Yes, sort of. You'll still have problems with hitbox collisions if the hitboxes extend outside of the "collision box". This is why the tentacle sets its collision box to a 800x800x850 area (see SetObjectCollisionBox()) even though it uses a relatively small hull. If it didn't set its collision box, the hull collisions routines will short circuit the finer resolution test and you'd never be able to tell when the players (or Barney's) bounding box was intersecting with one of the tentacle body segments. You'll also have visibility problems with models if they extend outside their collision box, entities get linked into visibility/collision leafs based on their collision box size, so if it's too small the engine will optimize out rendering and intersection tests when it shouldn't.
-----Original Message----- From: _Phantom_ [mailto:[EMAIL PROTECTED]] Sent: Thursday, January 17, 2002 9:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hull3? Correct me if I'm wrong, but, this email implys that hull size (should) have no effect on hit boxes as long as the are defined right and the client and server are both running the same model? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

