Re: [hlcoders] battery

2002-02-28 Thread Mike Blowers
Edit the skill.cfg file look for sk_battery1 15 There's 3 of them, 1 for each skill setting. - Original Message - From: Lee Shaw [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 28, 2002 4:14 PM Subject: [hlcoders] battery right this is prolly the most stupid

RE: [hlcoders] Finished a bot. But how do I build a Linux release?

2002-02-28 Thread Mufasa
This is a multi-part message in MIME format. -- Here's my slightly modified version of correctfp.pl with a few extra changes that I added that need made to get it to run just fine with the latest GCC. Mufasa [EMAIL PROTECTED] www.firetiger.net -Original Message- From: [EMAIL PROTECTED]

RE: [hlcoders] battery

2002-02-28 Thread Yacketta, Ronald
would that be a skill data value? -Original Message- From: Lee Shaw [mailto:[EMAIL PROTECTED]] Sent: Thursday, February 28, 2002 11:15 To: [EMAIL PROTECTED] Subject: [hlcoders] battery right this is prolly the most stupid question i'm gonna ask. right when u pick up the battery

[hlcoders] Maya Learning Edition

2002-02-28 Thread Miguel Aleman
Has anyone tried it yet and will it be useful in MOD development? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] battery

2002-02-28 Thread Lee Shaw
cheers for the help with this :) u guys have been a great help RaZiEl From: Yacketta, Ronald [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlcoders] battery Date: Thu, 28 Feb 2002 11:56:01 -0500 would that be a skill data value? -Original

Re: [hlcoders] battery

2002-02-28 Thread Miguel Aleman
Just like I told you Raz =) - Original Message - From: Lee Shaw [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 28, 2002 1:06 PM Subject: RE: [hlcoders] battery cheers for the help with this :) u guys have been a great help RaZiEl From: Yacketta, Ronald [EMAIL

Re: [hlcoders] Maya Learning Edition

2002-02-28 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I have it half-downloaded! 56k all the way baby!! - Original Message - From: Miguel Aleman Sent: Thursday, February 28, 2002 1323 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Maya Learning Edition Has anyone tried it yet and will it

Re: [hlcoders] SDK Differences

2002-02-28 Thread botman
What do you get in: SDK Normal 1.5megs SDK Normal Full 16megs SDK Full 2.5megs SDK Full Full 80megs (where in the bowels of the mind did full full come from!?) I just wanna know as I am thinking of having a tinker and wondering if there was a great benefit in pushing my poor old 56k

RE: [hlcoders] SDK Differences

2002-02-28 Thread Yacketta, Ronald
I will try this one to ;) I know that the difference between standard and full is this in full you get monster/weapon/dmc code as well as a lot of the monster/player models source, a couple map source ability to make a single/multiplayer (think standard just compiles a mp game) basically FULL

Re: [hlcoders] Maya Learning Edition

2002-02-28 Thread Philip Plante
I tried it, I wasnt really able to do much in it and it has an annoying THIS IS A LEARNING EDITION over all the edit screens so I got mad and uninstalled it. It is a little better than gmax if it wasn't for that annoying message. Sarge_Spank www.illicitstudios.com - Original Message -

[hlcoders] Good proxy/router software to host servers over?

2002-02-28 Thread Tom
This is a multi-part message in MIME format -- [ Picked text/plain from multipart/alternative ] Just wondering if anybody has any recommendations for any proxy/router software which allows you to host a dedicated server on a pc connected to the internet via connection sharing to host an

RE: [hlcoders] SDK Differences

2002-02-28 Thread Simon Rose
Cheers for the answer guys. So if I was only interested in going a multiplayer mod, but didn't want to do maps or models at first, the Standard SDK would be a good choice. The fact it includes mapping bsp software helps when it comes to map creation. Would this seem a good way to proceed?

RE: [hlcoders] SDK Differences

2002-02-28 Thread Commando
At 10:26 PM 28/02/2002 +, you wrote: Cheers for the answer guys So if I was only interested in going a multiplayer mod, but didn't want to do maps or models at first, the Standard SDK would be a good choice The fact it includes mapping bsp software helps when it comes to map creation Would

RE: [hlcoders] Finished a bot. But how do I build a Linux release ?

2002-02-28 Thread Yacketta, Ronald
list does not accept attachments, maybe a web link instead? -Original Message- From: Mufasa [mailto:[EMAIL PROTECTED]] Sent: Wednesday, February 27, 2002 23:11 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Finished a bot. But how do I build a Linux release? This is a multi-part