Re: [Haskell-cafe] Physics engines purely in Haskell?

2008-11-09 Thread Roman Cheplyaka
* Mark Wassell <[EMAIL PROTECTED]> [2008-11-09 10:51:55+1100] > Has anyone thought about or embarked on the task of developing a 2D or > 3D physics engine purely in Haskell? > > There is Hipmunk but I'm wondering about a purely Haskell > implementation; possibly a port of Chipmunk to Haskell.

Re: [Haskell-cafe] Physics engines purely in Haskell?

2008-11-08 Thread Don Stewart
mwassell: > Has anyone thought about or embarked on the task of developing a 2D or > 3D physics engine purely in Haskell? > > There is Hipmunk but I'm wondering about a purely Haskell > implementation; possibly a port of Chipmunk to Haskell. http://haskell.org/haskellwiki/Hpysics "Hpys

[Haskell-cafe] Physics engines purely in Haskell?

2008-11-08 Thread Mark Wassell
Has anyone thought about or embarked on the task of developing a 2D or 3D physics engine purely in Haskell? There is Hipmunk but I'm wondering about a purely Haskell implementation; possibly a port of Chipmunk to Haskell. Mark ___ Haskell-Cafe ma