Ok I don't know about all of you, but I allready had this code in a file
which isn't by default included in the client project. See if you all have
GameStudioModelRenderer_Sample.cpp
GameStudioModelRenderer_Sample.h
- Original Message -
From: Persuter [EMAIL PROTECTED]
To: [EMAIL
amen to that. I have emailed them before as well and they respond quiet fast
and give information to solve your problem as botman said.
A real friendly bunch of fellows actually and thats what makes doing
this that little bit better.
- Original Message -
From: botman [EMAIL
Here we go, just put this on hl_weapons.cpp.
// For storing predicted sequence and gaitsequence and origin/angles data
static int g_rseq = 0, g_gaitseq = 0;
static vec3_t g_clorg, g_clang;
/*
==
Game_GetSequence
==
*/
void
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
It is much easier, put this in your PreThink:
if(pev-button (IN_MOVERIGHT))
{
pev-punchangle.z = 5;
}
if(pev-button (IN_MOVELEFT))
{
pev-punchangle.z = -5;
}
--
[ Picked text/plain from multipart/alternative ]
I'm not going to bitch like the last time, but is it just me or should this not be a
place for recruiting?
I understand that your intentions are innocent and that's fine, but I don't think it
is appropriate for you to request assistance from
Well if you were going to try and pick up chicks, wouldn't you go to a
bar where chicks hung out? :^)
Nathan Taylor wrote:
--
[ Picked text/plain from multipart/alternative ]
I'm not going to bitch like the last time, but is it just me or should this not be a
place for recruiting?
I
cheesy movie... :p
--- -- --- -- --- -- --- -- --- -- ---
Kevin runab0ut Navia
Web developer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor
Sent: Monday, February 18, 2002 5:38 PM
To: HLCoders
Subject: Re: [hlcoders] MAX KNIGHT: ULTRA SPY
Some of us on the list are not part of a MOD/Project :)
I have been playing with the SDK out of pure fund and enjoyment (not
matter how sick it sounds)
-Ron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of _Phantom_
Sent: Monday, February 18, 2002 9:56
LOL - get with the 90's man - cause they are over :^)
[DRP]Avatar-X wrote:
Interesting... however, when I designed my complex seven-floor elevator with call
buttons, in-elevator buttons, multi-floor-call-at-a-time, and floor-ordering, (all
with
standard ents, my 4th ever HL map) i used an
I did say 'most' :P
and take your SDK fetish else where.. hehe
- Original Message -
From: Yacketta, Ronald [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 19, 2002 3:10 AM
Subject: RE: [hlcoders] Single Player modding.
Some of us on the list are not part of a
No man... i work doing dynamic web programs and i take lots of notes on paper. It's
much
faster than typing it and works as a quick reference.
-av
Tim Holt wrote:
LOL - get with the 90's man - cause they are over :^)
[DRP]Avatar-X wrote:
Interesting... however, when I designed my
I suppose I better appologize to the list then for posting this! I am sure
you can appreciate how difficult it is to find coders for a new Half-Life
mod.
The offer will stay open though:)
sorry,
Josh
-Original Message-
From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
Sent: 18 February
12 matches
Mail list logo