Ah yes, I see. In windows, dedicated servers now load swds.dll rather than
sw.dll. You can change the proper occurrences in sys_ded.cpp and
engine.cpp. You may still need to make the other change I outlined
originally.
-Original Message-
From: David Flor [mailto:[EMAIL PROTECTED]]
I want to get a 'Hunted' gameplay type mode for my mod. I tried using a
round based system thats heavily modified, but its just far too difficult
for me to convert. Does anybody know of any tutorials or sites that could
help with this? I just need two teams, one team being limited to one person
You can also check if the currententity is the viewmodel on the model
rendering code and just return when it goes to draw it.
Ah, cool, I did not think of that. Speaking of the viewmodel, is there any
information on when it is actually drawn? I played around a bit with
rendercycles some time
Just an update, but some people now say that anti cheat has been turned on
?
What does this mean?
- Original Message -
From: James Mitchell [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, April 29, 2002 4:50 AM
Subject: RE: [hlcoders] Anti-cheat code in mods
He didn't really
Just an update, but some people now say that anti cheat has been turned on
?
What does this mean?
It means that Valve is testing the anti-cheat software with some people...
http://list.valvesoftware.com/pipermail/hlds/2002-April/004601.html
Thx Mugsy!
A few comments:
Need to add char map[255] to overviewInfo_s and save it off in
ParseOverviewFile.
The sub commands of svc_director is missing in the client - add them to
hud_spectator.h.
Martin 'BulliT' Webrant
www.planethalflife.com/agmod
-Original Message-
From: [EMAIL
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This should help.
Please note that Ive been working on it the past 2-3 days, so it still may
have a bug or two; however I comment my code so hopefully you can understand
most of it. :)
The bulk of the round timer code is in CWastesLMS::Think, with
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- Original Message -
From: Josh Coyne
Sent: Wednesday, May 01, 2002 9:09 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hunted gameplay?
This is a multi-part message in MIME format.
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This should
This should help.
Attachments are not allowed on this list (to help prevent viruses).
Jeffrey botman Broome
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I think the major part of the stuff would take place in
CYourGameRules::PlayerKilled (), where you test if the killed player is the
HUNTED or not, and you do the corresponding action (reboot the round,
continue the round, etc..).
The rest of the stuff is the round-based match. There are
lol; i see
thanks for the tip, ill just paste the code here
It's a mere 199 lines, which while its very basic, should at least show you
the basics of this stuff... I do have some debug messages in there to show
when a round starts and ends
Again, i wrote this over yesterday and today, so it
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Hey, Are there any guides on the web(or just general info here) about setting up a
chasecam similar to well... almost every round based mod(CStrike,AHL,DoD,etc)
Our mod has Last Man Standing, and I
While, I'm at it, I thought I'd ask... In the fix you specify:
#define SVC_DIRECTOR51 // messsage for director module in
proxy
...but in my version of HL I have another define...
#define SVC_SOUNDFADE 51
Are these conflicting messages?
Also, where are the DRCAPI_... values
I tried to add a button but it never appeared in the spectator VGUI menu :(
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Josh Coyne [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, May 02, 2002 3:59 AM
Subject: [hlcoders] Spectator VGUI (Observer)
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