Re[4]: [hlcoders] Half-Life 2??????

2002-10-16 Thread Vyacheslav Djura
Hello botman, Thanks for reply :) Just curios: why Blizzard and Sierra are owned by Vivendi? can't they be free as they where in the beginning of their career. Or this is some finansional trick in gaming industry ;) ? -- Vyacheslav Level-designer Deep-Shadows

Re: [hlcoders] Half-Life 2??????

2002-10-16 Thread barret
Hi everyone - While we're on the subject: whatever happened to Havas Interactive? I thought they owned Blizzard and Sierra. barret - Original Message - From: Vyacheslav Djura [EMAIL PROTECTED] To: botman [EMAIL PROTECTED] Sent: Wednesday, October 16, 2002 4:13 PM Subject: Re[4]:

Re: Re[4]: [hlcoders] Half-Life 2??????

2002-10-16 Thread botman
Just curios: why Blizzard and Sierra are owned by Vivendi? can't they be free as they where in the beginning of their career. Or this is some finansional trick in gaming industry ;) ? It doesn't really matter, soon everyone will be owned by Microsoft... Homer: I reluctantly accept your

[hlcoders] Dual usage of a bone controller

2002-10-16 Thread Peter Immarco
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, I'm talking with a graphics artist that has made many terrifice 3D models that support skeletal animation. Although I have written extensive code in the past with the HL SDK, that used the

[hlcoders] HL v SDK 2.3 - First Person mode?

2002-10-16 Thread Peter Immarco
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The what's new doc for HL SD version 2.3 says it added a first person mode. This confuses me because HL's default mode is a first person shooter? So what does this mean? Thanks. --

[hlcoders] HL SDK v 2.3 checksum testing?

2002-10-16 Thread Peter Immarco
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What program can I use to verify the MD5 checksum for the HL SDK v 2.3 full installation file I've downloaded? Thanks. -- ___ To unsubscribe, edit your

Re: [hlcoders] Half-Life 2??????

2002-10-16 Thread Peter Immarco
- Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 16, 2002 1:49 AM Subject: RE: [hlcoders] Half-Life 2?? -glue- ah, that has to be fake. I don't think anyone would shell out 248.99$ for an Xbox and the game, just to

Re: [hlcoders] HL v SDK 2.3 - First Person mode?

2002-10-16 Thread Cortex
Peter Immarco [EMAIL PROTECTED] nous disait : This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The what's new doc for HL SD version 2.3 says it added a first person mode. This confuses me because HL's default mode is a first person shooter?

Re: [hlcoders] HL SDK v 2.3 checksum testing?

2002-10-16 Thread Tim Reynolds
http://unxutils.sourceforge.net/ Download. Use the md5sum.exe application. It *should* give you further instructions. - Original Message - From: Peter Immarco [EMAIL PROTECTED] To: HLCODERS [EMAIL PROTECTED] Sent: Wednesday, October 16, 2002 8:24 PM Subject: [hlcoders] HL SDK v 2.3

Re: [hlcoders] Dual usage of a bone controller

2002-10-16 Thread Jim Hunter
On 16 Oct 2002 at 15:16, Peter Immarco wrote: The character the graphics artist is designing will have a neck bone that allows the characters head to both: 1) Rotate left to right like the standard HL human model does 2) But also move the head up and down along the Y axis. Think of

Re: [hlcoders] Dual usage of a bone controller

2002-10-16 Thread Avatar-X
-- [ Picked text/plain from multipart/alternative ] Yes, this is possible. Look at the camera seen in my server, it looks in the direction that the user points it. -av Jim Hunter wrote: On 16 Oct 2002 at 15:16, Peter Immarco wrote: The character the graphics artist is designing will have a

RE: [hlcoders] Dual usage of a bone controller

2002-10-16 Thread Ken Birdwell
From your description, I'm not sure why you want to control them with a single bonecontroller. It seems that you should just set up two bonecontrollers, one that controls the Z axis (or whatever it really is) of the neck bone, and one that controls the X axis (or whatever) of the neck bone.

[hlcoders] SDK 2.3 spectator modes

2002-10-16 Thread Mazor
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How do I get the spectator modes to work? The only ones I can get to work on the old ones from before... chase cam, locked chase, free look -Mazor ___ To

Re: [hlcoders] Half-Life 2??????

2002-10-16 Thread Chris Foss
Linux on Xbox requires end-user warranty voiding. you have to install modchips that are potentially illegal, or, make the xbox a non-game platform permanmently. - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 16, 2002 12:24 AM Subject: Re:

Re: [hlcoders] Dual usage of a bone controller

2002-10-16 Thread Peter Immarco
Ken, No I don't want to control more than one bone (or multiple axes for the same bone) with a single bone controller, I just didn't know that you could assign more than one bone controller to the same bone, but for multiple axes. Your answer was perfect, big thanks. - Original Message

[hlcoders] Config vars for improved graphics?

2002-10-16 Thread Peter Immarco
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I remember hearing somewhere that there were 2 or more config vars you could set to improve the graphics resolution of the HL engine over the default values. I think one had to do with raising

Re: [hlcoders] Config vars for improved graphics?

2002-10-16 Thread Chris 'Tal-N' Blane
I thought something like that would be engine side? - Original Message - From: Peter Immarco [EMAIL PROTECTED] To: HLCODERS [EMAIL PROTECTED] Sent: Thursday, October 17, 2002 6:49 AM Subject: [hlcoders] Config vars for improved graphics? This is a multi-part message in MIME format.