Is the new desktop going to be in the SDK? I can think of several apps I
would build if I had access to it :)
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
new desktop ?? What do you mean by this ???
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message -
From: DeNiro [EMAIL PROTECTED]
To: hlcoders [EMAIL PROTECTED]
Sent: Friday, June 14, 2002 9:31 AM
Actually, HL Desktop looks like a possible new front end to Tracker. Not
sure though.
-Original Message-
From: Cortex [mailto:[EMAIL PROTECTED]]
Sent: June 14, 2002 4:52 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] HL Desktop and SDK
ah, OK... Since I have a 56K, I haven't the
It'll probably be some time, since Valve said that v1.1.1.0 will not have a
publicly released SDK, but there is a POSSIBILITY of an interim SDK before
the next update. (I'd count on a new SDK around the release time of
1.1.1.1, or whatever the new version.)
-Original Message-
From: Paul
Eric distinctly said there would be an sdk release around the same time
as the 1.1.1.0 patch, which by my estimation is, err, now...
Don't think he meant a 1.1.1.0 SDK, hopefully a 1.1.0.9-ish sdk though.
Either way, I'd like to know since I may hold back a patch for my mod a few
days if a new
Bossaller, John wrote:
Actually, HL Desktop looks like a possible new front end to Tracker. Not
sure though.
It is a front end for Tracker. At this point I'm guessing that someone
at Valve forgot to comment out some code :)
::QUOTE
On that note, to make F1 and F2 rebindable go to your
I'm sure we will with the next SDK. When tracker first came out, back in
November it was bound to F1, but so far this thing looks like nothing more
than a shell. lol
-Original Message-
From: DeNiro [mailto:[EMAIL PROTECTED]]
Sent: June 14, 2002 9:00 AM
To: [EMAIL PROTECTED]
Subject:
OK, I'm kind of ashamed to write something like this but here goes.
Can anybody explain the AI for me? Are there any tutorials related to it?
Normally I try to understand these things on my own (go to definition of
function(), find all occurrences of variablename) but I think this one is
just
OK, I'm kind of ashamed to write something like this but here goes.
Can anybody explain the AI for me? Are there any tutorials related to it?
It helps to look at the methods (functions) in the CBaseMonster and
CSquadMonster classes (basemonster.h and squadmonster.h). This will give
you an
The entire schedule system is described here (warning, self-pimpage):
http://hlpp.telefragged.com/tuts/ai-description.html
Deepflame has an AI tutorial in three parts
http://hlpp.telefragged.com/tuts/ai_tut1.htm
http://hlpp.telefragged.com/tuts/ai_tut2.htm
yep, they are quite self explanatory, although i think there are some tuts
on hlci if its still running concerning them
- Original Message -
From: Paul Samways [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, June 14, 2002 8:05 PM
Subject: Re: [hlcoders] Client commands
Cool.
Quite a simple question which only Gearbox and Valve can probably answer.
I'm just curious as the new SDK which will 'eventually' be released will
include these additions and I'd like to know in advance what to expect. Also
is there a rough outline for the time when this new SDK with the engine
12 matches
Mail list logo