
having different applications for different needs.

This idea is however very different from the approach taken by the
current Film GIMP developers which seem to prefer to work on a
stone-old code base. I see a lot of effort wasted here and will
continue to discourage people to join this effort. The Film GIMP
developers shouldn't take this as a personal offense; it's their
choice and I will certainly not dictate what other people should do.
It's just my very own personal opinion that we could be so much
further towards GIMP-2.0 if more people would share this vision.


Salut, Sven
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Re: [Gimp-developer] Re: [FilmGimp] Which Gimp

2002-12-16 Thread Sven Neumann
Hi,

Patrick McFarland <[EMAIL PROTECTED]> writes:

> Second, I would like to ask when a either a GEGL enabled Gimp will
> be released, or a version of either Gimp with spfp/channel support
> _or_ Film Gimp with a working xcf plugin will be avalible.

when it is ready. Sorry, we never give any time scales for
releases. In this particular case, it migth take a while longer since
we haven't even started to work on GEGL integration and are currently
trying to push development towards the end of the 1.4 development
cycle.


Salut, Sven
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Re: [Gimp-developer] Re: [FilmGimp] Which Gimp

2002-12-12 Thread Sven Neumann
Hi,

RaphaXl Quinet <[EMAIL PROTECTED]> writes:

> > http://filmgimp.sourceforge.net/docs/which.gimp.html
> 
> I think that some parts of this article are really inaccurate and are
> likely to cause some unnecessary damage to the reputation of both
> projects (GIMP and Film Gimp).  It looks like you have a bad opinion
> of the GIMP developers, but I hope that you will change your mind (and
> the page).

Raphael, thanks for writing this mail. I agree with all the points you
made and would only like to add a few more words about the list of
GIMP projects titled "Gimp projects are there?"

This list gives the wrong impressions that there are separate ports of
The GIMP to the Windows and Macintosh platforms. This is wrong. These
projects use the same source code that is used to compile The GIMP for
a large number of UNIX operating systems. The GIMP developers try very
hard to write code that is platform-independent. All (or actually most
of) the ugly details about different platforms are hidden in GLib and
GDK. This is especially true for the current development version. The
WinGimp and MacGimp projects (if there are any) are solely providing
binary versions of the one true GIMP and I don't think they should be
listed as separate GIMP projects. If you want to keep them in the
list, you should also add GIMP for FreeBSD, GIMP for OpenBSD, GIMP for
Debian Linux, GIMP for Solaris, GIMP for SuSE Linux, GIMP for AIX,
GIMP for RedHat Linux, ..., ... and probably even GIMP for OS/2.

The page at filmgimp.sourceforge.net also states:

"GIMP and GIMP for Windows maintain totally separate mailing lists."

It is true that there are different mailing-lists for users of GIMP on
UNIX and users of GIMP for Windows. It turned out that this separation
makes sense although I never liked the idea of making a difference
between the same application running on different platforms. It is
however wrong that there are different mailing-lists for the
development of The GIMP. The sentence I quoted may however give this
wrong impression.

Overall, this new page on the filmgimp site is once more full of wrong
facts that I have to try hard to suppress the feeling that Robin is
knowingly and willingly spreading fear, uncertainty and doubt on The
GIMP and I wonder what's the rationale of this.


Salut, Sven
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Re: [Gimp-developer] Re: [FilmGimp] Which Gimp

2002-12-12 Thread Patrick McFarland
First, I would like to apologize to everyone on the list. It seems my poking
and proding around for 16-bit per channel rendering (which later changed into
32-bit float (spfp) per channel rendering) started a flamewar between gimp and
film gimp developers.

Second, I would like to ask when a either a GEGL enabled Gimp will be released,
or a version of either Gimp with spfp/channel support _or_ Film Gimp with a
working xcf plugin will be avalible.


-- 
Patrick "Diablo-D3" McFarland || [EMAIL PROTECTED]
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989


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Re: [Gimp-developer] Re: [FilmGimp] Which Gimp

2002-12-11 Thread Branko Collin
On 11 Dec 2002, at 13:58, Raphaël Quinet wrote:

[trying to refute ... what?]

As to the distributions thing: www.gimp.org is the place where you
get the source. Binaries distributed from that site are just a matter
of courtesy. This is not favouring or hating Windows. If anything,
www.gimp.org favours Tor's Windows build, as it is available from the
site. That is much more than can be said for many Unix flavours.

I am a Windows user, but I can understand the developer's decision to
make the site a distribution point for the source, not for binaries.
Distributing builds means commiting to these builds, supporting them,
and as most developers are Linux users, that just is not feasible.

As to the names WinGIMP and MacGIMP: these are the names of
commercial products, both sold by Mat Caughron. His websites manage
to totally confuse the issue, as he is suggesting somehow that his
are the 'official' GIMPs--which in a sense is true, as he is
repackaging and distributing the most popular Mac and Windows builds
of the official source. However, he is not the source of the official
GIMP.

I think there are more than Tor's builds of the GIMP for Windows,
though as far as I can tell, these are mostly for private use by the
builder. A non-programming end-user who uses Windows will probable
end up with Tor's builds, and a non-programming Mac user with the
Fink build.

--
branko collin
[EMAIL PROTECTED]
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