--
[ Picked text/plain from multipart/alternative ]
Have the server update the client as it joins the game with the status of
the rain (or whatever) and keep track of it in the server instead...

At 21:10 12/11/2002 +0100, you wrote:
>Hi,
>
>I've a problem since several months (but I didn't tried to fix it for
>several months ;p). In fact, I want to detect mapchange from client-side.
>
>Nowadays, I check it from the CHud::Redraw function :
>if (!intermission)
>         ....
>else
>         // It's an intermission
>
>It works fine for intermissions. But my problem is with some "brute" map
>change. For instance, if the user types "map blabla", my code won't detect
>it...
>
>For the story, I want to detect that to disable rain at map change (else,
>the rain will continue to fall in the next level !).
>
>Any help would be greatly appreciated.
>
>       - Cortex : HL ALBATOR coder & mapper
>       - [EMAIL PROTECTED] & ICQ : 71548738
>
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders


----------
Programmer and Modeller for <http://pokemod.fragoff.net/>The
<http://pokemod.fragoff.net/>Pokemod

----------
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to