Re: [hlcoders] 9 way blending?

2002-02-18 Thread Ben Banfield
Ok I don't know about all of you, but I allready had this code in a file which isn't by default included in the client project. See if you all have GameStudioModelRenderer_Sample.cpp GameStudioModelRenderer_Sample.h - Original Message - From: Persuter [EMAIL PROTECTED] To: [EMAIL

Re: [hlcoders] 9 way blending?

2002-02-18 Thread Christopher Long
amen to that. I have emailed them before as well and they respond quiet fast and give information to solve your problem as botman said. A real friendly bunch of fellows actually and thats what makes doing this that little bit better. - Original Message - From: botman [EMAIL

RE: [hlcoders] Re: hlcoders digest, Vol 1 #291 - 14 msgs

2002-02-18 Thread Adrian Finol
Here we go, just put this on hl_weapons.cpp. // For storing predicted sequence and gaitsequence and origin/angles data static int g_rseq = 0, g_gaitseq = 0; static vec3_t g_clorg, g_clang; /* == Game_GetSequence == */ void

[hlcoders] DMC strafing effect

2002-02-18 Thread Benjamin 'RirA' Rosenberger
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] It is much easier, put this in your PreThink: if(pev-button (IN_MOVERIGHT)) { pev-punchangle.z = 5; } if(pev-button (IN_MOVELEFT)) { pev-punchangle.z = -5; }

Re: [hlcoders] Single Player modding.

2002-02-18 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I'm not going to bitch like the last time, but is it just me or should this not be a place for recruiting? I understand that your intentions are innocent and that's fine, but I don't think it is appropriate for you to request assistance from

Re: [hlcoders] Single Player modding.

2002-02-18 Thread Tim Holt
Well if you were going to try and pick up chicks, wouldn't you go to a bar where chicks hung out? :^) Nathan Taylor wrote: -- [ Picked text/plain from multipart/alternative ] I'm not going to bitch like the last time, but is it just me or should this not be a place for recruiting? I

RE: [hlcoders] MAX KNIGHT: ULTRA SPY

2002-02-18 Thread Kevin Navia
cheesy movie... :p --- -- --- -- --- -- --- -- --- -- --- Kevin runab0ut Navia Web developer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor Sent: Monday, February 18, 2002 5:38 PM To: HLCoders Subject: Re: [hlcoders] MAX KNIGHT: ULTRA SPY

RE: [hlcoders] Single Player modding.

2002-02-18 Thread Yacketta, Ronald
Some of us on the list are not part of a MOD/Project :) I have been playing with the SDK out of pure fund and enjoyment (not matter how sick it sounds) -Ron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of _Phantom_ Sent: Monday, February 18, 2002 9:56

Re: [hlcoders] Brainstorming: simulating entity behaviour in a laboratory environment

2002-02-18 Thread Tim Holt
LOL - get with the 90's man - cause they are over :^) [DRP]Avatar-X wrote: Interesting... however, when I designed my complex seven-floor elevator with call buttons, in-elevator buttons, multi-floor-call-at-a-time, and floor-ordering, (all with standard ents, my 4th ever HL map) i used an

Re: [hlcoders] Single Player modding.

2002-02-18 Thread _Phantom_
I did say 'most' :P and take your SDK fetish else where.. hehe - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 19, 2002 3:10 AM Subject: RE: [hlcoders] Single Player modding. Some of us on the list are not part of a

Re: [hlcoders] Brainstorming: simulating entity behaviour in a laboratory environment

2002-02-18 Thread [DRP]Avatar-X
No man... i work doing dynamic web programs and i take lots of notes on paper. It's much faster than typing it and works as a quick reference. -av Tim Holt wrote: LOL - get with the 90's man - cause they are over :^) [DRP]Avatar-X wrote: Interesting... however, when I designed my

RE: [hlcoders] Single Player modding.

2002-02-18 Thread Pape Joshua SH
I suppose I better appologize to the list then for posting this! I am sure you can appreciate how difficult it is to find coders for a new Half-Life mod. The offer will stay open though:) sorry, Josh -Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: 18 February