Re: [Haskell-cafe] ANN: FunGEn-0.3 simple 2D game engine released

2011-02-14 Thread Simon Michael
Hi Andre, good to hear from you. On Feb 13, 2011, at 5:27 PM, Andre Wilson Brotto Furtado wrote: This is great, thanks Simon. I'm currently not involved in any haskell projects anymore, but please do keep the ball rolling for FunGEn. I'm currenty exploring how domain-specific development

[Haskell-cafe] ANN: FunGEn-0.3 simple 2D game engine released

2011-02-13 Thread Simon Michael
All - inspired by #haskell-game, I'm pleased to announce that FunGEn has been revived as a community project. This makes Andre Furtado's 2002 work available to the new generation of haskell game developers. :) FunGEn (Functional Game Engine) is a platform-independent, BSD- licensed,

Re: [Haskell-cafe] ANN: FunGEn-0.3 simple 2D game engine released

2011-02-13 Thread Lyndon Maydwell
Wow. I've been working almost exclusively with GLUT because it seems to be the only multi-platform graphics toolkit that works for me. This looks great! It certainly seems to take the pain out of texture-loading which always drives me up the wall. The examples seem to be loading OpenGL in order

Re: [Haskell-cafe] ANN: FunGEn-0.3 simple 2D game engine released

2011-02-13 Thread Simon Michael
Thanks Lyndon, On Feb 13, 2011, at 1:24 PM, Lyndon Maydwell wrote: I've been working almost exclusively with GLUT because it seems to be the only multi-platform graphics toolkit that works for me. This looks great! It certainly seems to take the pain out of texture-loading which always drives

Re: [Haskell-cafe] ANN: FunGEn-0.3 simple 2D game engine released

2011-02-13 Thread Simon Michael
Would it be worth re-exporting a type-aliased GLdouble to completely hide the implementation? PS, and now I understand more clearly - yes, you're quite right. I meant to do that. Perhaps some day it could use a graphics-and-IO abstraction layer (like HaskGame).

Re: [Haskell-cafe] ANN: FunGEn-0.3 simple 2D game engine released

2011-02-13 Thread Lyndon Maydwell
I've never used darcsden before. I take it your username is simon? On Mon, Feb 14, 2011 at 5:43 AM, Simon Michael si...@joyful.com wrote: Would it be worth re-exporting a type-aliased GLdouble to completely hide the implementation? PS, and now I understand more clearly - yes, you're quite