Re: [hlcoders] Valve: WorldCraft Bug

2001-11-16 Thread Oskar 'Zoot' Lindgren
yeah, like scripts... or why not make a waypoint generator... Valve give it to us! - Original Message - From: Nathan Taylor To: HLCoders Sent: Friday, November 16, 2001 9:47 PM Subject: Re: [hlcoders] Valve: WorldCraft Bug Thatwould be phat.It would give

Re: [hlcoders] Valve: WorldCraft Bug

2001-11-16 Thread _Phantom_
NO!! STOP!! NOW!!! the man can't code.. he'll try and talk me into it!! agggh /me runs away and locks 'imself in a box - Original Message - From: David Flor [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 16, 2001 9:22 PM Subject: RE: [hlcoders] Valve:

[hlcoders] Checking file consistency

2001-11-16 Thread Florian Zschocke
This is a tricky one. I don't think it does work, but I'll ask nevertheless. What I want to do is check a file on the client to be consistent with the copy on the server. I do know how to do that in HL code. What I know is to use PrecacheGeneric() and ForceModified() in DispatchSpawn(). But

Re: [hlcoders] Player Offset; Origin to Ground

2001-11-16 Thread _Phantom_
Based on the code for the hulls it seam to be : 36 standing and 18 ducking - Original Message - From: Miguel Aleman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 16, 2001 10:10 PM Subject: [hlcoders] Player Offset; Origin to Ground Anyone know how far the ground is

[hlcoders] Function run in client.dll everytime the client moves?

2001-11-16 Thread Miguel Aleman
Thanks phantom for the help on offsets. Do you guys know of a function in the client.dll that is run everytime the client moves? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Function run in client.dll everytime the client moves?

2001-11-16 Thread Miguel Aleman
I programmed a particle engine and I want the player to kick up snow whenever he walks on it. I have the texture recognition code done, I just need a place to put it. - Original Message - From: _Phantom_ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 16, 2001 4:56 PM

Re: [hlcoders] Function run in client.dll everytime the client moves?

2001-11-16 Thread omega
uhm, no, look for footsteps. -omega Blackened Interactive http://www.nofadz.com/blackened - Original Message - From: Miguel Aleman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 16, 2001 6:33 PM Subject: Re: [hlcoders] Function run in client.dll everytime the client

Re: [hlcoders] Function run in client.dll everytime the client moves?

2001-11-16 Thread _Phantom_
yeah, it's in the pm_shared folder for the physics code, so it runs on both client and server... - Original Message - From: Miguel Aleman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 16, 2001 11:33 PM Subject: Re: [hlcoders] Function run in client.dll everytime the