RE: [hlcoders] HLDS

2002-05-01 Thread Leon Hartwig
Ah yes, I see. In windows, dedicated servers now load swds.dll rather than sw.dll. You can change the proper occurrences in sys_ded.cpp and engine.cpp. You may still need to make the other change I outlined originally. -Original Message- From: David Flor [mailto:[EMAIL PROTECTED]]

[hlcoders] Hunted gameplay?

2002-05-01 Thread Cale Dunlap
I want to get a 'Hunted' gameplay type mode for my mod. I tried using a round based system thats heavily modified, but its just far too difficult for me to convert. Does anybody know of any tutorials or sites that could help with this? I just need two teams, one team being limited to one person

Re: [hlcoders] Scope Sprites

2002-05-01 Thread Sebastian Steinlechner
You can also check if the currententity is the viewmodel on the model rendering code and just return when it goes to draw it. Ah, cool, I did not think of that. Speaking of the viewmodel, is there any information on when it is actually drawn? I played around a bit with rendercycles some time

Re: [hlcoders] Anti-cheat code in mods

2002-05-01 Thread Tom
Just an update, but some people now say that anti cheat has been turned on ? What does this mean? - Original Message - From: James Mitchell [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, April 29, 2002 4:50 AM Subject: RE: [hlcoders] Anti-cheat code in mods He didn't really

Re: [hlcoders] Anti-cheat code in mods

2002-05-01 Thread botman
Just an update, but some people now say that anti cheat has been turned on ? What does this mean? It means that Valve is testing the anti-cheat software with some people... http://list.valvesoftware.com/pipermail/hlds/2002-April/004601.html

RE: [hlcoders] HLTV 1109 quick fix

2002-05-01 Thread Martin Webrant
Thx Mugsy! A few comments: Need to add char map[255] to overviewInfo_s and save it off in ParseOverviewFile. The sub commands of svc_director is missing in the client - add them to hud_spectator.h. Martin 'BulliT' Webrant www.planethalflife.com/agmod -Original Message- From: [EMAIL

Re: [hlcoders] Hunted gameplay?

2002-05-01 Thread Josh Coyne
This is a multi-part message in MIME format. -- This should help. Please note that Ive been working on it the past 2-3 days, so it still may have a bug or two; however I comment my code so hopefully you can understand most of it. :) The bulk of the round timer code is in CWastesLMS::Think, with

Re: [hlcoders] Hunted gameplay?

2002-05-01 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] And the mail server stripped it - Original Message - From: Josh Coyne Sent: Wednesday, May 01, 2002 9:09 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hunted gameplay? This is a multi-part message in MIME format. -- This should

Re: [hlcoders] Hunted gameplay?

2002-05-01 Thread botman
This should help. Attachments are not allowed on this list (to help prevent viruses). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Hunted gameplay?

2002-05-01 Thread Cortex
I think the major part of the stuff would take place in CYourGameRules::PlayerKilled (), where you test if the killed player is the HUNTED or not, and you do the corresponding action (reboot the round, continue the round, etc..). The rest of the stuff is the round-based match. There are

Re: [hlcoders] Hunted gameplay?

2002-05-01 Thread Josh Coyne
lol; i see thanks for the tip, ill just paste the code here It's a mere 199 lines, which while its very basic, should at least show you the basics of this stuff... I do have some debug messages in there to show when a round starts and ends Again, i wrote this over yesterday and today, so it

[hlcoders] Spectator VGUI (Observer)

2002-05-01 Thread Josh Coyne
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Are there any guides on the web(or just general info here) about setting up a chasecam similar to well... almost every round based mod(CStrike,AHL,DoD,etc) Our mod has Last Man Standing, and I

RE: [hlcoders] HLTV 1109 quick fix

2002-05-01 Thread David Flor
While, I'm at it, I thought I'd ask... In the fix you specify: #define SVC_DIRECTOR51 // messsage for director module in proxy ...but in my version of HL I have another define... #define SVC_SOUNDFADE 51 Are these conflicting messages? Also, where are the DRCAPI_... values

Re: [hlcoders] Spectator VGUI (Observer)

2002-05-01 Thread Cortex
I tried to add a button but it never appeared in the spectator VGUI menu :( - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Josh Coyne [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, May 02, 2002 3:59 AM Subject: [hlcoders] Spectator VGUI (Observer)