RE: [hlcoders] what a bloody n00b

2001-12-28 Thread Dynerman David M
Ken, What you said is not entirely accurate. Copyright protects copying, distribution, public display/performance and other rights (depending on the state youre in) If Im a film studio, and I release a movie on VHS, its not legal for you to buy a legit copy, and then display it

Re: [hlcoders] what a bloody n00b

2001-12-28 Thread [DRP]Avatar-X
What sucks about fileplanet is that sure, they use the money to support the service, but ONLY PEOPLE WHO PAY CAN DOWNLOAD THE FILES. People who do not want to pay, or CAN'T pay, (underage, no credit card, no money, whatever) simply can't get the files. Oh, sure, you say they have mirrors in

Re: [hlcoders] what a bloody n00b

2001-12-28 Thread Tom
fileplanet seems fine to me (or it could just be I live in UK so all the americans aint online to be hogging the other mirrors sorry but its true!). Also, if your saying that ppl cant put stuff on a cd, such as huge patches and such which 56kers cant download, how the hell do u expect them to

Re: [hlcoders] what a bloody n00b

2001-12-28 Thread Nathan Taylor
Then again, bare in mind that in the case of Half-Life the EULA states we are not allowed to make money off the game unless we have specific permission from VALVe such as is with Counter-Strike, Oposing Force, and Blueshift, which Gearbox had to go through some special procedure to get permission.

Re: [hlcoders] what a bloody n00b

2001-12-28 Thread _Phantom_
The point is, you aint paying for the patches or the mods, you are paying for the upkeep of the servers they are hosted on and the bandwidth the servers use, and in doing so yo get a 'thank you' with a personal server. For $6.95 USD (£5 UKP) per month or $59.99 USD (£43 UKP) a year that's not

Re: [hlcoders] what a bloody n00b

2001-12-28 Thread omega
oh they dropped the price down? amazing. last time i looked it was $30 a month US or something outrageous like that :P but still, gamespy is just greedy. they started out small, now they're huge and have swallowed a number of companies. you cant tell me that they cant afford the servers without

Re: [hlcoders] FP chargesd (was what a bloody n00b)

2001-12-28 Thread _Phantom_
replys in message : - Original Message - From: omega [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 28, 2001 3:37 PM Subject: Re: [hlcoders] what a bloody n00b oh they dropped the price down? amazing. last time i looked it was $30 a month US or something outrageous

Re: [hlcoders] what a bloody n00b [THREAD CLOSED]

2001-12-28 Thread Tim Holt
[THREAD CLOSED] By the powers vested in me by my keyboard and nothing else, I hereby declare this thread closed. It's slashdot fodder. Andrew Foss wrote: You've still got to click it for them to get money, as it's VERY unlikey they have a display and pay system giving them cash. Actually,

Re: [hlcoders] FP charging

2001-12-28 Thread Nathan Taylor
$2k a month isn't really that expensive if you think about it. My web host (ArmouryNetwork) pays $54k a month for 3 T3 lines and 2 OC-25's so $2k isn't really that substantial. -Lakario - Original Message - From: _Phantom_ Sent: Friday, December 28, 2001 2:04 PM To: [EMAIL PROTECTED]

Re: [hlcoders] FP charging

2001-12-28 Thread Nathan Taylor
What makes you say that? Isn't it possible that there was a predetermined agreement? - Original Message - From: Dynerman David M Sent: Friday, December 28, 2001 2:07 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] FP charging Right.But as a mod author, what choice do you have for large

Re: [hlcoders] FP charging

2001-12-28 Thread _Phantom_
If you have a problem with it, complain to them, as it yours you have the right to do that. - Original Message - From: Dynerman David M To: [EMAIL PROTECTED] Sent: Friday, December 28, 2001 8:00 PM Subject: RE: [hlcoders] FP charging What do you mean by

Re: [hlcoders] FP charging

2001-12-28 Thread Nathan Taylor
but if u gave them permission to make mirrors of the game whenever there was a patch when it first came out couldn't they just mirror whenever? - Original Message - From: Dynerman David M Sent: Friday, December 28, 2001 3:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] FP charging

Re: [hlcoders] what a bloody n00b [THREAD CLOSED]

2001-12-28 Thread [DRP]Avatar-X
No close! This is the first good discussion we've had here in a while! :-) Tim Holt wrote: [THREAD CLOSED] By the powers vested in me by my keyboard and nothing else, I hereby declare this thread closed. It's slashdot fodder. Andrew Foss wrote: You've still got to click it for them to

[hlcoders] Hit Box bug??

2001-12-28 Thread Matthew Lewis
I discovered a new oddity while testing a new model. It seems that if you have to hit boxes assigned to group 0, only the first is recognized. I have the hit boxes defined as follows in the .qc file: $attachment 0 gun 0 0 0 $attachment 1 gun 0 33 0 $hbox 0 base -10 -10 0 10 10 48 $hbox 0gun -4

Re: [hlcoders] what a bloody n00b [THREAD CLOSED]

2001-12-28 Thread Nathan Taylor
I agree - Original Message - From: [DRP]Avatar-X Sent: Friday, December 28, 2001 5:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] what a bloody n00b [THREAD CLOSED] No close! This is the first good discussion we've had here in a while! :-)Tim Holt wrote: [THREAD CLOSED] By the

Re: [hlcoders] FP charging

2001-12-28 Thread _Phantom_
As a side note, I'm thinking of writing an artical on this whole file distrubtion stuff, does anyone have any objection to me using their names / quotes in it if I need to? (dont worry, I'm not planing on selling it, hehe ;)) Based on this and the convastion we had on IRC about it I think

Re: [hlcoders] FP charging

2001-12-28 Thread _Phantom_
That's not really ethics, it's economics (sp?), those who can afford to buy the space and the speed will, those who cant wont. - Original Message - From: Dynerman David M To: [EMAIL PROTECTED] Sent: Saturday, December 29, 2001 12:36 AM Subject: RE: [hlcoders] FP

[hlcoders] UTIL_FindEntityByClassname

2001-12-28 Thread Yacketta, Ronald
Folks, Would this work to count the number of monster_scientist entities in a map as well As how many are dead? while ( ( GEnt = (CBaseMonster*)UTIL_FindEntityByClassname(NULL, monster_scientist) ) != NULL) { iHost++; if ( !GEnt-IsAlive() ) iHostDead++; } I am trying to

Re: [hlcoders] FP charging

2001-12-28 Thread omega
ive been away for most of the day so i didnt get back in on this stuff till now. but anyway, thats basically what im saying. the services now are almost exactly the same as they were before, 9x out of 10 theres one free mirror, and 2 personal servers on stuff that used to have 3 mirrors. so

Re: [hlcoders] Server/Client CVAR Problems

2001-12-28 Thread Cortex
You could try #ifdef CLIENT_DLL extern ... gEngFuncs" #endif I don't know if it helps... - Original Message - From: Varlock To: [EMAIL PROTECTED] Sent: Saturday, December 29, 2001 3:20 AM Subject: Re: [hlcoders] Server/Client CVAR Problems Can I bring

RE: [hlcoders] UTIL_FindEntityByClassname

2001-12-28 Thread Dynerman David M
No, this wont work. UTIL_FindEntityByClassname() searches the entity list for the classname starting with the entity you pass as the first parameter. Since each time through the loop, you're telling UTIL_FindEntityByClassname() to start from the beginning, it'll always find the same entity (and