Ken,
What you said is not entirely accurate.
Copyright protects copying, distribution, public
display/performance and other rights (depending on the state youre in)
If Im a film studio, and I release
a movie on VHS, its not legal for you to buy a legit copy, and then
display it
What sucks about fileplanet is that sure, they use the money to support the service,
but
ONLY PEOPLE WHO PAY CAN DOWNLOAD THE FILES.
People who do not want to pay, or CAN'T pay, (underage, no credit card, no money,
whatever) simply can't get the files.
Oh, sure, you say they have mirrors in
fileplanet seems fine to me (or it could just be I live in UK so all the
americans aint online to be hogging the other mirrors sorry but its
true!).
Also, if your saying that ppl cant put stuff on a cd, such as huge patches
and such which 56kers cant download, how the hell do u expect them to
Then again, bare in mind that in the case of Half-Life the EULA states we are not allowed to make money off the game unless we have specific permission from VALVe such as is with Counter-Strike, Oposing Force, and Blueshift, which Gearbox had to go through some special procedure to get permission.
The point is, you aint paying for the patches or the mods, you are paying
for the upkeep of the servers they are hosted on and the bandwidth the
servers use, and in doing so yo get a 'thank you' with a personal server.
For $6.95 USD (£5 UKP) per month or $59.99 USD (£43 UKP) a year that's not
oh they dropped the price down? amazing.
last time i looked it was $30 a month US or something outrageous like that
:P
but still, gamespy is just greedy. they started out small, now they're huge
and have swallowed a number of companies. you cant tell me that they cant
afford the servers without
replys in message :
- Original Message -
From: omega [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 28, 2001 3:37 PM
Subject: Re: [hlcoders] what a bloody n00b
oh they dropped the price down? amazing.
last time i looked it was $30 a month US or something outrageous
[THREAD CLOSED]
By the powers vested in me by my keyboard and nothing else, I hereby
declare this thread closed. It's slashdot fodder.
Andrew Foss wrote:
You've still got to click it for them to get money, as it's VERY unlikey
they have a display and pay system giving them cash.
Actually,
$2k a month isn't really that expensive if you think about it. My web host (ArmouryNetwork) pays $54k a month for 3 T3 lines and 2 OC-25's so $2k isn't really that substantial. -Lakario - Original Message - From: _Phantom_ Sent: Friday, December 28, 2001 2:04 PM To: [EMAIL PROTECTED]
What makes you say that? Isn't it possible that there was a predetermined agreement? - Original Message - From: Dynerman David M Sent: Friday, December 28, 2001 2:07 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] FP charging Right.But as a mod author, what choice do you have for large
If you have a problem with it, complain to them, as
it yours you have the right to do that.
- Original Message -
From:
Dynerman David M
To: [EMAIL PROTECTED]
Sent: Friday, December 28, 2001 8:00
PM
Subject: RE: [hlcoders] FP charging
What do you mean by
but if u gave them permission to make mirrors of the game whenever there was a patch when it first came out couldn't they just mirror whenever? - Original Message - From: Dynerman David M Sent: Friday, December 28, 2001 3:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] FP charging
No close! This is the first good discussion we've had here in a while! :-)
Tim Holt wrote:
[THREAD CLOSED]
By the powers vested in me by my keyboard and nothing else, I hereby
declare this thread closed. It's slashdot fodder.
Andrew Foss wrote:
You've still got to click it for them to
I discovered a new oddity while testing a new model. It seems that if you
have to hit boxes assigned to group 0, only the first is recognized. I have
the hit boxes defined as follows in the .qc file:
$attachment 0 gun 0 0 0
$attachment 1 gun 0 33 0
$hbox 0 base -10 -10 0 10 10 48
$hbox 0gun -4
I agree - Original Message - From: [DRP]Avatar-X Sent: Friday, December 28, 2001 5:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] what a bloody n00b [THREAD CLOSED] No close! This is the first good discussion we've had here in a while! :-)Tim Holt wrote: [THREAD CLOSED] By the
As a side note, I'm thinking of writing an artical
on this whole file distrubtion stuff, does anyone have any objection to me using
their names / quotes in it if I need to? (dont worry, I'm not planing on selling
it, hehe ;))
Based on this and the convastion we had on IRC
about it I think
That's not really ethics, it's economics (sp?),
those who can afford to buy the space and the speed will, those who cant
wont.
- Original Message -
From:
Dynerman David M
To: [EMAIL PROTECTED]
Sent: Saturday, December 29, 2001 12:36
AM
Subject: RE: [hlcoders] FP
Folks,
Would this work to count the number of monster_scientist entities in a
map as well As how many are dead?
while ( ( GEnt = (CBaseMonster*)UTIL_FindEntityByClassname(NULL,
monster_scientist) ) != NULL) {
iHost++;
if ( !GEnt-IsAlive() )
iHostDead++;
}
I am trying to
ive been away for most of the day so i didnt get back in on this stuff till
now.
but anyway, thats basically what im saying. the services now are almost
exactly the same as they were before, 9x out of 10 theres one free mirror,
and 2 personal servers on stuff that used to have 3 mirrors.
so
You could try
#ifdef CLIENT_DLL
extern ... gEngFuncs"
#endif
I don't know if it helps...
- Original Message -
From:
Varlock
To: [EMAIL PROTECTED]
Sent: Saturday, December 29, 2001 3:20
AM
Subject: Re: [hlcoders] Server/Client
CVAR Problems
Can I bring
No, this wont work.
UTIL_FindEntityByClassname() searches the entity list for the classname
starting with the entity you pass as the first parameter.
Since each time through the loop, you're telling
UTIL_FindEntityByClassname() to start from the beginning, it'll always
find the same entity (and
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