runtime problems yet.
On Tue, Oct 29, 2019 at 10:42 AM Willy Tarreau wrote:
> On Tue, Oct 29, 2019 at 10:29:43AM -0700, Amol Deshpande wrote:
> > The short answer as to why is that in the games industry Windows servers
> > are not unknown. Plus during development it's helpful to h
mol,
>
> On Sat, Oct 19, 2019 at 09:41:34AM -0700, Amol Deshpande wrote:
> > hi,
> >
> > I've taken up a hobby task to make a native version of haproxy for
> Windows,
> > using some of the platform-specific features for network I/O.
>
> You're having strange
hi,
I've taken up a hobby task to make a native version of haproxy for Windows,
using some of the platform-specific features for network I/O.
I've been using clang-cl to compile and it mostly works well. There are a
lot of warnings generated in the code that fall into two categories:
1. General
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