Re: 24bit tga

2000-08-06 Thread Ingo Ruhnke
James Smaby [EMAIL PROTECTED] writes: 24bit = RGB flatten an alpha that might be there. Just save in tga format. Flatting the alpha channel is a bad idea when the image should be used in a game. Since you probably want a clean-outline for the object in the image and that will be lost when

Re: converting to indexed and loss of quality

2000-08-06 Thread dave
Thanks for everyone's replys. The solution works fine, although it's a shame you need to know your background for a transparent gif )-; I was wondering, is there a script-fu that would do this, i.e. add a layer fill with colour (parameter) merge visible layers select by colour (same parameter)

Re: GIMP v1.1.24 RPM Take 2

2000-08-06 Thread James Smaby
Uninstall the other programs first, or do rpm -ivh foo-bar.rpm --force

??? (??)

2000-08-06 Thread clemensF
many of you will not like to read this, as it is a set of newbie questions of the most repelling sort. some will hope to read the answers later... 1. what is an alpha [channel]? 2. what's the difference between layers, channels and paths? 3. is there a reasonable functional complement

Re: GIMP v1.1.24 RPM Take 2

2000-08-06 Thread clemensF
Andrew J Fortune: Following up on a previous posting, I am still trying to install GIMP approach of installing an RPM. gimp-1.1.24-2.i686.rpm), I got the following errors : "error: failed dependencies: follows (rpm -Uvh gtk-1.2.8-24.i386.rpm), but got a long string of errors (rpm -Uvh

Re: converting to indexed and loss of quality

2000-08-06 Thread Chetan Dhavse
On Sat, 5 Aug 2000, dave wrote: I've been using gimp for a short while now, and the one problem that keeps coming up is when I convert an RGB image to indexed, to save as a gif with a transparent background. I (think I) understand the issues with converting RGB colour to indexed, but