Hi,
First thank you for Gnoga! The project is fantastic and its installation
went flawlessly on my new Debian 7.8 install.
How would you go to use OAuth and/or OpenID with the Gnoga framework? I
searched around and found nothing about that.
Thx!
olivier
I know Stephane Carrez wrote the Ada-Security framework that do just that.
Maybe it can be leveraged for Gnoga..?
https://code.google.com/p/ada-security/
Thx,
olivier
On Wed, Jan 28, 2015 at 8:24 AM, Rabbi David Botton da...@botton.com
wrote:
First thank you for Gnoga! The project is
Hi,
I want to dynamically create a widget that has a close button. When
pressed, the widget should remove itself from user data and from the DOM.
I checked every tutorial and demo and can't find such scenario. Right now I
am able to generate widgets dynamically but I am having a hard time
Hey,
I was wondering what is the strategy if I want to code a sliding panel
transitioning from outside the browser window to some inside placement?
Something similar to the Gnoga welcome page.
Thx,
olivier
--
Dive into
on
the Red area will work correctly. My guess is you have something
similar to the On_Click1 style, which won't work out.
On Wed, Apr 22, 2015 at 11:24 AM, Olivier Henley
olivier.hen...@gmail.com wrote:
Hey!
Inside a submit handler callback I create a custom view to which I bind a
double
Hey!
Sorry for asking so many questions lately but my application is really into
edge case territories.
1. How should I go if I want the server to make Get request on his own?
2. How do I get a hold on a child element, on the gnoga side, knowing its
ID?
Thx again!
Olivier
a hidden field and bind the On_Change event to that field in Gnoga.
Then in your JS every time you change the hidden field's value it will
trigger your handler on the Gnoga side.
David Botton
On Sat, Apr 18, 2015 at 9:27 PM Olivier Henley olivier.hen...@gmail.com
wrote:
Hi,
I try to use
Hi,
I try to use the youtube iframe API (
https://developers.google.com/youtube/iframe_api_reference#Loading_a_Video_Player)
and I'm hitting a wall trying to communicate events from browser to server
that are not binded to a html element.
When instantiating a Youtube player, you specify a
Hi,
I have a Pause() function in boot.js. How do I execute this function from
the server? I tried:
Main_Window.Document.jQuery_Execute (Pause());
... but again it does not work. Looks like javascript functions are not in
the document and I can't find fundamental info on that.
Thanks in
at the code for the Gnoga web. It uses the jQueryUI packages in Gnoga.
On Fri, Apr 3, 2015 at 1:52 AM Olivier Henley olivier.hen...@gmail.com
wrote:
Hey,
I was wondering what is the strategy if I want to code a sliding panel
transitioning from outside the browser window to some inside
Hey!
I found how to solve my problem.
By using Attach_Using_Parent(Parent, ID), I though I had to pass the
immediate parent for it to work. Because all my table widgets are created
dynamically I do not keep reference to them in my app data. Therefore I
tried to pass the closest parent kept in my
Hey!
My disconnection code:
procedure On_Disconnect (Object : in out Gnoga.Gui.Base.Base_Type'Class) is
App_Skel : App_Skeleton_Ptr := App_Skeleton_Ptr
(Object.Connection_Data);
begin
DB.Remove (App_Skel.User_Email);
end On_Disconnect;
Trying to bind On_Disconnect() to
Hey!
How would I go about reloading the whole page when On_Resize is called?
Thx!
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Hi!
I have a widget that has a little X in the top right corner to remove
itself.
I have two On_Click_Handler set; one for the widget (starts some music) and
one for the little X. Now the little X overlap the widget at its top right
corner, therefore both events are triggered.
Is it possible to
> Gnoga.Server.Connection.Execute_Script
> (ID => Object.Connection_ID,
> Script => "e.stopPropagation()");
>
> David Botton
>
>
> On Sun, Nov 29, 2015 at 4:58 PM Olivier Henley <olivier.hen...@gmail.com>
> wrote:
>
>>
hey!
1. Something is wrong with gnoga-1.1a. Compiles, server starts but both
Chrome and Firefox returns "the connection was reset". Connecting at
127.0.0.1:8080, no zombie process on my side. Uninstalled 1.1a, installed
1.1 and things run smoothly again.
2. gnoga site is down since this morning
Hi,
Is there any plan to support RTCDataChannel in Gnoga. At this point this
looks like the only feature missing to support the creation of highly
reactive HTML5 online games. Why?.. in a nutshell:
1. TCP can severely degrades online game experience when there is packet
loss.
2. SCTP, the
Hi,
Say I have 10 000 users connected to my server. Say one user executes an
action, gain some points for it and say I want to push a visual element
update to every connected user to notify them. How should I do it?
Right now I use a pattern similar to what can be found in the Chatanooga
demo (I
1. On sourceforge the default file to download is gprbuilds.zip! Why?
2. This weekend I had problem building latest from master because of
Zanyblue. I just gave up.
3. Links at www.gnoga.com (tools, services, marketplace etc) are not
working ... or incredibly slow. I managed to open only
M is the major version number
m is the minor version number
s is 'a' for alpha, 'b' for beta, and 'r' for release
n is a continuously growing sequence number, irrespectively of s
+1
On Tue, Sep 20, 2016 at 5:37 PM, Jean-Pierre Rosen <ro...@adalog.fr> wrote:
> Le 20/09/2016 à 22:56
t; Please Olivier, sending full report is actually helping to improve.
> Your last report from end of July was rather ok.
>
> >
> >
> >
> > On Tue, Sep 20, 2016 at 12:42 PM Olivier Henley <
> olivier.hen...@gmail.com> wrote:
> > 1. On sourceforge the default file to down
Hi to all,
Am I wrong or there is no way to specify custom resource path for an
application (/js, /css/ etc)?
Thanks,
Olivier
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Announcing the Oxford Dictionaries API! The API offers world-renowned
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*Rebooting a question because I received no feedback; did original post a
month ago.
Using Gnoga for a multiplayer game, I have a question which I fail to
answer myself because I do not know a) enough about Ada and b) enough about
the architecture of Gnoga/Simple Components stack.
- note1: A
Using Gnoga for a multiplayer game, I have a question which I fail to
answer myself because I do not know a) enough about Ada and b) enough about
the architecture of Gnoga/Simple Components stack.
- note1: A match is two players connected through webRTC.
- note2: To establish a webRTC connection
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