RE: [hlcoders] Hull3?

2002-01-17 Thread Ken Birdwell
Yes, sort of. You'll still have problems with hitbox collisions if the hitboxes extend outside of the collision box. This is why the tentacle sets its collision box to a 800x800x850 area (see SetObjectCollisionBox()) even though it uses a relatively small hull. If it didn't set its collision

Re: [hlcoders] Hull3?

2002-01-17 Thread _Phantom_
ah, I follow you, and the SetObjectCollisionBox() takes the boxes values from pev-mins and pev-maxs (in CBaseEntity at least, which is what CBasePlayer uses). So, if the models hull box is correct (ie it's colliding with world object correctly) but the hit boxes are stuck in the middle of it's

Re: [hlcoders] Hull3?

2002-01-17 Thread Jeff Fearn
There are two models to consider. The first is the model the server uses to compute traceline hits, and the second is the model the client is displaying. These don't have to be the same thing, are quite often aren't. Having the client version being a large model and the servers being the