Re: [hlcoders] Models and sequences

2002-01-22 Thread Pat Magnan
I have been informed that is the limit, although I can see no reason for that belief in the code. A class would have -- SNIP -- Umm.. Huh? engine/studio.h says this: #define MAXSTUDIOSEQUENCES 256 // total animation sequences It would seem that the limit is 256 rather than 77..

Re: [hlcoders] Models and sequences

2002-01-22 Thread Pat Magnan
I have been informed that is the limit, although I can see no reason for that belief in the code. A class would have -- SNIP -- Umm.. Huh? engine/studio.h says this: #define MAXSTUDIOSEQUENCES 256 // total animation sequences It would seem that the limit is 256 rather than 77..

RE: [hlcoders] Models and sequences

2002-01-22 Thread Leon Hartwig
The only place that MAXSTUDIOSEQUENCES limit is used is in the studiomdl code ($Src/utils/studiomdl), which can be changed if that's the tool you use to compile models. There is no limit on the number of sequences the engine itself is capable of using. DoD 2.0, which will be released soon, has

RE: [hlcoders] Weapon animation

2002-01-22 Thread Yacketta, Ronald
Title: Message I am only having this with custom weapons, that is take an existing HL weapon and basicly rename it tis all.. same functionality etc.. just different enum/define/class names etc... I have tried it with 4 weapons so far, each and everyone works as is (stock hl), once you

Re: [hlcoders] DMC GLOW

2002-01-22 Thread [EMAIL PROTECTED]
No, this make the teleporter effect, no the DMC Glow effect. Martin Webrant wrote: MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_TELEPORT ); WRITE_COORD(pPlayer-pev-origin.x); WRITE_COORD(pPlayer-pev-origin.y); WRITE_COORD(pPlayer-pev-origin.z);

Re: [hlcoders] (dos command) - |VALVE: E-MAIL SERVER LAG|

2002-01-22 Thread Nathan Taylor
alrighty - Original Message - From: botman Sent: Tuesday, January 22, 2002 12:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (dos command) - |VALVE: E-MAIL SERVER LAG| Just a comment, this message massively lagged, I got the third reply to it several hours (about 12) before I got

Re: [hlcoders] (dos command) - |VALVE: E-MAIL SERVER LAG|

2002-01-22 Thread Oskar 'Zoot' Lindgren
well, I havn´t got the first yet!??? - Original Message - From: Nathan Taylor To: HLCoders Sent: Tuesday, January 22, 2002 7:20 PM Subject: Re: [hlcoders] (dos command) - |VALVE: E-MAIL SERVER LAG| alrighty - Original Message - From:

Re: [hlcoders] Observing...

2002-01-22 Thread OneEyedGhoul
In multiplayer_gamerules.cpp, InitHud() function, do pl-StartDeathCam(); and to show the MODT VGUI menu do one of these tutorials: http://hlpp.valveworld.com/tuts/vguitut.htm And then back in InitHud() do pl-ShowVGUIMenu( 2 ); Of course, you will have to modify the team select menu (number 2) to