Re: [Gimp-user] Moving images from point a to b animated
On 02/19/2010 11:05 PM, Scott wrote: I don't see animation. Seems like the animation you've attempted should appear in the header1 image; but that's a jpg but not a gif. Well it is my first atempt and I just did what the forum post that I was going off of in a search said to do. Looked for a good tutorial for it but couldn't find one. Yes the train now that I think about it was a jpg. I just took one layer out of an exsisting animation and made my own and saved as a gif. Any links to a good tutorials for this? I looked at a couple of tutorials for it, and they don't exactly seem to address your questions very well. They tend to be overly simplified, or assume too much background knowledge. WARNING: very wordy post (but I don't know how to help otherwise). Basically, you need to create a layer for each animation frame. Then you need to organize the layers in the animation sequence. Then you need to schedule them. If the animation from which you took that picture has the train moving the way you want, maybe you can get the whole thing as an animated gif. But please pay attention to the source copyright if there is one. In the case of the train in your jpg image, there are some complications. As the train runs along the track, it will change size and perspective; it goes behind two buildings and two trees, and all of that has to be accommodated. So I would suggest the following process (and I am quite sure there are others with more skill and experience than I). 1) Decide how fast you want the train to move, and how many frames you need. Five frames per second for four seconds is a total of twenty frames. It's pretty jerky but may be OK. You can expand if you want, but each frame takes a few minutes of work once the basics are completed. 2) Extract the parts of the two buildings and the two trees behind which the train will run, and put them together in a separate layer - let's call it the foreground. I would use the lasso tool for that. 3) Make another layer with the train. Use a careful outline of the train, again with the lasso tool. Now come the hard parts. You need to prepare the background layer (remember, Walt Disney hired hundreds of animators to paint cells for his animated movies). Then you need to create multiple copies of the train with the right size, orientation and perspective. Then you need to place them and combine them with the foreground and background layers. These are the steps I would take. 4) Remove the train image. This involves generating an image of the tracks and the lawn and stuff where the train occludes them. 5) When you have a satisfactory background image, then make 20 copies of your carefully excised train. Each copy is a separate layer. 6) Place the twenty trains where you want them on the tracks. 7) Using the perspective and rotate tools, adjust the perspective, size, and orientation of the train so it looks right on the segment of the track it occupies. Since the image is two-dimensional and the train is really a three-dimensional object, you may have to play around a bit to get it to look tolerable. 8) At this point, you might like to hide the foreground and background layers, and save the result as an animated gif to get the animation to flow the way you want. This will produce a twenty-frame image of a train running in empty space. 9) Once the train running across the empty space looks good, you are now ready to create the full image for each of the frames. You'll probably want to save this gif animation as a separate file for later tweaking. And save the foreground and background images as well. 10) Now create the frames. Make twenty copies of the foreground and twenty copies of the background in the xcf image that contains the twenty scaled and rotated trains. Place a foreground layer above each train image layer, and a background layer below it. It's probably a good idea to save this image as a temporary checkpoint. Merge the foreground layer down onto the train image layer, and then merge this layer down into the associated background layer. 11) Under the Filters menu, select Animation-Playback. If the frame sequence is correct, the train should run along the track behind the two buildings and the two trees, and then (if you kept the Looping box checked) do it all over again. I guarantee you, if you are anything like me, you won't like your first attempt very much. But the second will be better, believe me. ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
Re: [Gimp-user] Moving images from point a to b animated
On Sat, Feb 20, 2010 at 7:18 PM, Burnie West w...@ieee.org wrote: On 02/19/2010 11:05 PM, Scott wrote: I don't see animation. Seems like the animation you've attempted should appear in the header1 image; but that's a jpg but not a gif. Well it is my first atempt and I just did what the forum post that I was going off of in a search said to do. Looked for a good tutorial for it but couldn't find one. Yes the train now that I think about it was a jpg. I just took one layer out of an exsisting animation and made my own and saved as a gif. Any links to a good tutorials for this? I looked at a couple of tutorials for it, and they don't exactly seem to address your questions very well. They tend to be overly simplified, or assume too much background knowledge. WARNING: very wordy post (but I don't know how to help otherwise). Basically, you need to create a layer for each animation frame. Then you need to organize the layers in the animation sequence. Then you need to schedule them. Or you use GIMP-GAP, which is designed for this kind of thing and has the 'Move path' tool to do pretty much everything except extracting the train :) ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
Re: [Gimp-user] Moving images from point a to b animated
On 02/20/2010 01:05 AM, David Gowers wrote: On Sat, Feb 20, 2010 at 7:18 PM, Burnie Westw...@ieee.org wrote: On 02/19/2010 11:05 PM, Scott wrote: I don't see animation. Seems like the animation you've attempted should appear in the header1 image; but that's a jpg but not a gif. Well it is my first atempt and I just did what the forum post that I was going off of in a search said to do. Looked for a good tutorial for it but couldn't find one. Yes the train now that I think about it was a jpg. I just took one layer out of an exsisting animation and made my own and saved as a gif. Any links to a good tutorials for this? I looked at a couple of tutorials for it, and they don't exactly seem to address your questions very well. They tend to be overly simplified, or assume too much background knowledge. WARNING: very wordy post (but I don't know how to help otherwise). Basically, you need to create a layer for each animation frame. Then you need to organize the layers in the animation sequence. Then you need to schedule them. Or you use GIMP-GAP, which is designed for this kind of thing and has the 'Move path' tool to do pretty much everything except extracting the train :) AFAICS, GAP move path tool doesn't handle the train scaling, perspective shifts, rotations, foreground occlusions, and the 3-D/2-D aspects. All that would have to be managed by hand on a frame-by-frame basis, would it not? These leaves the frame compositing and the tracking, which are really the easiest to tackle (at least at my level of expertise). ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
Re: [Gimp-user] Moving images from point a to b animated
Burnie West w...@ieee.org wrote: AFAICS, GAP move path tool doesn't handle the train scaling, perspective shifts, rotations, foreground occlusions, and the 3-D/2-D aspects. All that would have to be managed by hand on a frame-by-frame basis, would it not? These leaves the frame compositing and the tracking, which are really the easiest to tackle (at least at my level of expertise). No, the Move Path tool offers exactly what is needed: you define the path along which the train moves, and you define the transformations on it: zooming in or out, rotating, perspective, fading, and so on. There are several short tutorials about this tool. In the GIMP book I'm preparing, there will be a full chapter about it. -- Olivier Lecarme ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
[Gimp-user] Moving images from point a to b animated
hey thanks all for the information. I just noticed that the link in the original post is bad. It is supposed to be images/ - not image/s/. I think that will make things a lot easier. -- Scott (via www.gimpusers.com) ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
Re: [Gimp-user] make a brush take on fg color
On Friday 19 February 2010 11:40:29 pm saulgo...@flashingtwelve.brickfilms.com make a brush take on fg color without a doubt one of the best 'help' answers I have seen Clear (how it works) leaves nothing out in the implementation (this is where most help barfs ;^)) -- Gracia in Cooleemee, NC- on Zenwalk 6.2 http://www.flickr.com/photos/mynameistaken/ http://www.youtube.com/bellalight Cogito, ergo sum ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
Re: [Gimp-user] What is the best way to fade an edge
On Sat, 2010-02-20 at 19:55 +0100, Scott wrote: Hi all I was wondering what would be the best way to fade the edge of a pic so that it fades into nothing. Have you had a look at http://www.gimp.org/tutorials/Quickmask/ ? Sven ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
Re: [Gimp-user] make a brush take on fg color
Thank you Saul for an excellent step-by-step response. I learned a lot from your explanations. Helen On Fri, Feb 19, 2010 at 11:40 PM, saulgo...@flashingtwelve.brickfilms.comwrote: Quoting Helen etter...@gmail.com: In order to create a gimp brush, I created a file, drew the design, did select all copy paste as new brush. At this point, there are two possibilities for how the created brush will behave: 1) it will either be a fixed-color brush which can consist of millions of different colors, but the colors can not be changed; or 2) it will be a single-color brush which uses the active FG color. The second type of brush will only be created if your source image is in GRAYSCALE mode and has no alpha channel. If these two conditions are true then any black pixels in the brush will paint in the active FG color, while white pixels will be painted transparently (i.e., not painted). More precisely, darker shades of gray are painted using the FG color with increasing opacity level. The first type of brush will use exactly the color and opacity of the original image while painting. The brush only paints white (my fg color when I created the file). I've tried creating the file in RGB and have tried Grayscale. Can you advise me how to edit this brush to make it take on the foreground colour? Your statement suggests that you created your brush by putting white pixels on a transparent layer (ie., one with an alpha channel). The existence of the alpha channel causes your brush to be of the fixed color type. What you want to do: . Colors-Invert -- change the white pixels to black . Set BG color to white . Layer-Transparency-Remove Alpha Channel -- change the transparent pixels to white . Image-Mode-Grayscale Of course, none of this is necessary if you start out editing your brush with a black FG and white BG on a flattened image. After you have created your design in this manner, your process of select all copy paste as new brush should produce the result you desire. ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user -- Helen Etters using Linux, using openSUSE11.0 ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
[Gimp-user] Printing
Is it possible to print to custom sizes using Gimp? I keep having failures when I try to print to a non-standard print size. Specifically trying to create greeting cards printed to a 7x10 inch format. Everything seems ok until I send the print job to my HP Photosmart C5180. The only way I have found around it so far is to save the image and then import it into Open Office and print from there, where there are no problems. Thoughts? Dick ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user