Hi
This group is concerned with general aspects of the Go language.
Please generate an issue with your question in our repository:
github.com/g3n/engine
We will try to answer.
Regards.
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Is there a proper place where we can ask questions?
For example, I am trying to figure out what the monitor resolution is
before I create the window, as I have a very high resolution monitor that
makes the example windows and text way too small. I figure if I can
determine if the monitor resol
thanks for confirming that, i was guessing you had done that for x-platform
support anyway.
i started making a 3d viewer myself with glfw last year, its as much shader
as possible, not worked on it recently, apart from looking at non-x
solutions.
On Sunday, 12 March 2017 19:16:58 UTC, leonsal
The dependencies on the X server are needed by the GLFW window manager (
*http://www.glfw.org*).
We tried to abstract the window manager in the "window" package.
So it would be theoretically possible to build another window manager using
a Go binding for an EGL library and use it with the engine.
OK, i see X server in there, unfortunately the target system i was
currently looking at doesn't have x support, just egl.
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Output of *ldd* of the G3N demo (G3ND) in my Linux box:
linux-vdso.so.1 => (0x7ffebade6000)
libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x7f9b136e7000)
libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0
(0x7f9b134ca000)
libGL.so.1 => /usr/lib/nvidia-367/libGL.so.1 (0x7f
interesting, something i'm active around.
just checking, the only dependency for the compiled result is opengl?
On Sunday, 12 March 2017 14:52:51 UTC, leonsal wrote:
>
> Hi All,
>
> G3N is an OpenGL 3D Game Engine written in Go:
> https://github.com/g3n/engine
> Try out the game engine demo at: