[hlcoders] detecting mapchange client-side

2002-11-12 Thread Cortex
Hi, I've a problem since several months (but I didn't tried to fix it for several months ;p). In fact, I want to detect mapchange from client-side. Nowadays, I check it from the CHud::Redraw function : if (!intermission) else // It's an intermission It works fine for

Re: [hlcoders] detecting mapchange client-side

2002-11-12 Thread polymorph
At 09:10 PM 11/12/02 +0100, you wrote: How about hooking the console command? Like it is done for showscores etc., at least this should work when a client enters map.. if a server admin enters it in the dedicated server console.. well.. ok that would work :) Maybe this helps..

Re: [hlcoders] detecting mapchange client-side

2002-11-12 Thread Daniel Koppes
-- [ Picked text/plain from multipart/alternative ] Have the server update the client as it joins the game with the status of the rain (or whatever) and keep track of it in the server instead... At 21:10 12/11/2002 +0100, you wrote: Hi, I've a problem since several months (but I didn't tried to