ah, I follow you, and the SetObjectCollisionBox() takes the boxes values from pev->mins and pev->maxs (in CBaseEntity at least, which is what CBasePlayer uses). So, if the models hull box is correct (ie it's colliding with world object correctly) but the hit boxes are stuck in the middle of it's body (well away from the edges of the box) its pretty safe to assume that the problem lays with, as u said a few emails back, with model version (client / server wise) or the hitboxes needing to be rebuilt.
One other point, I know of r_drawentities 4 to draw semi-transparant hitboxes on a model to see where there are, however is there some way of drawing a box around an entitys hull to see where that is? Or is there some way it can be done client side? (either a description or a pointer to some code would be handy) (sorry if this e-mail dont make too much sense, it's early in the UK and for once I'm tried, bed I think :)) ----- Original Message ----- From: "Ken Birdwell" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 18, 2002 6:26 AM Subject: RE: [hlcoders] Hull3? > Yes, sort of. You'll still have problems with hitbox collisions if the > hitboxes extend outside of the "collision box". This is why the tentacle > sets its collision box to a 800x800x850 area (see SetObjectCollisionBox()) > even though it uses a relatively small hull. If it didn't set its collision > box, the hull collisions routines will short circuit the finer resolution > test and you'd never be able to tell when the players (or Barney's) bounding > box was intersecting with one of the tentacle body segments. You'll also > have visibility problems with models if they extend outside their collision > box, entities get linked into visibility/collision leafs based on their > collision box size, so if it's too small the engine will optimize out > rendering and intersection tests when it shouldn't. > > -----Original Message----- > From: _Phantom_ [mailto:[EMAIL PROTECTED]] > Sent: Thursday, January 17, 2002 9:31 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Hull3? > > > Correct me if I'm wrong, but, this email implys that hull size (should) have > no effect on hit boxes as long as the are defined right and the client and > server are both running the same model? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

