I have been informed that is the limit,
although I can see no reason for that belief in the code. A class
would have
-- SNIP --
Umm.. Huh? engine/studio.h says this:
#define MAXSTUDIOSEQUENCES 256 // total animation sequences
It would seem that the limit is 256 rather than 77..
I have been informed that is the limit,
although I can see no reason for that belief in the code. A class
would have
-- SNIP --
Umm.. Huh? engine/studio.h says this:
#define MAXSTUDIOSEQUENCES 256 // total animation sequences
It would seem that the limit is 256 rather than 77..
The only place that MAXSTUDIOSEQUENCES limit is used is in the studiomdl
code ($Src/utils/studiomdl), which can be changed if that's the tool you
use to compile models. There is no limit on the number of sequences the
engine itself is capable of using. DoD 2.0, which will be released
soon, has
Title: Message
I am
only having this with custom weapons, that is take an existing HL weapon and
basicly rename it tis all..
same
functionality etc.. just different enum/define/class names
etc...
I have
tried it with 4 weapons so far, each and everyone works as is (stock hl), once
you
No, this make the teleporter effect, no the DMC Glow effect.
Martin Webrant wrote:
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_TELEPORT );
WRITE_COORD(pPlayer-pev-origin.x);
WRITE_COORD(pPlayer-pev-origin.y);
WRITE_COORD(pPlayer-pev-origin.z);
alrighty - Original Message - From: botman Sent: Tuesday, January 22, 2002 12:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (dos command) - |VALVE: E-MAIL SERVER LAG| Just a comment, this message massively lagged, I got the third reply to it several hours (about 12) before I got
well, I havn´t got the first yet!???
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Tuesday, January 22, 2002 7:20
PM
Subject: Re: [hlcoders] (dos command) -
|VALVE: E-MAIL SERVER LAG|
alrighty
- Original Message -
From:
In multiplayer_gamerules.cpp, InitHud() function, do pl-StartDeathCam(); and to show the MODT VGUI menu do one of these tutorials:
http://hlpp.valveworld.com/tuts/vguitut.htm
And then back in InitHud() do pl-ShowVGUIMenu( 2 ); Of course, you will have to modify the team select menu (number 2) to
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