Hi,
I've a problem since several months (but I didn't tried to fix it for
several months ;p). In fact, I want to detect mapchange from client-side.
Nowadays, I check it from the CHud::Redraw function :
if (!intermission)
else
// It's an intermission
It works fine for
At 09:10 PM 11/12/02 +0100, you wrote:
How about hooking the console command? Like it is done for showscores
etc., at least this should work when a client enters map.. if a server
admin enters it in the dedicated server console.. well.. ok that would work
:) Maybe this helps..
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Have the server update the client as it joins the game with the status of
the rain (or whatever) and keep track of it in the server instead...
At 21:10 12/11/2002 +0100, you wrote:
Hi,
I've a problem since several months (but I didn't tried to
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