Re: haproxy, Windows, pull requests

2019-10-29 Thread Amol Deshpande
ok, I switched the compiler to pure clang instead of clang-cl (frontend to MSVC), and it went a lot better. You can look at https://github.com/amoldeshpande/haproxy There's just one commit with the shared code. Since I don't have it really running I can't say if the LLP64 things will cause any

Re: haproxy, Windows, pull requests

2019-10-29 Thread Willy Tarreau
On Tue, Oct 29, 2019 at 10:29:43AM -0700, Amol Deshpande wrote: > The short answer as to why is that in the games industry Windows servers > are not unknown. Plus during development it's helpful to have the ability > to run all servers locally on a developer's computer, which is usually > Windows

Re: haproxy, Windows, pull requests

2019-10-29 Thread Amol Deshpande
hi Willy, Yes, I do have strange hobbies :-) The short answer as to why is that in the games industry Windows servers are not unknown. Plus during development it's helpful to have the ability to run all servers locally on a developer's computer, which is usually Windows for PC games. Also,

Re: haproxy, Windows, pull requests

2019-10-29 Thread Baptiste
My 2 cents: "let's wait for Windows to adopt the Linux kernel"..

Re: haproxy, Windows, pull requests

2019-10-29 Thread Willy Tarreau
Hi Amol, On Sat, Oct 19, 2019 at 09:41:34AM -0700, Amol Deshpande wrote: > hi, > > I've taken up a hobby task to make a native version of haproxy for Windows, > using some of the platform-specific features for network I/O. You're having strange hobbies in my opinion :-) > I've been using

haproxy, Windows, pull requests

2019-10-19 Thread Amol Deshpande
hi, I've taken up a hobby task to make a native version of haproxy for Windows, using some of the platform-specific features for network I/O. I've been using clang-cl to compile and it mostly works well. There are a lot of warnings generated in the code that fall into two categories: 1. General