[hlcoders] HL Desktop and SDK

2002-06-14 Thread DeNiro
Is the new desktop going to be in the SDK? I can think of several apps I would build if I had access to it :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] HL Desktop and SDK

2002-06-14 Thread Cortex
new desktop ?? What do you mean by this ??? - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message - From: DeNiro [EMAIL PROTECTED] To: hlcoders [EMAIL PROTECTED] Sent: Friday, June 14, 2002 9:31 AM

RE: [hlcoders] HL Desktop and SDK

2002-06-14 Thread Bossaller, John
Actually, HL Desktop looks like a possible new front end to Tracker. Not sure though. -Original Message- From: Cortex [mailto:[EMAIL PROTECTED]] Sent: June 14, 2002 4:52 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] HL Desktop and SDK ah, OK... Since I have a 56K, I haven't the

RE: [hlcoders] The big new SDK? (for Valve)

2002-06-14 Thread Bossaller, John
It'll probably be some time, since Valve said that v1.1.1.0 will not have a publicly released SDK, but there is a POSSIBILITY of an interim SDK before the next update. (I'd count on a new SDK around the release time of 1.1.1.1, or whatever the new version.) -Original Message- From: Paul

RE: [hlcoders] The big new SDK? (for Valve)

2002-06-14 Thread Mark Gornall
Eric distinctly said there would be an sdk release around the same time as the 1.1.1.0 patch, which by my estimation is, err, now... Don't think he meant a 1.1.1.0 SDK, hopefully a 1.1.0.9-ish sdk though. Either way, I'd like to know since I may hold back a patch for my mod a few days if a new

Re: [hlcoders] HL Desktop and SDK

2002-06-14 Thread DeNiro
Bossaller, John wrote: Actually, HL Desktop looks like a possible new front end to Tracker. Not sure though. It is a front end for Tracker. At this point I'm guessing that someone at Valve forgot to comment out some code :) ::QUOTE On that note, to make F1 and F2 rebindable go to your

RE: [hlcoders] HL Desktop and SDK

2002-06-14 Thread Bossaller, John
I'm sure we will with the next SDK. When tracker first came out, back in November it was bound to F1, but so far this thing looks like nothing more than a shell. lol -Original Message- From: DeNiro [mailto:[EMAIL PROTECTED]] Sent: June 14, 2002 9:00 AM To: [EMAIL PROTECTED] Subject:

[hlcoders] Understanding the AI

2002-06-14 Thread geoff c
OK, I'm kind of ashamed to write something like this but here goes. Can anybody explain the AI for me? Are there any tutorials related to it? Normally I try to understand these things on my own (go to definition of function(), find all occurrences of variablename) but I think this one is just

Re: [hlcoders] Understanding the AI

2002-06-14 Thread botman
OK, I'm kind of ashamed to write something like this but here goes. Can anybody explain the AI for me? Are there any tutorials related to it? It helps to look at the methods (functions) in the CBaseMonster and CSquadMonster classes (basemonster.h and squadmonster.h). This will give you an

RE: [hlcoders] Understanding the AI

2002-06-14 Thread Persuter
The entire schedule system is described here (warning, self-pimpage): http://hlpp.telefragged.com/tuts/ai-description.html Deepflame has an AI tutorial in three parts http://hlpp.telefragged.com/tuts/ai_tut1.htm http://hlpp.telefragged.com/tuts/ai_tut2.htm

Re: [hlcoders] Client commands

2002-06-14 Thread Tom
yep, they are quite self explanatory, although i think there are some tuts on hlci if its still running concerning them - Original Message - From: Paul Samways [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 14, 2002 8:05 PM Subject: Re: [hlcoders] Client commands Cool.

[hlcoders] Are their any full details on what CS:CZ is adding to the engine?

2002-06-14 Thread Chris 'Tal-N' Blane
Quite a simple question which only Gearbox and Valve can probably answer. I'm just curious as the new SDK which will 'eventually' be released will include these additions and I'd like to know in advance what to expect. Also is there a rough outline for the time when this new SDK with the engine