Re: [hlcoders] LOD stuff

2001-12-03 Thread Paolo \Nusco\ Perrotta
Hi Persuter. I won't post attachments to this list anymore after last week's virus incident, but here's a link to the file: http://www.planethalflife.com/holywars/tmp/entity.cpp The Holy Wars downloadable contains some examples of LODded models. You can also experiment with client-side console

Re: [hlcoders] LOD stuff

2001-12-03 Thread Nathan Taylor
Lol =) IRC ALERT... - Original Message - From: omega Sent: Sunday, December 02, 2001 11:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Lol =)-omegaBlackened Interactivehttp://www.nofadz.com/blackenedIRC: irc.gamesnet.net channel: #blackened-interactive- Original

Re: [hlcoders] LOD stuff

2001-12-03 Thread James Williams
To get back on track, here's the original email with .cpp file attached (and lame topica ads removed). Knock yourselves out. =) -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive

RE: [hlcoders] LOD stuff

2001-12-03 Thread James Williams
BTW, I sent this yesterday afternoon, but there's a hold on messages 40KB and they have to be individually approved by a moderator. Just thought I'd warn you all in advance. =) -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums

RE: [hlcoders] LOD stuff

2001-12-03 Thread Erik Johnson
I bumped this up to 128 so this should be less of a problem now. Erik -Original Message- From: James Williams [mailto:[EMAIL PROTECTED]] Sent: Monday, December 03, 2001 10:14 AM To: [EMAIL PROTECTED] Subject:RE: [hlcoders] LOD stuff BTW, I sent this yesterday

Re: [hlcoders] LOD stuff

2001-12-03 Thread Patrick Phillips
heh, my store's pretty small, so they would NEVER do that. What'd you do? I do carts and hate it when I'm scheduled for cashiering cause people suck. From: Ubermensch [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Date: Sun, 2 Dec 2001

[hlcoders] pushable objects

2001-12-03 Thread vato loco
Has anybody seen documentation on pushable objects in HL ala Unreal Tournament? I figure that it could work by making a new item that when used it tries to move away from your forward vector but not having to 'use' it would be preferred. Any ideas? -loco3d

Re: [hlcoders] pushable objects

2001-12-03 Thread botman
Has anybody seen documentation on pushable objects in HL ala Unreal Tournament? I figure that it could work by making a new item that when used it tries to move away from your forward vector but not having to 'use' it would be preferred. You could create a Touch function (i.e. PushTouch())

Re: [hlcoders] TriApi + OpenGl + nVidia = BAD ????

2001-12-03 Thread Cortex
I localised the problem... It's in the Spawn function of the func_wall entity : SET_MODEL( ENT(pev), STRING(pev-model) ); IfI comment out this line, the block doesn't appear and my rain works fine... What's that strange problem ??? Engine or code problem Thanks for ANY help

[hlcoders] Finding out Client's Team Index in Scoreboard Code

2001-12-03 Thread Miguel Aleman
How can I find the team Index of a client in the VGUI_Scoreboard code?

Re: [hlcoders] pushable objects

2001-12-03 Thread [DRP]Avatar-X
I've never seen pushables in unreal, but that sounds a lot like func_pushable... -av botman wrote: Has anybody seen documentation on pushable objects in HL ala Unreal Tournament? I figure that it could work by making a new item that when used it tries to move away from your forward

Re: [hlcoders] LOD stuff

2001-12-03 Thread Oskar 'Zoot' Lindgren
.rules - Original Message - From: Paolo Nusco Perrotta [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 03, 2001 10:30 AM Subject: Re: [hlcoders] LOD stuff Hi Persuter. I won't post attachments to this list anymore after last week's virus incident, but here's a link to

[hlcoders] [OT] question to valve, curious

2001-12-03 Thread Andrew Foss
I was digging around in my old CD's box, when I came upon a diamond viper driver disc. it contained a Half-life trailer. upon watching it, I noticed some cool bits. almost all the monsters in the demo are not seen in the game. (the models still exist) there are also a bunch of maps that