[hlcoders] HLVIS (Warning, technical details and code)

2002-04-16 Thread Skyler York
[ Converted text/html to text/plain ] I've been working on a few new features for HLVIS, and I have been making good progess. One of the features is a new maximum VIS option. In addition to being able to compile the map the first time around with this new feature, you can chose to run a

Re: [hlcoders] QWERTY - AZERTY

2002-04-16 Thread Cortex
Oups... I've done a mistake :( Yes, I talk about the top left corner of the keyboard... I've already taken a look at kb_def.lst, but this file controls only the control configuration panel I think... I'll try to modify it anyhow... - Cortex : mapper coder www.hlalbator.fr.st -

Re: [hlcoders] QWERTY - AZERTY

2002-04-16 Thread Cortex
OK... As I thought, it doesn't work :( It changes the effect of the keys under the customize controls menu, but in the console, the keyboard is still in QWERTY mode :( Any another idea ? It'd be great that someone at Valve point me in the right direction to hook the command keys and make them

[hlcoders] CS Retail support

2002-04-16 Thread Paul 'MoOg' Samways
I know this is more an over all mod question rather than coding, but I was wondering if people know what needs doing to a mod to support CS retail. I'm guessing it's just a case of including models from the HL pak that we've used, since I'd imagine not many of these (if any) are part of the CS

Re: [hlcoders] QWERTY - AZERTY

2002-04-16 Thread Tom
As you might know, in Europe (France for me :) ), we haven't the same keyboard as you, in England or America i always thought we were in europe! :) - Original Message - From: Cortex [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, April 16, 2002 8:10 AM Subject: [hlcoders] QWERTY

Re: [hlcoders] QWERTY - AZERTY

2002-04-16 Thread Paul 'MoOg' Samways
geographically we are, politically, not really ;P - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, April 16, 2002 1:27 PM Subject: Re: [hlcoders] QWERTY - AZERTY As you might know, in Europe (France for me :) ), we haven't the same keyboard as

Re: [hlcoders] QWERTY - AZERTY

2002-04-16 Thread Marcelo de Paula Bezerra
This keyboard layout thing, is a common complaint about Tracker too. Maybe they will fix it one day. On Tue, 2002-04-16 at 09:27, Tom wrote: As you might know, in Europe (France for me :) ), we haven't the same keyboard as you, in England or America i always thought we were in europe! :)

Re: [hlcoders] CS Retail support

2002-04-16 Thread Pat Magnan
wondering if people know what needs doing to a mod to support CS retail. We're busily testing our mod out with a handful of beta testers, some of whom run CS Retail. Apart from the general things like providing all the needed content that differs between CS Retail's PAK and the

Re: [hlcoders] CS Retail support

2002-04-16 Thread Pat Magnan
wondering if people know what needs doing to a mod to support CS retail. We're busily testing our mod out with a handful of beta testers, some of whom run CS Retail. Apart from the general things like providing all the needed content that differs between CS Retail's PAK and the

RE: [hlcoders] CS Retail support

2002-04-16 Thread Erik Johnson
Here's the best place currently to find the Half-Life install: HKEY_LOCAL_MACHINE\SOFTWARE\VALVE\HALF-LIFE\InstallPath Here's the best place currently to find the Counter-Strike directory: HKEY_LOCAL_MACHINE\SOFTWARE\Sierra OnLine\Setup\CSTRIKE\Directory After the 1.4/1.1.0.9 release, the

[hlcoders] Playing with the view model rendering

2002-04-16 Thread Paul Samways
I've been playing with the player model rendering and have made it so our models can include multiple rendermodes in the form of seperate bodies for each 'layer' and hence have parts that are solid, other parts transparent, other parts glowing, etc. Now what I can't find is where the v model is

Re: [hlcoders] Playing with the view model rendering

2002-04-16 Thread Sebastian Steinlechner
Never mind, as per usual I worked it out right after mailing the list ;P Did you get the viewmodel to disappear? Cause I had that problem some time ago, wanting to change the viewmodels rendermode to TransAdd or TransTexture and then setting amount to zero, so it disappears. But it did not work

Re: [hlcoders] Playing with the view model rendering

2002-04-16 Thread Paul Samways
I've not tried, but I've got it to do anything else I've tried. - Original Message - From: Sebastian Steinlechner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, April 16, 2002 7:04 PM Subject: Re: [hlcoders] Playing with the view model rendering Never mind, as per usual I

[hlcoders] OT: MODs Lifeblood of the gaming industry?...

2002-04-16 Thread botman
I don't know how many of you hang out in /. (slashdot.org), but they have a link to an article on Salon.com about MODs for games (DoD is focused on for Half-Life). Check it out, it's worth the read... http://www.salon.com/tech/feature/2002/04/16/modding/index.html Jeffrey botman Broome

[hlcoders] Something I'd like to see some mod do...

2002-04-16 Thread Tim Holt
Put in a field where players can set their location. Could be just country (or region of country for larger countries), or even latitude/longitude. But probably just choose country from a list. Now, when you're on a server, show a map of the world, and show where the players are. I've always

Re: [hlcoders] HLVIS (Warning, technical details and code)

2002-04-16 Thread Chris Blane
Had a feeling I might start seeing this topic crop up on the list Zipster. :) Still no luck with that last bug eh? :Tal-N - Original Message - From: Skyler York [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, April 16, 2002 7:56 AM Subject: [hlcoders] HLVIS (Warning, technical

Re: [hlcoders] HLVIS (Warning, technical details and code)

2002-04-16 Thread Tim Holt
-- [ Picked text/plain from multipart/alternative ] Maybe if you incorporate mapster protocols in there too it will help? :^D http://countermap.counter-strike.net/Mapster Chris Blane wrote: Had a feeling I might start seeing this topic crop up on the list Zipster. :) Still no luck with that

Re: [hlcoders] HLVIS (Warning, technical details and code)

2002-04-16 Thread Miguel Aleman
Just couldn't help but notice the warning on the message's subject. Think it will keep some people from opening the E-Mail? :) - Original Message - From: Tim Holt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, April 16, 2002 4:58 PM Subject: Re: [hlcoders] HLVIS (Warning,

Re: [hlcoders] CS Retail support (false registry entry)

2002-04-16 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] sorry to steal this topic a little, but www.moddev.net/uploads/1109.jpg why in the heck does my registry claim the current version is 1.1.0.9 when it is obviously is not? -Lakario - Original Message - From: Erik Johnson Sent: Tuesday,

Re: [hlcoders] QWERTY - AZERTY

2002-04-16 Thread Reedbeta
I doubt this is possible. If HL used ordinary Windows messaging features to get the keyboard state, this might be possible. However (though I don't know for sure) it's much more likely that HL uses either DirectInput or the Windows API function GetAsyncKeyState() to retrieve the keyboard state.

RE: [hlcoders] CS Retail support (false registry entry)

2002-04-16 Thread Leon Hartwig
The picture shows 1.0.0.9, not 1.1.0.9. It's the version you initially installed, not your current version including updates. For current version # I think you have to look in the sierra.inf file. -Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Tuesday,

RE: [hlcoders] CS Retail support (false registry entry)

2002-04-16 Thread Leon Hartwig
Too late. I win. -Original Message- From: Erik Johnson [mailto:[EMAIL PROTECTED]] Sent: Tuesday, April 16, 2002 4:55 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] CS Retail support (false registry entry) This key represents the version you originally installed from CD

[hlcoders] Visible but no collision breakable

2002-04-16 Thread Jeff Fearn
Hi ho, I am having problems getting a func_breakable ceated in game to collide. I want to break it of course :} The model is visible, just can't figure out why it is not colliding. Every thing with // Test has been added as a test and has been enable or diabled in every combination I could thnk