Cocoa and Darwin... OSX is a great OS and I would love to see a PC port as
it is UNIX based, the Window system is a openGL rendering, not a GDI
rendering (direct draw) which puts less strain on the processor for desktop
rendering and allows for some sleeker graphics. Windows XP tried to do this
On Linux, you want to use the pthread library. The equivilent of
_createthread(...) in pthreads is pthread_create(...). You will need to
include pthread.h.
For more info, check out
http://www.llnl.gov/computing/tutorials/workshops/workshop/pthreads/MAIN.html
Also, if you want to keep
Well I guess I'd have to heh
-Smurf
- Original Message -
From: dJeyL [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 11, 2002 9:26 AM
Subject: Re: [hlcoders] LINUX CPU Threads in the HL Workspace
wait and see, will you ?
cheers,
-- djeyl
- Original Message
Your simply naive if you do not believe Apple keeps their prices inflated.
The computers themselves are not that much more expensive when mass
produced, the difference is the name.
- Original Message -
From: Avatar-X [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 11, 2002
Unless you're stupid enough to believe that different coloured cases cost
100% more than beige ones
At 05:54 11/10/2002 -0500, you wrote:
Your simply naive if you do not believe Apple keeps their prices inflated.
The computers themselves are not that much more expensive when mass
produced,
The HL server doesn't use threads internally. The symbols listed are
leftover from some experimental code (not used now) which was only for
Win32 anyway.
On Fri, 11 Oct 2002 18:53:32 +1000, FragMented
[EMAIL PROTECTED] wrote:
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what was the point of this little rant of yours? everything you mention
is also possible on the PC... the PC manufacturers simply don't force
you to use it.
besides, any idiot with a stopwatch can see that a lower-end PC runs
faster than a brand
if you can wait a few days, i'm going to release a metamod plugin that will
include a multi-threaded http (web) server ; it's both linux win32
compatible :-)
(will be open-source, of course)
cheers,
-- djeyl
- Original Message -
From: FragMented [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
hrmm? A metamod web server? This should be interesting lol
-Smurf
- Original Message -
From: dJeyL [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 11, 2002 8:00 AM
Subject: Re: [hlcoders] LINUX CPU Threads in the HL Workspace
if you can wait a few days, i'm going to
wait and see, will you ?
cheers,
-- djeyl
- Original Message -
From: PSmurf [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 11, 2002 3:12 PM
Subject: Re: [hlcoders] LINUX CPU Threads in the HL Workspace
hrmm? A metamod web server? This should be interesting lol
-Smurf
Wow. Didn't realize people like this still existed.
any idiot with a stopwatch would find that a new Mac pitted against a new
PC would result in the Mac completing the operation in approximately 63% of
the time it took the PC to complete.
their processors can do a lot of gigaflops and sure as
Can you move this off the list please?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin;list.valvesoftware.com]On Behalf Of sol.greyfox
Sent: Friday, October 11, 2002 2:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Mac VS PC
Wow. Didn't realize people like this
Would be appreciated. I mean, MAC, PC, MAC, PC.. Who gives a damn? Use
whatever YOU feel gives the best performance for YOUR applications and be
done with it. :)
Obviously nobody is going to be converted due to the opinions expressed on
this list, soo... Can we move on?
Dont the arrays look
just invert them
i don't remember it exactly right now, but i had the same problem with a
metamod plugin i wrote ; i just managed to send motd before chooseteam menu
(or after ; just check)
ok, i've just checked my sources : motd must be sent before chooseteam vgui
menu
hope it helps !
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