Re: [Gimp-user] Moving images from point a to b animated

2010-02-20 Thread Burnie West
On 02/19/2010 11:05 PM, Scott wrote:
 I don't see animation. Seems like the animation you've attempted
 should appear in the header1 image; but that's a jpg but not a gif.
 Well it is my first atempt and I just did what the forum post that I was
 going off of in a search said to do. Looked for a good tutorial for it but
 couldn't find one.
 Yes the train now that I think about it was a jpg. I just took one layer out
 of an exsisting animation and made my own and saved as a gif. Any links to a
 good tutorials for this?

I looked at a couple of tutorials for it, and they don't exactly seem to 
address
your questions very well. They tend to be overly simplified, or assume 
too much
background knowledge.

WARNING: very wordy post (but I don't know how to help otherwise).

Basically, you need to create a layer for each animation frame. Then you 
need to
organize the layers in the animation sequence. Then you need to schedule 
them.

If the animation from which you took that picture has the train moving 
the way
you want, maybe you can get the whole thing as an animated gif. But 
please pay
attention to the source copyright if there is one.

In the case of the train in your jpg image, there are some 
complications. As the
train runs along the track, it will change size and perspective; it goes 
behind two
buildings and two trees, and all of that has to be accommodated.

So I would suggest the following process (and I am quite sure there are 
others
with more skill and experience than I).

1) Decide how fast you want the train to move, and how many frames you need.
Five frames per second for four seconds is a total of twenty frames.  
It's pretty
jerky but may be OK. You can expand if you want, but each frame takes a few
minutes of work once the basics are completed.

2) Extract the parts of the two buildings and the two trees behind which 
the train
will run, and put them together in a separate layer - let's call it the 
foreground.
I would use the lasso tool for that.

3) Make another layer with the train. Use a careful outline of the 
train, again with
the lasso tool.

Now come the hard parts. You need to prepare the background layer (remember,
Walt Disney hired hundreds of animators to paint cells for his animated 
movies).
Then you need to create multiple copies of the train with the right size,
orientation and perspective. Then you need to place them and combine them
with the foreground and background layers. These are the steps I would take.

4) Remove the train image. This involves generating an image of the 
tracks and
the lawn and stuff where the train occludes them.

5) When you have a satisfactory background image, then make 20 copies of 
your
carefully excised train. Each copy is a separate layer.

6) Place the twenty trains where you want them on the tracks.

7) Using the perspective and rotate tools, adjust the perspective, size, 
and orientation
of the train so it looks right on the segment of the track it occupies. 
Since the image
is two-dimensional and the train is really a three-dimensional object, 
you may have to
play around a bit to get it to look tolerable.

8) At this point, you might like to hide the foreground and background 
layers, and
save the result as an animated gif to get the animation to flow the way 
you want.
This will produce a twenty-frame image of a train running in empty space.

9) Once the train running across the empty space looks good, you are now 
ready
to create the full image for each of the frames. You'll probably want to 
save this
gif animation as a separate file for later tweaking. And save the 
foreground and
background images as well.

10) Now create the frames. Make twenty copies of the foreground and 
twenty copies
of the background in the xcf image that contains the twenty scaled and 
rotated
trains. Place a foreground layer above each train image layer,  and a 
background
layer below it. It's probably a good idea to save this image as a 
temporary checkpoint.
Merge the foreground layer down onto the train image layer, and
then merge this layer down into the associated background layer.

11) Under the Filters menu, select Animation-Playback. If the frame 
sequence is
correct, the train should run along the track behind the two buildings 
and the two
trees, and then (if you kept the Looping box checked) do it all over 
again.

I guarantee you, if you are anything like me, you won't like your first 
attempt very
much. But the second will be better, believe me.

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Re: [Gimp-user] Moving images from point a to b animated

2010-02-20 Thread David Gowers
On Sat, Feb 20, 2010 at 7:18 PM, Burnie West w...@ieee.org wrote:
 On 02/19/2010 11:05 PM, Scott wrote:
 I don't see animation. Seems like the animation you've attempted
 should appear in the header1 image; but that's a jpg but not a gif.
 Well it is my first atempt and I just did what the forum post that I was
 going off of in a search said to do. Looked for a good tutorial for it but
 couldn't find one.
 Yes the train now that I think about it was a jpg. I just took one layer out
 of an exsisting animation and made my own and saved as a gif. Any links to a
 good tutorials for this?

 I looked at a couple of tutorials for it, and they don't exactly seem to
 address
 your questions very well. They tend to be overly simplified, or assume
 too much
 background knowledge.

 WARNING: very wordy post (but I don't know how to help otherwise).

 Basically, you need to create a layer for each animation frame. Then you
 need to
 organize the layers in the animation sequence. Then you need to schedule
 them.

Or you use GIMP-GAP, which is designed for this kind of thing and has
the 'Move path' tool to do pretty much everything except extracting
the train :)
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Re: [Gimp-user] Moving images from point a to b animated

2010-02-20 Thread Burnie West
On 02/20/2010 01:05 AM, David Gowers wrote:
 On Sat, Feb 20, 2010 at 7:18 PM, Burnie Westw...@ieee.org  wrote:

 On 02/19/2010 11:05 PM, Scott wrote:
  
 I don't see animation. Seems like the animation you've attempted
 should appear in the header1 image; but that's a jpg but not a gif.
  
 Well it is my first atempt and I just did what the forum post that I was
 going off of in a search said to do. Looked for a good tutorial for it but
 couldn't find one.
 Yes the train now that I think about it was a jpg. I just took one layer out
 of an exsisting animation and made my own and saved as a gif. Any links to a
 good tutorials for this?


 I looked at a couple of tutorials for it, and they don't exactly seem to
 address
 your questions very well. They tend to be overly simplified, or assume
 too much
 background knowledge.

 WARNING: very wordy post (but I don't know how to help otherwise).

 Basically, you need to create a layer for each animation frame. Then you
 need to
 organize the layers in the animation sequence. Then you need to schedule
 them.
  
 Or you use GIMP-GAP, which is designed for this kind of thing and has
 the 'Move path' tool to do pretty much everything except extracting
 the train :)

AFAICS, GAP move path tool doesn't handle the train scaling, perspective 
shifts, rotations, foreground occlusions, and the 3-D/2-D aspects.
All that would have to be managed by hand on a frame-by-frame basis, 
would it not?
These leaves the frame compositing and the tracking, which are really 
the easiest to tackle (at least at my level of expertise).
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Re: [Gimp-user] Moving images from point a to b animated

2010-02-20 Thread Olivier Lecarme
Burnie West w...@ieee.org wrote:

 AFAICS, GAP move path tool doesn't handle the train scaling, perspective 
 shifts, rotations, foreground occlusions, and the 3-D/2-D aspects.
 All that would have to be managed by hand on a frame-by-frame basis, 
 would it not?
 These leaves the frame compositing and the tracking, which are really 
 the easiest to tackle (at least at my level of expertise).

No, the Move Path tool offers exactly what is needed: you define the
path along which the train moves, and you define the transformations on
it: zooming in or out, rotating, perspective, fading, and so on.

There are several short tutorials about this tool. In the GIMP book I'm
preparing, there will be a full chapter about it.

-- 


Olivier Lecarme
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[Gimp-user] Moving images from point a to b animated

2010-02-20 Thread Scott
hey thanks all for the information. I just noticed that the link in the
original post is bad. It is supposed to be images/ - not image/s/. I think
that will make things a lot easier.

-- 
Scott (via www.gimpusers.com)
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Re: [Gimp-user] make a brush take on fg color

2010-02-20 Thread Gracia M. Littauer
On Friday 19 February 2010 11:40:29 pm saulgo...@flashingtwelve.brickfilms.com 

make a brush take on fg color

without a doubt one of the best 'help' answers I have seen

Clear (how it works)  leaves nothing out in the implementation (this is where 
most help barfs ;^))
-- 
Gracia in Cooleemee, NC- on Zenwalk 6.2
http://www.flickr.com/photos/mynameistaken/
http://www.youtube.com/bellalight
Cogito, ergo sum
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Re: [Gimp-user] What is the best way to fade an edge

2010-02-20 Thread Sven Neumann
On Sat, 2010-02-20 at 19:55 +0100, Scott wrote:
 Hi all I was wondering what would be the best way to fade the edge of a pic so
 that it fades into nothing.

Have you had a look at 
http://www.gimp.org/tutorials/Quickmask/ ?


Sven


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Re: [Gimp-user] make a brush take on fg color

2010-02-20 Thread Helen
Thank you Saul for an excellent step-by-step response.  I learned a lot from
your explanations.
Helen

On Fri, Feb 19, 2010 at 11:40 PM,
saulgo...@flashingtwelve.brickfilms.comwrote:

 Quoting Helen etter...@gmail.com:

  In order to create a gimp brush, I created a file, drew the design, did
  select all  copy  paste as  new brush.
 At this point, there are two possibilities for how the created brush
 will behave: 1) it will either be a fixed-color brush which can
 consist of millions of different colors, but the colors can not be
 changed; or 2) it will be a single-color brush which uses the active
 FG color.

 The second type of brush will only be created if your source image is
 in GRAYSCALE mode and has no alpha channel. If these two conditions
 are true then any black pixels in the brush will paint in the active
 FG color, while white pixels will be painted transparently (i.e.,
 not painted). More precisely, darker shades of gray are painted using
 the FG color with increasing opacity level.

 The first type of brush will use exactly the color and opacity of the
 original image while painting.

  The brush only paints white (my fg color when I created the file).
  I've tried creating the file in RGB and have tried Grayscale.
  Can you advise me how to edit this brush to make it take on
  the foreground colour?

 Your statement suggests that you created your brush by putting white
 pixels on a transparent layer (ie., one with an alpha channel). The
 existence of the alpha channel causes your brush to be of the fixed
 color type. What you want to do:

 . Colors-Invert -- change the white pixels to black
 . Set BG color to white
 . Layer-Transparency-Remove Alpha Channel -- change the
 transparent pixels to white
 . Image-Mode-Grayscale

 Of course, none of this is necessary if you start out editing your
 brush with a black FG and white BG on a flattened image.

 After you have created your design in this manner, your process of
 select all  copy  paste as  new brush should produce the result
 you desire.






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-- 
Helen Etters
using Linux, using openSUSE11.0
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[Gimp-user] Printing

2010-02-20 Thread Dick Smith
Is it possible to print to custom sizes using Gimp?  I keep having failures
when I try to print to a non-standard print size.  Specifically trying to
create greeting cards printed to a 7x10 inch format.  Everything seems ok
until I send the print job to my HP Photosmart C5180.

The only way I have found around it so far is to save the image and then
import it into Open Office and print from there, where there are no
problems.

Thoughts?

Dick
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