-- [ Picked text/plain from multipart/alternative ] Have the server update the client as it joins the game with the status of the rain (or whatever) and keep track of it in the server instead...
At 21:10 12/11/2002 +0100, you wrote: >Hi, > >I've a problem since several months (but I didn't tried to fix it for >several months ;p). In fact, I want to detect mapchange from client-side. > >Nowadays, I check it from the CHud::Redraw function : >if (!intermission) > .... >else > // It's an intermission > >It works fine for intermissions. But my problem is with some "brute" map >change. For instance, if the user types "map blabla", my code won't detect >it... > >For the story, I want to detect that to disable rain at map change (else, >the rain will continue to fall in the next level !). > >Any help would be greatly appreciated. > > - Cortex : HL ALBATOR coder & mapper > - [EMAIL PROTECTED] & ICQ : 71548738 > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ---------- Programmer and Modeller for <http://pokemod.fragoff.net/>The <http://pokemod.fragoff.net/>Pokemod ---------- -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

