Hi Andre, good to hear from you.
On Feb 13, 2011, at 5:27 PM, Andre Wilson Brotto Furtado wrote:
This is great, thanks Simon. I'm currently not involved in any
haskell projects anymore, but please do keep the ball rolling for
FunGEn.
I'm currenty exploring how domain-specific development
All - inspired by #haskell-game, I'm pleased to announce that FunGEn
has been revived as a community project. This makes Andre Furtado's
2002 work available to the new generation of haskell game developers. :)
FunGEn (Functional Game Engine) is a platform-independent, BSD-
licensed,
Wow.
I've been working almost exclusively with GLUT because it seems to be
the only multi-platform graphics toolkit that works for me. This looks
great! It certainly seems to take the pain out of texture-loading
which always drives me up the wall.
The examples seem to be loading OpenGL in order
Thanks Lyndon,
On Feb 13, 2011, at 1:24 PM, Lyndon Maydwell wrote:
I've been working almost exclusively with GLUT because it seems to be
the only multi-platform graphics toolkit that works for me. This looks
great! It certainly seems to take the pain out of texture-loading
which always drives
Would it be worth re-exporting a type-aliased GLdouble to completely
hide the implementation?
PS, and now I understand more clearly - yes, you're quite right. I
meant to do that.
Perhaps some day it could use a graphics-and-IO abstraction layer
(like HaskGame).
I've never used darcsden before. I take it your username is simon?
On Mon, Feb 14, 2011 at 5:43 AM, Simon Michael si...@joyful.com wrote:
Would it be worth re-exporting a type-aliased GLdouble to completely
hide the implementation?
PS, and now I understand more clearly - yes, you're quite