Yes, sort of.  You'll still have problems with hitbox collisions if the
hitboxes extend outside of the "collision box".  This is why the tentacle
sets its collision box to a 800x800x850 area (see SetObjectCollisionBox())
even though it uses a relatively small hull.  If it didn't set its collision
box, the hull collisions routines will short circuit the finer resolution
test and you'd never be able to tell when the players (or Barney's) bounding
box was intersecting with one of the tentacle body segments.  You'll also
have visibility problems with models if they extend outside their collision
box, entities get linked into visibility/collision leafs based on their
collision box size, so if it's too small the engine will optimize out
rendering and intersection tests when it shouldn't.

-----Original Message-----
From: _Phantom_ [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 17, 2002 9:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hull3?


Correct me if I'm wrong, but, this email implys that hull size (should) have
no effect on hit boxes as long as the are defined right and the client and
server are both running the same model?

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